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推箱子游戏代码.docx

1、推箱子游戏代码#include #include #include #include #include #include typedef struct winer int x,y; struct winer *p; winer; char status 2020; char far *printScreen=(char far* )0xB8000000; void putoutChar(int y,int x,char ch,char fc,char bc);void printWall(int x, int y);void printBox(int x, int y);void printB

2、oxDes(int x, int y);void printDestination(int x, int y);void printDestination1(int x,int y,winer *win,winer *pw);void printMan(int x, int y);void init();winer *initStep1();winer *initStep2();winer *initStep3();winer *initStep4();void moveBoxSpacetoSpace(int x ,int y, char a);void moveBoxDestoSpace(i

3、nt x ,int y, char a) ;void moveBoxSpacetoDes(int x, int y, char a);void moveBoxDestoDes(int x, int y, char a);int judge(int x, int y);void move(int x, int y, char a);void reset(int i);void putoutChar(int y,int x,char ch,char fc,char bc) printScreen(x*160)+(y1)+0=ch; printScreen(x*160)+(yx=x; (*pw)-y

4、=y; (*pw)-p=NULL; else qw=(winer* )malloc(sizeof(winer); qw-x=x; qw-y=y; (*pw)-p=qw; (*pw)=qw;qw-p=NULL; void printDestination(int x,int y) putoutChar(y-1,x-1,003,YELLOW,BLACK); statusxy=m; void printMan(int x,int y) gotoxy(y,x); _AL=02; _CX=01; _AH=0xa; geninterrupt(0x10); void printBoxDes(int x,in

5、t y) putoutChar(y-1,x-1,10,YELLOW,BLACK); statusxy=i; void init() int i,j; for(i=0;i20;i+) for(j=0;j20;j+) statusij=0; _AL=3; _AH=0; geninterrupt(0x10); gotoxy(40,4); printf(Welcome to the box world!); gotoxy(40,6); printf(You can use up, down, left,); gotoxy(40,8); printf(right key to control it, o

6、r); gotoxy(40,10); printf(you can press Esc to quit it.); gotoxy(40,12); printf(Press space to reset the game.); gotoxy(40,14); printf(Wish you have a good time !); gotoxy(40,16); printf(December , 2015); winer *initStep1() int x; int y; winer *win=NULL; winer *pw; for(x=1,y=5;y=9;y+) printWall(x+4,

7、y+10); for(y=5,x=2;x=5;x+) printWall(x+4,y+10); for(y=9,x=2;x=5;x+) printWall(x+4,y+10); for(y=1,x=3;x=8;x+) printWall(x+4,y+10); for(x=3,y=3;x=5;x+) printWall(x+4,y+10); for(x=5,y=8;x=9;x+) printWall(x+4,y+10); for(x=7,y=4;x=9;x+) printWall(x+4,y+10); for(x=9,y=5;y=7;y+) printWall(x+4,y+10); for(x=

8、8,y=2;y=3;y+) printWall(x+4,y+10); printWall(5+4,4+10); printWall(5+4,7+10); printWall(3+4,2+10); printBox(3+4,6+10); printBox(3+4,7+10); printBox(4+4,7+10); printDestination1(4+4,2+10,&win,&pw); printDestination1(5+4,2+10,&win,&pw); printDestination1(6+4,2+10,&win,&pw); printMan(2+4,8+10); return w

9、in; winer *initStep2() int x; int y; winer *win=NULL; winer *pw; for(x=1,y=4;y=7;y+) printWall(x+4,y+10); for(x=2,y=2;y=4;y+) printWall(x+4,y+10); for(x=2,y=7;x=4;x+) printWall(x+4,y+10); for(x=4,y=1;x=8;x+) printWall(x+4,y+10); for(x=8,y=2;y=8;y+) printWall(x+4,y+10); for(x=4,y=8;x=8;x+) printWall(

10、x+4,y+10); for(x=4,y=6;x=5;x+) printWall(x+4,y+10); for(x=3,y=2;x=4;x+) printWall(x+4,y+10); for(x=4,y=4;x=5;x+) printWall(x+4,y+10); printWall(6+4,3+10); printBox(3+4,5+10); printBox(6+4,6+10); printBox(7+4,3+10); printDestination1(5+4,7+10,&win,&pw); printDestination1(6+4,7+10,&win,&pw); printDest

11、ination1(7+4,7+10,&win,&pw); printMan(2+4,6+10); return win; winer *initStep3() int x; int y; winer *win=NULL; winer *pw; for(x=1,y=2;y=8;y+) printWall(x+4,y+10); for(x=2,y=2;x=4;x+) printWall(x+4,y+10); for(x=4,y=1;y=3;y+) printWall(x+4,y+10); for(x=5,y=1;x=8;x+) printWall(x+4,y+10); for(x=8,y=2;y=

12、5;y+) printWall(x+4,y+10); for(x=5,y=5;x=7;x+) printWall(x+4,y+10); for(x=7,y=6;y=9;y+) printWall(x+4,y+10); for(x=3,y=9;x=6;x+) printWall(x+4,y+10); for(x=3,y=6;y=8;y+) printWall(x+4,y+10); printWall(2+4,8+10); printWall(5+4,7+10); printBox(6+4,3+10); printBox(4+4,4+10); printBox(5+4,6+10); printDe

13、stination1(2+4,5+10,&win,&pw); printDestination1(2+4,6+10,&win,&pw); printDestination1(2+4,7+10,&win,&pw); printMan(2+4,4+10); return win; winer *initStep4() int x; int y; winer *win=NULL; winer *pw; for(x=1,y=1;y=6;y+) printWall(x+4,y+10); for(x=2,y=7;y=8;y+) printWall(x+4,y+10); for(x=2,y=1;x=7;x+

14、) printWall(x+4,y+10); for(x=7,y=2;y=4;y+) printWall(x+4,y+10); for(x=6,y=4;y=9;y+) printWall(x+4,y+10); for(x=3,y=9;x=5;x+) printWall(x+4,y+10); for(x=3,y=3;y=4;y+) printWall(x+4,y+10); printWall(3+4,8+10); printBox(3+4,5+10); printBox(4+4,4+10); printBox(4+4,6+10); printBox(5+4,5+10); printBox(5+4

15、,3+10); printDestination1(3+4,7+10,&win,&pw); printDestination1(4+4,7+10,&win,&pw); printDestination1(5+4,7+10,&win,&pw); printDestination1(4+4,8+10,&win,&pw); printDestination1(5+4,8+10,&win,&pw); printMan(2+4,2+10); return win; void moveBoxSpacetoSpace(int x,int y,char a) switch(a) case u: statusx

16、-1y=0; printf(); printBox(x-2,y); printMan(x-1,y); statusx-2y=b; break; case d: statusx+1y=0; printf(); printBox(x+2,y); printMan(x+1,y); statusx+2y=b; break; case l: statusxy-1=0; printf(); printBox(x,y-2); printMan(x,y-1); statusxy-2=b; break; case r: statusxy+1=0; printf(); printBox(x,y+2); print

17、Man(x,y+1); statusxy+2=b; break; default: break; void moveBoxDestoSpace(int x,int y,char a) switch(a) case u: statusx-1y=m; printf(); printBox(x-2,y); printMan(x-1,y); statusx-2y=b; break; case d: statusx+1y=m; printf(); printBox(x+2,y); printMan(x+1,y); statusx+2y=b; break; case l: statusxy-1=m; pr

18、intf(); printBox(x,y-2); printMan(x,y-1); statusxy-2=b; break; case r: statusxy+1=m; printf(); printBox(x,y+2); printMan(x,y+1); statusxy+2=b; break; default: break; void moveBoxSpacetoDes(int x,int y,char a) switch(a) case u: statusx-1y=0; printf(); printBoxDes(x-2,y); printMan(x-1,y); statusx-2y=i

19、; break; case d: statusx+1y=0; printf(); printBoxDes(x+2,y); printMan(x+1,y); statusx+2y=i; break; case l: statusxy-1=0; printf(); printBoxDes(x,y-2); printMan(x,y-1); statusxy-2=i; break; case r: statusxy+1=0; printf(); printBoxDes(x,y+2); printMan(x,y+1); statusxy+2=i; break; default: break; void

20、moveBoxDestoDes(int x,int y,char a) switch(a) case u: statusx-1y=m; printf(); printBoxDes(x-2,y); printMan(x-1,y); statusx-2y=i; break; case d: statusx+1y=m; printf(); printBoxDes(x+2,y); printMan(x+1,y); statusx+2y=i; break; case l: statusxy-1=m; printf(); printBoxDes(x,y-2); printMan(x,y-1); statu

21、sxy-2=i; break; case r: statusxy+1=m; printf(); printBoxDes(x,y+2); printMan(x,y+1); statusxy+2=i; break; default: break; int judge(int x,int y) int i; switch(statusxy) case 0: i=1; break; case w: i=0; break; case b: i=2; break; case i: i=4; break; case m: i=3; break; default: break; return i; void

22、move(int x,int y,char a) switch(a) case u: if(!judge(x-1,y) gotoxy(y,x); break; else if(judge(x-1,y)=1|judge(x-1,y)=3) if(judge(x,y)=3) printDestination(x,y); printMan(x-1,y); break; else printf(); printMan(x-1,y); break; else if(judge(x-1,y)=2) if(judge(x-2,y)=1) moveBoxSpacetoSpace(x,y,u); if(judg

23、e(x,y)=3) printDestination(x,y); gotoxy(y,x-1); else if(judge(x-2,y)=3) moveBoxSpacetoDes(x,y,u); if(judge(x,y)=3) printDestination(x,y); gotoxy(y,x-1); else gotoxy(y,x); break; else if(judge(x-1,y)=4) if(judge(x-2,y)=1) moveBoxDestoSpace(x,y,u); if(judge(x,y)=3) printDestination(x,y); gotoxy(y,x-1)

24、; else if(judge(x-2,y)=3) moveBoxDestoDes(x,y,u); if(judge(x,y)=3) printDestination(x,y); gotoxy(y,x-1); else gotoxy(y,x); break; case d: if(!judge(x+1,y) gotoxy(y,x); break; else if(judge(x+1,y)=1|judge(x+1,y)=3) if(judge(x,y)=3) printDestination(x,y); printMan(x+1,y); break; else printf(); printMa

25、n(x+1,y); break; else if(judge(x+1,y)=2) if(judge(x+2,y)=1) moveBoxSpacetoSpace(x,y,d); if(judge(x,y)=3) printDestination(x,y); gotoxy(y,x+1); else if(judge(x+2,y)=3) moveBoxSpacetoDes(x,y,d); if(judge(x,y)=3) printDestination(x,y); gotoxy(y,x+1); else gotoxy(y,x); break; else if(judge(x+1,y)=4) if(judge(x+2,y)=1) moveBoxDestoSpace(x,y,d); if(judge(x,y)=3) printDestination(x,y); gotoxy(y,x+1); else if(judge(x+2

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