1、游戏软件开发基础课程讲义游戏软件开发基础课程讲义 孙慕梓游戏软件开发基础课程讲义 基本2D图元绘制为2D图元添加颜色一些常用的混合色混合色红色成分(R)绿色成分(G)蓝色成分(B)黑0.00.00.0红1.00.00.0绿0.01.00.0黄1.01.00.0蓝0.00.01.0紫1.00.01.0青0.01.01.0深灰0.250.250.25浅灰0.750.750.75棕0.600.400.12南瓜橙0.980.6250.12粉红0.980.040.70紫红0.600.400.70白1.01.01.0 glClearColor的最后一个参数是alpha成分,主要用于混合的特殊效果,如半透明
2、效果等。为2D图元添加旋转基本3D图元绘制金字塔六面体为3D图元添加颜色金字塔六面体为3D图元添加旋转同2D图元使用aux库绘制3D图元功能函数绘制球void auxWireSphere(GLdouble radius)void auxSolidSphere(GLdouble radius) 绘制立方体void auxWireCube(GLdouble size)void auxSolidCube(GLdouble size) 绘制长方体void auxWireBox(GLdouble width,GLdouble height,GLdouble depth)void auxSolidBox(
3、GLdouble width,GLdouble height,GLdouble depth)绘制环形圆纹面void auxWireTorus(GLdouble innerRadius,GLdouble outerRadius)void auxSolidTorus(GLdouble innerRadius,GLdouble outerRadius) 绘制圆柱void auxWireCylinder(GLdouble radius,GLdouble height)void auxSolidCylinder(GLdouble radius,GLdouble height) 绘制二十面体void au
4、xWireIcosahedron(GLdouble radius)void auxSolidIcosahedron(GLdouble radius) 绘制八面体void auxWireOctahedron(GLdouble radius)void auxSolidOctahedron(GLdouble radius)绘制四面体void auxWireTetrahedron(GLdouble radius)void auxSolidTetrahedron(GLdouble radius)绘制十二面体void auxWireDodecahedron(GLdouble radius)void aux
5、SolidDodecahedron(GLdouble radius) 绘制圆锥void auxWireCone(GLdouble radius,GLdouble height)void auxSolidCone(GLdouble radius,GLdouble height) 绘制茶壶void auxWireTeapot(GLdouble size)void auxSolidTeapot(GLdouble size)使用aux库组合3D模型为场景添加光源添加光源时的键盘响应用键盘切换光源对场景中的某些物体进行单张纹理贴图加载图像图像转换成纹理初始化纹理纹理贴图对场景中的某些物体进行多张纹理贴图只需修改图像转换成纹理部分对纹理贴图后的区域实现混合效果为场景添加雾气初始化键盘切换雾的种类
copyright@ 2008-2022 冰豆网网站版权所有
经营许可证编号:鄂ICP备2022015515号-1