1、#define NEXTCOL 20 /* 要出的下一个方块的纵坐标*/ #define NEXTROW 12 /* 要出的下一个方块的横从标*/ #define MAXROW 14 /* 游戏屏幕大小*/ #define MAXCOL 20 #define SCCOL 100 /*游戏屏幕大显示器上的相对位置*/ #define SCROW 60 int gril2216; /* 游戏屏幕坐标*/ int col=1,row=7; /* 当前方块的横纵坐标*/ int boxfx=0,boxgs=0; /* 当前寺块的形壮和方向*/ int nextboxfx=0,nextboxgs=0,m
2、axcol=22;/*下一个方块的形壮和方向*/ int minboxcolor=6,nextminboxcolor=6;int num=0; /*游戏分*/ int dj=0,gamedj10=18,16,14,12,10,8,6,4,2,1;/* 游戏等级*/ /* 以下我用了一个3维数组来纪录方块的最初形状和方向*/ int boxstr7416= 1,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0, 0,1,0,0,1,1,0,0,1,0,0,0,0,0,0,0, 0,1,0,0,1,1,0,0,1,0,0,0,0,0,0,0, 0,1,1,0,1,1,0,0,0,0,0,
3、0,0,0,0,0, 1,0,0,0,1,1,0,0,0,1,0,0,0,0,0,0, 1,0,0,0,1,1,0,0,0,1,0,0,0,0,0,0, 1,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0, 1,1,1,0,1,0,0,0,0,0,0,0,0,0,0,0, 1,0,0,0,1,0,0,0,1,1,0,0,0,0,0,0, 0,0,1,0,1,1,1,0,0,0,0,0,0,0,0,0, 1,1,0,0,1,0,0,0,1,0,0,0,0,0,0,0, 1,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0, 0,1,0,0,0,1,0,0,1,1,0,0,0
4、,0,0,0, 1,1,1,0,0,0,1,0,0,0,0,0,0,0,0,0, 0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0, 0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0, 0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0, 1,1,0,0,1,1,0,0,0,0,0,0.0,0,0,0, 1,1,0,0,1,1,0,0,0,0,0,0.0,0,0,0, 0,0,0,0,1,1,1,0,0,1,0,0,0,0,0,0, 1,0,0,0,1,1,0,0,1,0,0,0,0,0,0,0, 0,1,0,0,1,1,1,0,0,0,0,0.0,0,
5、0,0, 0,1,0,0,1,1,0,0,0,1,0,0,0,0,0,0 ;/* 随机得到当前方块和下一个方块的形状和方向*/ void boxrad() minboxcolor=nextminboxcolor;boxgs=nextboxgs;boxfx=nextboxfx;nextminboxcolor=random(14)+1;if(nextminboxcolor=4|nextminboxcolor=7|nextminboxcolor=8) nextminboxcolor=9;nextboxfx=F_DONG;nextboxgs=random(7); /*初始化图形模试*/ void in
6、it(int gdrive,int gmode) int errorcode;initgraph(&gdrive,&gmode,e:tc);errorcode=graphresult();if(errorcode!=grOk) printf(error of: %s,grapherrormsg(errorcode);exit(1);/* 在图形模式下的清屏 */ void cls() setfillstyle(SOLID_FILL,0);setcolor(0);bar(0,0,640,480);/*在图形模式下的高级清屏*/ void clscr(int a,int b,int c,int d
7、,int color) setfillstyle(SOLID_FILL,color);setcolor(color);bar(a,b,c,d);/*最小方块的绘制*/ void minbox(int asc,int bsc,int color,int bdcolor) int a=0,b=0;a=SCCOL+asc;b=SCROW+bsc;clscr(a+1,b+1,a-1+MINBOXSIZE,b-1+MINBOXSIZE,color);if(color!=BGCOLOR) setcolor(bdcolor);line(a+1,b+1,a-1+MINBOXSIZE,b+1);line(a+1
8、,b+1,a+1,b-1+MINBOXSIZE);line(a-1+MINBOXSIZE,b+1,a-1+MINBOXSIZE,b-1+MINBOXSIZE);line(a+1,b-1+MINBOXSIZE,a-1+MINBOXSIZE,b-1+MINBOXSIZE);/*游戏中出现的文字*/ void txt(int a,int b,char *txt,int font,int color) settextstyle(0,0,font);outtextxy(a,b,txt);/*windows 绘制*/ void win(int a,int b,int c,int d,int bgcolor
9、,int bordercolor) clscr(a,b,c,d,bgcolor);setcolor(bordercolor);line(a,b,c,b);line(a,b,a,d);line(a,d,c,d);line(c,b,c,d);/* 当前方块的绘制*/ void funbox(int a,int b,int color,int bdcolor) int i,j;int boxz44;for(i=0;i16;i+) boxzi/4i%4=boxstrboxgsboxfxi;4;for(j=0;j1;i-) for(j=1;15;j+) minbox(j*MINBOXSIZE,i*MIN
10、BOXSIZE,BGCOLOR,BGCOLOR);grilij=grili-1j;if(grilij=1)minbox(j*MINBOXSIZE,i*MINBOXSIZE,minboxcolor,0);/*消掉所有都有最小方块的行*/ void delete() int i,j,zero,delgx=0;char *nm=00000;for(i=1;21;i+) zero=0;if(grilj=0) zero=1;if(zero=0) delcol(i);delgx+;num=num+delgx*delgx*10;dj=num/10000;sprintf(nm,%d,num);clscr(45
11、6,173,500,200,4);txt(456,173,Number:,1,15);txt(456,193,nm,1,15);/*时间中断结束*/ void KillTimer() setvect(TIMER,oldhandler);/* 测试当前方块是否可以向下落*/ int downok() int i,j,k=1,a44;ai/4i%4=boxstrboxgsboxfxi;if(aj & grilcol+i+1row+j) k=0;return(k);/* 测试当前方块是否可以向左行*/ int leftok() grilcol+irow+j-1) /* 测试当前方块是否可以向右行*/
12、 int rightok() grilcol+irow+j+1) /* 测试当前方块是否可以变形*/ int upok() ai/4i%4=boxstrboxgsboxfx+1i;for(i=3;=0;for(j=3;jj-) grilcol+irow+j) /*当前方块落下之后,给屏幕坐标作标记*/ void setgril() int i,j,a44;funbox(0,0,minboxcolor,0);if(aj) grilcol+irow+j=1;col=1;row=7;/*游戏结束*/ void gameover() for(i=20;0;minbox(j*MINBOXSIZE,i*M
13、INBOXSIZE,2,0);txt(103,203,Game Over,3,10);/*按键的设置*/ void call_key(int keyx) switch(keyx) case VK_DOWN: /*下方向键,横坐标加一。*/ if(downok() col+;else setgril();nextfunbox(NEXTCOL,NEXTROW,4,4);boxrad();nextfunbox(NEXTCOL,NEXTROW,nextminboxcolor,0);delete();break;case VK_UP: /*上方向键,方向形状旋转90度*/ if(upok() boxfx
14、+;if(boxfx3) boxfx=0;case VK_LEFT: /*左方向键,纵坐标减一*/ if(leftok() row-;case VK_RIGHT: /*右方向键,纵坐标加一*/ if(rightok() row+;case VK_SPACE: /*空格键,直接落到最后可以落到的们置*/ while(downok() default:txt(423,53,worng key!,1,4);txt(428,80,Plese Enter Anly Key AG!getch();clscr(420,50,622,97,BGCOLOR);/*时间中断开始*/ void timezd(voi
15、d) int key;SetTimer(newhandler);for(;) if(bioskey(1) key=bioskey(0);funbox(0,0,BGCOLOR,BGCOLOR);if(key=VK_ESC) call_key(key);if(TimerCountergamedjdj) TimerCounter=0;else if(col=1) gameover();/*主程序开始*/ void main(void) init(VGA,VGAHI);cls();/*屏幕坐标初始化*/ =MAXCOL+1;=MAXROW+1;grilij=0;i+) grili0=1;grili15=1;=MAXROW;gril0j=1;gril21j=1;clscr(0,0,640,480,15);win(1,1,639,479,4,15);win(SCCOL+MINBOXSIZE-2,SCROW+MINBOXSIZE-2,SCCOL+15*MINBOXSIZE+2,SCROW+21*MINBOXSIZE+2,BGCOLOR,0);nextboxgs=random(8);nextboxfx=random(4);txt(456,243,Next Box:timezd();KillTimer();closegraph();
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