1、通过三点画一弧线ArcDirDraw an arc by end points and direction通过未端点及方向画一弧线ArcSERDraw an arc by beginning point, end point, and radius通过起始点、端点及半径画一弧线ArcTTRDraw an arc tangent to two curves画一条弧线与两曲线相切AreaCalculate the area of a surface or polysurface计算曲面与多边形表面的面积AreaCentroidCalculate the area centroid of a sur
2、face or polysurface找出曲面与多边形表面的中心点AreaMomentsCalculate the area moments of a surface or polysurface计算曲面与多边形表面的几何面积(矩)ArrayArray objects制作物体的矩形阵列ArrayCrvArray objects along a curve沿一条曲线阵列物体ArrayPolarArray objects around a pole沿一中心点制作物体的圆形阵列ArraySrfArray objects on a surface在模型表面阵列物体ArrowCreate annotat
3、ion arrow画标注箭头线ArrowheadCreate annotation arrowhead画标注箭头Autosave自动存盘BackSet to world back view设为世界坐标后视图BaseballDraw a baseball sphere画棒球式圆球体BaseballEllipsoidDraw a baseball ellipsoid画棒球式椭圆球体BendBend objects使物体弯曲BisectorDraw a line that bisects two lines画一条等分另两条线的直线BlendBlend between two curves粘合两条曲线
4、BlendSrfBlend two surfaces粘合两个表面BooleanDifferenceBoolean difference布尔运算-差集BooleanIntersectionBoolean intersection布尔运算-交集BooleanUnionBoolean union布尔运算棗合集BottomSet to world bottom view转为世界世标底视图BoundingBoxCreate a bounding box of curves生成曲线的边界框BoxDraw a box画一矩形物体Box3PtDraw a box with three points通过三点画一
5、矩形物体BringViewportToTopBring a viewport to the top将一视图窗拉到窗口最顶层CapCap open planar holes in a polysurface封闭多边形物体的平面缺口CenSnap to the center of a circle捕捉圆的中心点ChamferChamfer two curves对两条相交曲线作倒角ChamferSrfChamfer two surfaces对两个相交的面作倒角ChangeDegreeChange the degree of a curve改变曲线的精细度(分段数)ChangeDegreeSrfCha
6、nge the degree of a surface改变面的精细度(分段数)ChangeLayerChange the objects layer改变物体的层定义ChangeToCurrentLayers layer to the current layer将物体所在层定义为当前层CheckCheck objects检验物体CircleDraw a circle画圆Circle3PtDraw a circle through three points通过三点画圆CircleDDraw a circle by its diameter设定直径画一圆CircleTTRDraw a circle
7、tangent to two curves画一个圆与两条线相切CircleTTTDraw a circle tangent to three curves画一个圆与三条线相切ClearMeshCommand name changed to RefreshShade.此命令现改为RefreshShade,清除网格Shade视图ClearAllMeshesClear all render meshes清除所有render meshesClearUndoClear undo buffer清空释放undo命令缓冲区CloseDisplayWindowClose the render window关闭渲
8、染(render)窗口DeleteDelete selected objects删除选择的物体DeleteAllDelete all objects in the model删除模型中的所有物体DetachTrimDetach the trimming boundary from a surface从物体表面上剥离出修整边界线DigStart a 3-D digitizer开始3-D数字化转换DigCalibrateCalibrate a 3-D digitizer校准3-D数字化转换DigClickPick a point with a 3-D digitizer用3-D数字转换器拾取一点D
9、igDisconnectDisconnect a 3-D digitizer断开与3-D数字转换器的联接DigPausePause a 3-D digitizer中止3-D数字转换DigScaleSet 3-D digitizer scale设定3-D数字转换的比例DigSectionCreate sections with a 3-D digitizer利用EdgeSrfDraw a surface by edge curves通过边线生成一曲面EditPtOnShow edit points显示可编辑控制点EditDimEdit dimension text编辑标注文本EditTextEd
10、it two-dimensional annotation text blocks编辑二维注解文本EllipseDraw an ellipse画椭圆EllipseDDraw an ellipse through its major axes通过确定几根主轴线画椭圆EllipsoidDraw an ellipsoid画椭圆体EmapUse environment mapping for analysis使用环境贴图对物体模型进行分析EndSnap to the end of a curve捕捉曲线的端点EndBulgeAdjust the end bulge of a curve调节曲线末端的凸
11、出部分FairFair a curve修整曲线使其平滑(流线形化)FaroStart digitizing with a Faro arm利用法罗臂进行数字化FilletFillet two curves对两条相交线倒圆角FilletEdgeFillet the edge of a polysurface对多边形表面边缘倒圆角FilletSrfFillet two surfaces对两个面进行倒角FitCrvFit a curve to an existing curve使一曲线与另一曲线(控制点数)相匹配FlatShadeShade with flat polygon mesh faces
12、in one viewport在一视图窗显示物体的多边形平面曲格式Shade示图FlatShade1Shade with flat polygon mesh faces in one viewport plus display grid在一个视图窗显示物体的多边形平面曲格shade示图,并显示栅格线FlatShadeAllShade with flat polygon mesh faces in all viewports对所有视窗中的进行多边形平面网格式Shade渲染FlipFlip the direction of a curve or surface翻转曲线或曲面的法线方向FlowFlo
13、w objects along a curve使物体外形沿着曲线形状进行扭曲FromSnap from a point从某一个点开始捕捉GconMeasure geometric continuity of two curves测量两条曲线的几何学连续性GridToggle the display of the grid打开/关闭栅格显示GridAxesToggle the display of the grid axes打开/关闭栅格坐标轴显示GridOptionsChange the grid options修改栅格参数选项GridSectionsSet the distance betw
14、een gridlines设定栅格线间隔GridSizeSet the extents of the grid设定栅格的范围大小GridThickSet the number of thin gridlines between each thick gridline设定粗栅格线间的细栅格的数目HBarEdit a curve or surface with handlebars利用控制点调节手柄编辑曲线或面HeightfieldCreate a surface by color values of a bitmap根据图片的颜色值生成曲面HelixDraw a helix画螺旋线HelpHel
15、p. Run this command in the middle of another command to get help on any command.运行其他命令的过程中敲入进命令,将显示命令的帮助信息HideHide objects隐藏(消隐)物体HideBackgroundBitmapHide a background bitmap隐藏(消隐)背景图HideOsnapHide the Osnap toolbar隐藏Osnap(点捕捉)工具条HidePtHide control points and edit points隐藏控制顶点及编辑点HideSwapSwap hidden
16、and visible objects to work on objects previously hidden显示隐藏(消隐)的物体,以便对其进行编辑HideToolbarHide a toolbar隐藏工具条HotspotSet the spotlight hotspot设定聚光灯的热点或热区HydrostaticsDisplay hydrostatic values for surfaces and polysurfaces.显示曲面或多边形表面的流体静力学值ImportImport models导入模型ImportCommandAliasesImport command aliases
17、 from a text file从文本文件中导入命令文本ImproveImprove (reparameterize) a curve, surface, or polysurface重新调整、优化曲线、面或多边形表面的参数InsertEditPointInsert edit points in a curve在曲线上增加编辑点InsertKinkInsert kinks in a curve在曲线上加入纽结InsertKnotInsert knots in a curve or surface在曲线或面上插入结点InsertLineIntoCrvFlatten a section of a
18、 curve平整化曲线的部分线段IntSnap to the intersection of two curves捕捉两条线的交点InterpCrvDraw a curve by interpolating points通过插入控制点绘制曲线InterpCrvOnSrfInterpolate a curve on a surface在曲面上插入一条曲线InterpPolylineInterpolate a curve through a polyline穿过一条多叉线插入一条曲线IntersectIntersect two objects生成两个物体的相交点/线InvertiInvert th
19、e selection反选JoinJoin objects together将两个物体(曲线、曲面、多边形表面)接合在一起JoinEdgeJoin the edges of two surfaces that are out of tolerance接合两个面偏离表面公差的边线JoinMeshJoin polygon meshes接合多边形网格面JoinSrfJoin selected surfaces接合定的面KnotSnap to a knot捕捉纽结点LassoSelect points with a lasso用套索工具框选点LayerManage layers管理图层LayerLoc
20、kLock a layer锁定图层LayerOffTurn a layer off关闭一个图层LayerOnTurn a layer on打开一个图层LeaderDraw an arrow leaderLeftSet to world left view设定当前视图为世界坐标左视图LengthMeasure the length of a curve测量曲线的长度LineDraw a line画线Line4PtDraw a line from four points通过四点画一条线LineAngleDraw a line at a specified angle from another li
21、ne在距另一条线一定角度处,画一条线LinearizeTrimsLinearize trimming boundaries of surfaces将曲面的修剪边界线转化为多叉线LinePerpDraw a line perpendicular from a curve垂直于曲线画一条线LinePPDraw a line perpendicular to two curves垂直于两条曲线画一条线LinesDraw multiple lines画多重线LineTanDraw a line tangent from a curve画一条线与另一曲线相切LineTTDraw a line tange
22、nt to two curves画一条线与另两条曲线相切LineVDraw a vertical line画垂直线ListList data structure of an object列出物体的数据结构LockLock objects锁定物体Make2dMake a 2-D drawing进行二维平面绘图MakeCrvPeriodicMake a curve periodic使曲线成为周期曲线(编辑其控制点时,仍能保持平滑性的封闭式曲线,称作:周期曲线)MakeSrfNonPeriodicMake a surface non-periodic使曲面非周期性MakeSrfPeriodicMak
23、e a surface periodic使曲面周期性MatchMatch two curves匹配接合两条曲线MatchLayerMatch the layer of one object to another匹配接合物体的两个图层MatchSrfMatch two surfaces匹配焊合曲面MaximizeMaximize Rhino最大化显示Rhino视窗界面MaxViewportMaximize a viewport最大化视图MenuToggle the display of the menu bar打开/关闭菜单条的显示MergeEdgeMerge two adjacent edge
24、s of a surface合并曲面相邻的两条边MergeSrfMerge two untrimmed surfaces合并两个未经修整的面MeshCreate a mesh from NURBS objects从NURBS曲线物体生成Mesh网格物体MeshBoxDraw a polygon mesh box画多边形网格立方体MeshConeDraw a polygon mesh cone画多边形网格锥体MeshCylinderDraw a polygon mesh cylinder画多边形网格柱体MeshDensityChange density for polygon mesh prim
25、itives修改网格稀密度参数MeshPlaneDraw a polygon mesh plane画多边形网格平面MeshPolylineCreate a mesh from a closed polyline利用封闭的多叉线生成Mesh网格面MeshSphereDraw a polygon mesh sphere画多边形网格球体MeshToNurbConvert each polygon in a polygon mesh into a NURBS surface将多边形网格物体的每个多边形的面转变为NURBS曲面MidSnap to the midpoint of a curve捕捉曲线的
26、中点MinimizeMinimize Rhino最小化Rhino视窗界面MirrorMirror objects镜像物体MoldexExport a DXF file for Moldex输出DXF格式的文件MoveMove objects移动物体MoveBackgroundBitmapMove a background bitmap移动背景贴图MscribeStart digitizing with a MicroScribe arm利用MicroScribe arm(直译:微讲录臂)开始数字化转换NamedCPlaneEdit named construction planes编辑已命名的造模基准面NamedViewEdit named views编辑已命名的视图NearSnap near a curve捕捉曲线最近的一点NetworkSrfCreate a su
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