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考研英语阅读理解精读100篇UNIT 2.docx

1、考研英语阅读理解精读100篇UNIT 2新东方在线考研资料免费下载中心精华资料推荐:研途研语2012年考研电子期刊免费下载考研英语【考研英语词汇】绝对精华:新东方考研734个必备词组 考研英语核心词汇1800例句版【考研英语阅读】历年考研阅读中的难句翻译参考 考研英语真题解析阅读【考研英语翻译】唐静:考研翻译冲刺必背单词英汉版【考研英语写作】考研写作基础版必备范文20篇 考研短文万能模板考研政治【考研政治综合】 2011考研政治答题万能模板【考研政治毛中特】毛泽东思想概论选择题及答案精选【考研政治马政经】哲学易错提示及17大重要考点汇编【考研政治近代史】中国近现代史纲要复习重点汇总考研数学【考

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3、e bride and groom, a guitar-wielding rock vixen and a muscle-rippling dragon-slayer, make an odd coupleso it is hardly surprising that nobody expected their marriage. But on December 2nd the video-game companies behind “Guitar Hero” and “World of Warcraft”, Activision and Vivendi Games respectively,

4、 announced plans for an elaborate merger. Vivendi, a French media group, will pool its games unit, plus $1.7 billion in cash, with Activision; the combined entity will then offer to buy back shares from Activision shareholders, raising Vivendis stake in the resulting firm to as much as 68%.Activisio

5、ns boss, Bobby Kotick, will remain at the helm of the new company, to be known as Activision Blizzard in recognition of Vivendis main gaming asset: its subsidiary Blizzard Entertainment, the firm behind “World of Warcraft”, an online swords-and-sorcery game with 9.3m subscribers. The deal was unexpe

6、cted, but makes excellent strategic sense, says Piers Harding-Rolls of Screen Digest, a consultancy. Activision has long coveted “World of Warcraft”, and Vivendi gets a bigger games division and Activisions talented management team to run it. As well as making sense for both parties, the $18.9 billi

7、on dealthe biggest ever in the video-games industrysays a lot about the trends now shaping the business.The first is a push into new markets, especially online multiplayer games, which are particularly popular in Asia, and “casual” games that appeal to people who do not regard themselves as gamers.

8、“World of Warcraft” is the worlds most popular online subscription-based game and is hugely lucrative. Blizzard will have revenues of $1.1 billion this year and operating profits of $520m. “World of Warcraft” is really “a social network with many entertainment components,” says Mr Kotick. Similarly,

9、 he argues, “Guitar Hero” and other games that use new kinds of controller, rather than the usual buttons and joysticks, are broadening the appeal of gaming by emphasising its social aspects, since they are easy to pick up and can be played with friends. Social gaming, says Mr Kotick, is “the most p

10、owerful trend” building new audiences for the industry. He is clearly excited at the prospect of using Blizzards expertise to launch an online version of “Guitar Hero” for Asian markets. Online music games such as “Audition Online”, which started in South Korea, are “massive in Asia,” says Mr Hardin

11、g-Rolls. A second trend is media groups increasing interest in gaming. Vivendi owns Universal Music, one of the “big four” record labels. As the record industrys sales decline, it makes sense to move into gaming, a younger, faster-growing medium with plenty of cross-marketing opportunities. (Activis

12、ion might raid Universals back catalogue for material for its music games, for example, which might in turn boost music sales.) Other media groups are going the same way. Last year Viacom, an American media giant, acquired Harmonix, the company that originally created “Guitar Hero”. It has been prom

13、oting its new game, “Rock Band”, using its MTV music channel. Viacom has also created online virtual worlds that tie in with several of its television programmes, such as “Laguna Beach” and “Pimp My Ride”. Disney bought Club Penguin, a virtual world for children, in August. And Time Warner is involv

14、ed in gaming via its Warner Bros Home Entertainment division, which publishes its own titles and last month bought TT Games, the British firm behind the “Lego Star Wars” games.1. The merger of these two companies are out of expection because_ A they aim to design marriage games which sound really we

15、ird.B it is difficult for big companies of two different nations to end up in successful cooperation. C their games are by no means similar to each other in terms of their styles. D it would be illegal for them to buy back the shares. 2. Why Piers Harding-Rolls thinks this marriage has strategic sen

16、se? A Activision has been longing to cooperate with “World of Warcraft”.B Vivendi could get bigger portion and better management resources from Activision.C This deal is beneficial to both sides for they can combine their talents to make various games.D This deal make them become decisive factor of

17、this industrys trend in the future.3. The word “lucrative” (Line 3, Paragraph 3) most probably means_ A profitable.B luxurious.C entertaining.D populous.4. The first trend shaping the industry is _ A pushing people online to develop their own games.B building new audiences for the new network of gam

18、es.C promoting games with new kinds of controller.D expanding the reign of traditional games and creating new market.5.From the two trends we can infer that_ A this merger is a great success because it goes along with both trends.B this deal can strengthen both parties to surpass the other media gia

19、nts.C this allied group is powerful enough to shape the industrys trends. D it is indeed of strategic sense to have initiate and carry out the merger.篇章剖析:本篇文章讲述了两个游戏公司Activision和Vivendi的“联姻”。第一段讲述两个公司的结合令人吃惊以及他们的联姻方式;第二段讲述这次联姻具有一定的战略意义;第三段和第四段讲述他们结合后塑造的第一个行业发展趋势;第五段讲述第二个发展趋势。词汇注释:wield v. 操纵,熟练掌握 v

20、ixen n. 泼妇, 悍妇, 刁妇slayer n. 杀人者, 凶手 stake n. 股份helm n. 领导或支配地位 in recognition of 承认而; 为酬答而covet v. 垂涎, 觊觎 lucrative adj. 获利的,赚钱的 joystick n. 操纵杆 tie in结合成一体 难句突破:(1)Activisions boss, Bobby Kotick, will remain at the helm of the new company, to be known as Activision Blizzard in recognition of Vivend

21、is main gaming asset: its subsidiary Blizzard Entertainment, the firm behind “World of Warcraft”, an online swords-and-sorcery game with 9.3m subscribers.主体句式 Activisions boss will remain at the helm.结构分析这个一个简单句,具有复杂的表语。表语是由一个固定介词短语充当,介词的宾语比较复杂,带有复杂的修饰成分。to be known as是作the new company的定语,冒号后面的成分是用来

22、说明main gaming asset的,可以看作是同位语;冒号后面的成分中,后面两个短语都是前面一个的同位语,用来对Blizzard Entertainment作进一步的解释。(2)Similarly, he argues, “Guitar Hero” and other games that use new kinds of controller, rather than the usual buttons and joysticks, are broadening the appeal of gaming by emphasising its social aspects, since

23、they are easy to pick up and can be played with friends.主体句式 He argues, “Guitar Hero” and other games are broadening the appeal since结构分析这是一个简单句,argues后面是宾语从句,结构比较复杂,带有原因状语从句。宾语从句的主语有that引导的定语从句,by emphasising its social aspects是方式状语修饰are broadening 。句子译文同样的,他说,“吉他英雄”和其他游戏也没有用普通的按钮和操作杆,而是使用了新式控制器,通过

24、重点强调其社会性的特点来增加游戏的吸引力,因为这些游戏很容易就可以开始,而且可以和朋友一起玩。题目分析:1. The merger of these two companies are out of expection because_1.这两个公司的联姻出乎人们的意料是因为_。A They aim to design marriage games which sound really weird.A他们计划要设计一些结婚游戏,听起来非常奇怪。B It is difficult for big companies of two different nations to end up in su

25、ccessful cooperation. B两家属于不同国家的公司要成功合作是非常困难的。C Their games are by no means similar to each other in terms of style. C 它们研发的游戏有完全不同的风格。D It would be illegal for them to buy back the shares. D他们要想买回股票是不合法的。答案 C难度系数 分析 细节题。文章开头就用形象的比喻说明这两家公司的结合很奇怪,挥舞着吉他的摇滚悍妇和一身肌肉的杀龙者是两家公司研发的不同的游戏的风格代表,因此是因为他们研发产品截然不同才

26、令这次联合让人大吃一惊。因此,C为正确答案。A选项有一定的迷惑性,但是要注意到文中第一段的marriage不是“结婚”的意思,而是“合并、合作”的意思。B和D选项都与原文意思无关。2.Why Piers Harding-Rolls thinks this marriage has strategic sense?2.为什么Piers Harding-Rolls认为这次联姻具有战略意义?A Activision has been longing to cooperate with “World of Warcraft”.A Activision公司一直想要和“战舰世界”合作。B Vivendi

27、could get bigger portion and better management resources from Activision.BVivendi公司可以从Activision公司那里获得更大的份额和更好的管理资源。C This deal is beneficial to both sides for they can combine their talents to make various games.C 这个交易对双方都有益,因为他们可以充分结合各自的人才推出更加多种多样的游戏。D This deal make them become decisive factor of

28、 this industrys trend in the future. D这个交易使得他们成为本行业未来发展趋势的决定性力量。答案D难度系数 分析推理题。Piers认为这项交易的达成有重大的战略意义,那么应该是对未来有一定的意义。紧接着就说Activision已经觊觎“战舰世界”很久了,而且Vivendi公司也可以获得对本公司有利的帮助,而更重要的是它们从此后将对本行业发展潮流有着决定作用。因此,比较而言,答案D最佳。3. The word “lucrative” (Line 3, Paragraph 3) most probably means_3.“lucrative”这个词(第三段第三

29、行)最有可能的意思是_A profitable.A 盈利的。B luxurious.B 奢华的。C entertaining.C 娱乐的。D populous.D 人多的。答案A难度系数 分析 猜词题。根据上下文来判断该词的意思,上文是说“战舰世界”是世界上最流行的基于网上注册的游戏,而下文说的是“暴风雪”今年可以赢利的数额,那么可以大致推断是关于“战舰世界”盈利方面的,答案A 最为符合。D选项populous 与 popular意思不同,但从字面上看有一定迷惑性,需要加强对形似单词的区分能力。4. The first trend shaping the industry is _4. 塑造该

30、产业的第一个趋势是_。A pushing people online to develop their own games.A 促使人们上网来开发自己的游戏。B building new audiences for the new social network of games.B 为了新的社会交际游戏创造新的玩家。C promoting games with new kinds of controller.C 利用新的操作器推出游戏。D expanding the reign of traditional games and creating new market. D 拓展传统游戏的范畴并

31、拓展新的市场。答案D难度系数 分析细节题。第三段和第四段讲述了塑造该产业的第一个趋势,其中第三段第一句话就提到了这一点,就是推进新的领域,包括传统的游戏和新开发的游戏,尤其是多人游戏和休闲游戏。接下来提到的社交性游戏等等都是为了说明这一点,因此,选项D是正确答案。A选项指出让玩家自己来开发游戏,这显然是超出很多人的能力的,因此是不现实的。B选项表示只是第一个趋势中的部分内容,其概述不如D选项更加全面。5. From the two trends we can infer that_5.从这两个趋势我们可以推断出_A this merger is a great success because it goes along with both trends.A 这个联盟是一个成功,因为它同时符合了两个趋势。B this deal can strengthen both parties to surpass the other media giants.B 这个交易对双方都有利,能帮助他们赶超其他的媒体巨头C this al

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