1、俄罗斯方块游戏代码#include #include #include #include #include #ifdef _cplusplus #define _CPPARGS . #else #define _CPPARGS #endif #define MINBOXSIZE 15 /* 最小方块的尺寸 */ #define BGCOLOR 7 /* 背景着色 */ #define GX 200 #define GY 10 #define SJNUM 10000 /* 每当玩家打到一万分等级加一级*/ /* 按键码*/ #define VK_LEFT 0x4b00 #define VK_RI
2、GHT 0x4d00 #define VK_DOWN 0x5000 #define VK_UP 0x4800 #define VK_HOME 0x4700 #define VK_END 0x4f00 #define VK_SPACE 0x3920 #define VK_ESC 0x011b #define VK_ENTER 0x1c0d /* 定义俄罗斯方块的方向(我定义他为4种)*/ #define F_DONG 0 #define F_NAN 1 #define F_XI 2 #define F_BEI 3 #define NEXTCOL 20 /* 要出的下一个方块的纵坐标*/ #def
3、ine NEXTROW 12 /* 要出的下一个方块的横从标*/ #define MAXROW 14 /* 游戏屏幕大小*/ #define MAXCOL 20 #define SCCOL 100 /*游戏屏幕大显示器上的相对位置*/ #define SCROW 60 int gril2216; /* 游戏屏幕坐标*/ int col=1,row=7; /* 当前方块的横纵坐标*/ int boxfx=0,boxgs=0; /* 当前寺块的形壮和方向*/ int nextboxfx=0,nextboxgs=0,maxcol=22;/*下一个方块的形壮和方向*/ int minboxcolor=
4、6,nextminboxcolor=6; int num=0; /*游戏分*/ int dj=0,gamedj10=18,16,14,12,10,8,6,4,2,1;/* 游戏等级*/ /* 以下我用了一个3维数组来纪录方块的最初形状和方向*/ int boxstr7416= 1,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0, 0,1,0,0,1,1,0,0,1,0,0,0,0,0,0,0, 1,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0, 0,1,0,0,1,1,0,0,1,0,0,0,0,0,0,0, 0,1,1,0,1,1,0,0,0,0,0,0,0,0,0
5、,0, 1,0,0,0,1,1,0,0,0,1,0,0,0,0,0,0, 0,1,1,0,1,1,0,0,0,0,0,0,0,0,0,0, 1,0,0,0,1,1,0,0,0,1,0,0,0,0,0,0, 1,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0, 1,1,1,0,1,0,0,0,0,0,0,0,0,0,0,0, 1,0,0,0,1,0,0,0,1,1,0,0,0,0,0,0, 0,0,1,0,1,1,1,0,0,0,0,0,0,0,0,0, 1,1,0,0,1,0,0,0,1,0,0,0,0,0,0,0, 1,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,
6、 0,1,0,0,0,1,0,0,1,1,0,0,0,0,0,0, 1,1,1,0,0,0,1,0,0,0,0,0,0,0,0,0, 0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0, 0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0, 0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0, 0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0, 1,1,0,0,1,1,0,0,0,0,0,0.0,0,0,0, 1,1,0,0,1,1,0,0,0,0,0,0.0,0,0,0, 1,1,0,0,1,1,0,0,0,0,0,0.0,0,0,0, 1,
7、1,0,0,1,1,0,0,0,0,0,0.0,0,0,0, 0,0,0,0,1,1,1,0,0,1,0,0,0,0,0,0, 1,0,0,0,1,1,0,0,1,0,0,0,0,0,0,0, 0,1,0,0,1,1,1,0,0,0,0,0.0,0,0,0, 0,1,0,0,1,1,0,0,0,1,0,0,0,0,0,0 ; /* 随机得到当前方块和下一个方块的形状和方向*/ void boxrad() minboxcolor=nextminboxcolor; boxgs=nextboxgs; boxfx=nextboxfx; nextminboxcolor=random(14)+1; if(
8、nextminboxcolor=4|nextminboxcolor=7|nextminboxcolor=8) nextminboxcolor=9; nextboxfx=F_DONG; nextboxgs=random(7); /*初始化图形模试*/ void init(int gdrive,int gmode) int errorcode; initgraph(&gdrive,&gmode,e:tc); errorcode=graphresult(); if(errorcode!=grOk) printf(error of: %s,grapherrormsg(errorcode); exit(
9、1); /* 在图形模式下的清屏 */ void cls() setfillstyle(SOLID_FILL,0); setcolor(0); bar(0,0,640,480); /*在图形模式下的高级清屏*/ void clscr(int a,int b,int c,int d,int color) setfillstyle(SOLID_FILL,color); setcolor(color); bar(a,b,c,d); /*最小方块的绘制*/ void minbox(int asc,int bsc,int color,int bdcolor) int a=0,b=0; a=SCCOL+a
10、sc; b=SCROW+bsc; clscr(a+1,b+1,a-1+MINBOXSIZE,b-1+MINBOXSIZE,color); if(color!=BGCOLOR) setcolor(bdcolor); line(a+1,b+1,a-1+MINBOXSIZE,b+1); line(a+1,b+1,a+1,b-1+MINBOXSIZE); line(a-1+MINBOXSIZE,b+1,a-1+MINBOXSIZE,b-1+MINBOXSIZE); line(a+1,b-1+MINBOXSIZE,a-1+MINBOXSIZE,b-1+MINBOXSIZE); /*游戏中出现的文字*/
11、void txt(int a,int b,char *txt,int font,int color) setcolor(color); settextstyle(0,0,font); outtextxy(a,b,txt); /*windows 绘制*/ void win(int a,int b,int c,int d,int bgcolor,int bordercolor) clscr(a,b,c,d,bgcolor); setcolor(bordercolor); line(a,b,c,b); line(a,b,a,d); line(a,d,c,d); line(c,b,c,d); /* 当
12、前方块的绘制*/ void funbox(int a,int b,int color,int bdcolor) int i,j; int boxz44; for(i=0;i16;i+) boxzi/4i%4=boxstrboxgsboxfxi;for(i=0;i4;i+) for(j=0;j4;j+) if(boxzij=1)minbox(j+row+a)*MINBOXSIZE,(i+col+b)*MINBOXSIZE,color,bdcolor); /*下一个方块的绘制*/ void nextfunbox(int a,int b,int color,int bdcolor) int i,j;
13、 int boxz44; for(i=0;i16;i+) boxzi/4i%4=boxstrnextboxgsnextboxfxi;for(i=0;i4;i+) for(j=0;j1;i-) for(j=1;j15;j+) minbox(j*MINBOXSIZE,i*MINBOXSIZE,BGCOLOR,BGCOLOR); grilij=grili-1j;if(grilij=1)minbox(j*MINBOXSIZE,i*MINBOXSIZE,minboxcolor,0); /*消掉所有都有最小方块的行*/ void delete() int i,j,zero,delgx=0; char *nm=00000; fo
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