1、 server accepts the connection, a dialog can begin with between the client and the server. Once the client is done with whatever it needs to do it can close the connection with the server. Connections are expensive in the sense that servers allow finite connections to occur. During the time client h
2、as an active connection it can send the data to the server and/or receive the data. The complexity begins here. When either side (client or server) sends data the other side is supposed to read the data. But how will the other side know when data has arrived. There are two options - either the appli
3、cation needs to poll for the data at regular intervals or there needs to be some sort of mechanism that would enable application to get notifications and application can read the data at that time. Well , after all Windows is an event driven system and the notification system seems an obvious and be
4、st choice and it in fact is.As I said the two applications that need to communicate with each other need to make a connection first. In order for the two application to make connections the two applications need to identify each other ( or each others computer ). Computers on network have a unique i
5、dentifier called I.P. address which is represented in dot-notation like 10.20.120.127 etc. Lets see how all this works in .NET.System.Net.Sockets NamespaceBefore we go any further, download the source code attached with this article. Extract the zip file to a folder say c:Temp you will see following
6、 two folders : Server ClientIn the Server folder there will be one EXE . And in the client there will be the source code in C# that is our client. There will be one file called SocketClient.sln which the solution file . If you double click that your VS.NET will be launched and you will see the proje
7、ct SocketClientProj in the solution. Under this project you will have SocketClientForm.cs file. Now build the code ( by pressing Ctrl-Shift-B) and run the code you will see the following dialog box:As you can see the dialog box has a field for Host IP address ( which is the IP address of the machine
8、 on which you will run the Server Application ( located under Server folder) ). Also there is a field where you can specify port number at which the Server is listening. The server app I have provided here listens at port 8221. So I have specified port to be 8221.After specifying these parameters we
9、 need to connect to the server. So pressing Connect will connect to the server and to close the connection press Close. To send some data to the server type some data in the field near the button name Tx and if you press Rx the application will block unless there is some data to read.With this info
10、lets now try to check the code behind this:Socket programming in .NET is made possible by Socket class present inside the System.Net.Sockets namespace.Socket class has several method and properties and a constructor.The first step is to create an object of this class.Since there is only one construc
11、tor we have no choice but to use it.Here is how to create the socket:m_socListener = new Socket(AddressFamily.InterNetwork,SocketType.Stream,ProtocolType.IP);The first parameter is the address family which we will use interNetwork - other options include Banyan NetBios etc.AddressFamily is an enum d
12、efined in Sockets namespace.Next we need to specify socket type: and we would use reliable two way connection-based sockets (stream) instead of un-reliable Connectionless sockets ( datagrams) . So we obviously specify stream as the socket type and finally we are using TCP/IP so we would specify prot
13、ocol type as Tcp.Once we have created a Socket we need to make a connection to the server since we are using connection-based communication.To connect to the remote computer we need to know the IP Address and port at which to connect.In .NET there is a class under System.Net namespace called IPEndPo
14、int which represents a network computer as an IP address and a port number.The IPEndPoint has two constructors - one that takes a IP Address and Port number and one that takes long and port number. Since we have computer IP address we would use the formerpublic IPEndPoint(System.Net.IPAddress addres
15、s, int port);As you can see the first parameter takes a IPAddress object. If you examine the IPAddress class you will see that it has a static method called Parse that returns IPAddress given a string ( of dot notation ) and second parameter will be the port number. Once we have endpoint ready we ca
16、n use Connect method of Socket class to connect to the end point ( remote server computer ).Here is the code:System.Net.IPAddress ipAdd = System.Net.IPAddress.Parse(10.10.101.200);System.Net.IPEndPoint remoteEP = new IPEndPoint (iAdd,8221);m_socClient.Connect (remoteEP);These three lines of code wil
17、l make a connection to the remote host running on computer with IP 10.10.101.200 and listening at port 8221. If the Server is running and started ( listening ), the connection will succeed. If however the server is not running an exception called SocketException will be thrown. If you catch the exce
18、ption and check the Message property of the exception in this case you see following text:No connection could be made because the target machine actively refused it.Similarly if you already have made a connection and the server somehow dies , you will get following exception if you try to send data.
19、An existing connection was forcibly closed by the remote hostAssuming that the connection is made, you can send data to other side using the Send method of the Socket class.Send method has several overloads. All of them take a byte array . For example if you want to send Hello There to host you can
20、use following call:tryString szData = ;byte byData = System.Text.Encoding.ASCII.GetBytes(szData);m_socClient.Send(byData);catch (SocketException se)MessageBox.Show ( se.Message );Note that the Send method is blocking. What it means the call will block till the data has been sent or an exception has
21、been thrown. There is an non-blocking version of the send which we will discuss in the next part of this article.Similar to Send there is a Receive method on the Socket class. You can receive data using following call:byte buffer = new byte1024;int iRx = m_socClient.Receive (buffer);The Receive meth
22、od again is blocking. It means that if there is no data available the call will block until some data arrives or an exception is thrown.Non-blocking version of Receive method is more useful than the non-blocking version of Send because if we opt for block Receive , we are effectively doing polling.
23、There is no events about data arrival. This model does not work well for serious applications. But all that is the subject of our next part of this article. For now we will settle with the blocking version.In order to use the source code and application here you would need to run the Server first:He
24、re is the way Server looks like:When you launch the Server, click Start to start listening. The Server listens at port 8221. So make sure you specify the port number 8221 in the port field of our client application. And in the IPAddress field of Client App enter the IP Address of the machine on whic
25、h the Server is running. If you send some data to server from the client by pressing Tx button, you will see that data in the grayed out edit box.DISCLAIMER: The content provided in this article is not warranted or guaranteed by Developer Shed, Inc. The content provided is intended for entertainment
26、 and/or educational purposes in order to introduce to the reader key ideas, concepts, and/or product reviews. As such it is incumbent upon the reader to employ real-world tactics for security and implementation of best practices. We are not liable for any negative consequences that may result from i
27、mplementing any information covered in our articles or tutorials. If this is a hardware review, it is not recommended to open and/or modify your hardware. Although you can argue that one can overcome these shortcomings by multithreading meaning that one can spawn a new thread and let that thread do
28、the polling and notifies the main thread of the data. Well this concept will work well. But even if you create a new thread it would require your main thread to share the CPU time with this new thread. Windows operating system (Windows NT /2000 /XP) provide what is called Completion Port IO model fo
29、r doing overlapped ( asynchronous) IO. The details of IO Completion port are beyond the scope of the current discussion, but to make it simple you can think of IO Completion Ports as the most efficient mechanism for doing asynchronous IO in Windows that is provided by the Operating system. Completion Port model can be applied to any kind of IO including the file read /writ
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