1、电子商务英文名词解释电子商务英文名词解释 作者: 日期: 1.e-commerce :The process of buying, selling, or exchanging products, services, or information via computer;2.e-business:A broader definition of EC that includes not just the buying and selling of goods and services, but also servicing customers, collaborating with busin
2、ess partners, and conducting electronic transactions within an organization;3.brick-and-mortar (old economy) organizations:Old-economy organizations (corporations) that perform their primary business off-line, selling physical products by means of physical agents;4.virtual (pure-play) organizations:
3、Organizations that conduct their business activities solely online;5.click-and-mortar (click-and-brick) organizations:Organizations that conduct some e-commerce activities, usually as an additional marketing channel;6.electronic market (e-marketplace):An online marketplace where buyers and sellers m
4、eet to exchange goods, services, money, or information;7.Interorganizational information systems (IOSs):Communications systems that allow routine transaction processing and information flow between two or more organizations;8.Intraorganizational information systems:Communication systems that enable
5、e-commerce activities to go on within individual organizations;9.intranet:An internal corporate or government network that uses Internet tools, such as Web browsers, and Internet protocols;10.extranet:A network that uses the Internet to link multiple intranets;11.business-to-business (B2B):E-commerc
6、e model in which all of the participants are businesses or other organizations;12.business-to-consumer (B2C):E-commerce model in which businesses sell to individual shoppers;13.business-to-business-to-consumer (B2B2C):E-commerce model in which a business provides some product or service to a client
7、business that maintains its own customers;14.consumer-to-business (C2B):E-commerce model in which individuals use the Internet to sell products or services to organizations or individuals who seek sellers to bid on products or services they need;15.e-tailing:Online retailing, usually B2C;16.intrabus
8、iness EC:E-commerce category that includes all internal organizational activities that involve the exchange of goods, services, or information among various units and individuals in an organization;17.business-to-employees (B2E):E-commerce model in which an organization delivers services, informatio
9、n, or products to its individual employees;18.consumer-to-consumer(C2C):E-commerce model in which consumers sell directly to other consumers;19.collaborative commerce (c-commerce):E-commerce model in which individuals or groups communicate or collaborate online;20.e-learning:The online delivery of i
10、nformation for purposes of training or education;21.e-government:E-commerce model in which a government entity buys or provides goods, services, or information from or to businesses or individual citizens;22.social computing:An approach aimed at making the human-computer interface more natural;23.We
11、b 2.0:The second-generation of Internet-based services that let people collaborate and share information online in new ways, such as social networking sites, wikis, communication tools, and folksonomies;24.social network:A category of Internet applications that help connect friends, business partner
12、s, or individuals with specific interests by providing free services such as photo presentations, e-mail, blogging, and so on using a variety of tools;25.social network service (SNS):A service that builds online communities by providing an online space for people to build free homepages and that pro
13、vides basic communication and support tools for conducting different activities in the social network;26.social networking:The creation or sponsoring of a social network service and any activity, such as blogging, done in a social network ;27.enterprise-oriented networks:Social networks whose primar
14、y objective is to facilitate business;28.virtual world:A user-defined world in which people can interact, play, and do business. The most publicized virtual world is Second Life;29.digital economy:An economy that is based on digital technologies, including digital communication networks, computers,
15、software, and other related information technologies; also called the Internet economy, the new economy, or the Web economy;30.digital enterprise:A new business model that uses IT in a fundamental way to accomplish one or more of three basic objectives: reach and engage customers more effectively, b
16、oost employee productivity, and improve operating efficiency. It uses converged communication and computing technology in a way that improves business processes;31.corporate portal:A major gateway through which employees, business partners, and the public can enter a corporate Web site;32.business m
17、odel:A method of doing business by which a company can generate revenue to sustain itself;33.revenue model:sales,transaction fees,subscription fees,advertising fees,affiliate fees,other revenue sources. 1.e-marketplace:An online market, usually B2B, in which buyers and sellers exchange goods or serv
18、ices; the three types of e-marketplaces are private, public, and consortia;2.marketspace:A marketplace in which sellers and buyers exchange goods and services for money (or for other goods and services), but do so electronically;3.digital products:Goods that can be transformed to digital format and
19、delivered over the Internet;4.front end:The portion of an e-sellers business processes through which customers interact, including the sellers portal, electronic catalogs, a shopping cart, a search engine, and a payment gateway;5.back end:The activities that support online order fulfillment, invento
20、ry management, purchasing from suppliers, payment processing, packaging, and delivery;6.intermediary:A third party that operates between sellers and buyers;7.sell-side e-marketplace:A private e-marketplace in which one company sells either standard and/or customized products to qualified companies;8
21、.buy-side e-marketplace:A private e-marketplace in which one company makes purchases from invited suppliers;9.storefront:A single companys Web site where products or services are sold;10.e-mall (online mall):An online shopping center where many online stores are located;11.Web portal:A single point
22、of access, through a Web browser, to critical business information located inside and outside (via Internet) of an organization;Types of portals:commercial portal,corporate portals,publishing portals,personal portals12.mobile portal:A portal accessible via a mobile device;13.voice portal:A portal ac
23、cessed by telephone or cell phone;14.infomediaries:Electronic intermediaries that provide and/or control information flow in cyberspace, often aggregating information and selling it to others;15.e-distributor:An e-commerce intermediary that connects manufacturers with business buyers (customers) by
24、aggregating the catalogs of many manufacturers in one placethe intermediarys Web site;16.electronic catalogs (e-catalogs):The presentation of product information in an electronic form; the backbone of most e-selling sites;17.enterprise search:The practice of identifying and enabling specific content
25、 across the enterprise to be indexed, searched, and displayed to authorized users;18.desktop search:Search tools that search the contents of a users or organizations computer files, rather than searching the Internet;19.search engine:A computer program that can access databases of Internet resources
26、, search for specific information or keywords, and report the results;20.electronic shopping cart:An order-processing technology that allows customers to accumulate items they wish to buy while they continue to shop;21.auction:A competitive process in which a seller solicits consecutive bids from bu
27、yers (forward auctions) or a buyer solicits bids from sellers (backward auctions). Prices are determined dynamically by the bids;22.electronic auctions (e-auctions):Auctions conducted online;23.forward auction:An auction in which a seller entertains bids from buyers. Bidders increase price sequentia
28、lly;24.reverse auction (bidding or tendering system):Auction in which the buyer places an item for bid (tender) on a request for quote (RFQ) system, potential suppliers bid on the job, with the price reducing sequentially, and the lowest bid wins; primarily a B2B or G2B mechanism;25.“name-your-own-p
29、rice” model:Auction model in which a would-be buyer specifies the price (and other terms) he or she is willing to pay to any willing and able seller. It is a C2B model that was pioneered by P;26.double auction:An auction in which multiple buyers and their bidding prices are matched with multiple sel
30、lers and their asking prices, considering the quantities on both sides;27.bartering:The exchange of goods and services;28.e-bartering (electronic bartering):Bartering conducted online, usually in a bartering exchange;29.bartering exchange:A marketplace in which an intermediary arranges barter transa
31、ctions;30.blog:A personal Web site that is open to the public to read and to interact with; dedicated to specific topics or issues;31.vlog (or video blog):A blog with video content;32.micro-blogging:A form of blogging that allows users to write messages (usually up to 140 characters) and publish the
32、m, either to be viewed by anyone or by a restricted group that can be chosen by the user;33.Twitter:A free micro-blogging service that allows its users to send and read other users updates;34.tweets:Text-based posts up to 140 characters in length posted to Twitter;35.tag:A nonhierarchical keyword or term assigned to a piece of information ;36.folksonomy :The practice and method of collaboratively creating, classifying, and managing tags to annotate and
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