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JAVA推箱子分解文档格式.docx

1、 super.setBounds(60, 15, 24 * 48, 15 * 48 + 30); super.setResizable(false); /初始化面板 this.initPanel(); this.addEvent(); /加载关卡信息 public void loadLevel(Level level) this.workerImgPaths = level.getWorkerImgPaths(); /添加工人箱子目的地 box = this.addComp(level.getBoxImgPath(), level.getBoxLocation(); goal = this.a

2、ddComp(level.getGoalImgPath(), level.getGoalLocation(); worker = this.addComp(level.getWorkerImgPaths()0, level.getWorkerLocation(); /初始化围墙 this.addWalls(level.getWallImgPath(), level.getWallsLocations(); private void addEvent() super.addKeyListener(new KeyListener() Override public void keyTyped(Ke

3、yEvent e) public void keyReleased(KeyEvent e) public void keyPressed(KeyEvent e) int keyCode = e.getKeyCode(); int x = 0, y = 0; int workerImgIndex = 0; /String workerImgPath = workerImgPaths0; if (keyCode = KeyEvent.VK_LEFT | keyCode = KeyEvent.VK_A) x = -24; else if (keyCode = KeyEvent.VK_UP | key

4、Code = KeyEvent.VK_W) y = -24; workerImgIndex = 1; /workerImgPath = workerImgPaths1; else if (keyCode = KeyEvent.VK_RIGHT | keyCode = KeyEvent.VK_D) x = 24; workerImgIndex = 2; /workerImgPath = workerImgPaths2; else if (keyCode = KeyEvent.VK_DOWN | keyCode = KeyEvent.VK_S) y = 24; workerImgIndex = 3

5、; /workerImgPath = workerImgPaths3; ImageIcon workerImg = new ImageIcon(imgs/ + workerImgPathsworkerImgIndex); worker.setIcon(workerImg); worker.setBounds(worker.getBounds().x + x, worker.getBounds().y + y, 48, 48); /判断工人是否穿墙 for (int i = 0; i walls.length; i+) /如果工人与某一块围墙有交集 if (worker.getBounds().

6、intersects(wallsi.getBounds() /工人退后 worker.setBounds(worker.getBounds().x - x, worker.getBounds().y - y, 48, 48); break; /如果工人与箱子有交集 if (worker.getBounds().intersects(box.getBounds() /让工人推动箱子 box.setBounds(box.getBounds().x + x, box.getBounds().y + y, 48, 48); /判断箱子是否穿墙 /如果箱子与某个围墙有交集 if (box.getBoun

7、ds().intersects(wallsi.getBounds() box.setBounds(box.getBounds().x - x, box.getBounds().y - y, 48, 48); if (worker.getBounds().intersects(goal.getBounds() worker.setBounds(worker.getBounds().x - x, worker.getBounds().y - y, 48, 48); /判断输赢 if (box.getBounds().contains(goal.getBounds() JOptionPane.sho

8、wMessageDialog(null, 恭喜你,赢了!); System.exit(0); ); /* * 向面板中添加一个组件并返回添加的组件 * param imgPath 图片路径 * param location 位置 * return 添加的组件 */ private JLabel addComp(String imgPath, int location) int x = location0; int y = location1; ImageIcon img = new ImageIcon( + imgPath); JLabel comp = new JLabel(img); co

9、mp.setBounds(x * 48, y * 48, 48, 48); panel.add(comp); return comp; * param x y 位置 private JLabel addComp(String imgPath, int x, int y) * 添加围墙 * param wallImgPath 围墙使用的图片 * param wallsLocations 中间障碍物的个数与位置 private void addWalls(String wallImgPath, int wallsLocations) ImageIcon wallImg = new ImageIco

10、n( + wallImgPath); this.walls = new JLabel24 * 2 + 13 * 2 + wallsLocations.length; for (int i = 0; wallsi = new JLabel(wallImg); /记录使用到了围墙数组中的那个元素 int index = 0; 24; wallsindex.setBounds(i * 48, 0, 48, 48); panel.add(wallsindex); index +; wallsindex.setBounds(i * 48, 14 * 48, 48, 48); for (int i = 1

11、;= 13; wallsindex.setBounds(0, i * 48, 48, 48); wallsindex.setBounds(23 * 48, i * 48, 48, 48); /添加障碍物 wallsLocations.length; int location = wallsLocationsi; wallsindex.setBounds(location0 * 48, location1 * 48, 48, 48); /初始化面板 private void initPanel() panel = new JPanel(); /设置背静颜色 panel.setBackground

12、(Color.GREEN); /自定义布局 panel.setLayout(null); /内容面板 super.setContentPane(panel);设置关卡public class Level /箱子使用图片 private String boxImgPath; /箱子初始位置 3, 3 private int boxLocation; /工人使用图片 数组长度为4 /工人初始位置 长度为2 19, 12 private int workerLocation; /目的地使用图片 private String goalImgPath; /目的地初始位置 长度为2 10, 10 priv

13、ate int goalLocation; /围墙图片 private String wallImgPath; /障碍物个数与位置 private int wallsLocations; public Level() super(); / TODO Auto-generated constructor stub public String getBoxImgPath() return boxImgPath; public void setBoxImgPath(String boxImgPath) this.boxImgPath = boxImgPath; public int getBoxLo

14、cation() return boxLocation; public void setBoxLocation(int boxLocation) this.boxLocation = boxLocation; public String getWorkerImgPaths() return workerImgPaths; public void setWorkerImgPaths(String workerImgPaths) this.workerImgPaths = workerImgPaths; public int getWorkerLocation() return workerLoc

15、ation; public void setWorkerLocation(int workerLocation) this.workerLocation = workerLocation; public String getGoalImgPath() return goalImgPath; public void setGoalImgPath(String goalImgPath) this.goalImgPath = goalImgPath; public int getGoalLocation() return goalLocation; public void setGoalLocati

16、on(int goalLocation) this.goalLocation = goalLocation; public String getWallImgPath() return wallImgPath; public void setWallImgPath(String wallImgPath) this.wallImgPath = wallImgPath; public int getWallsLocations() return wallsLocations; public void setWallsLocations(int wallsLocations) this.wallsL

17、ocations = wallsLocations;关卡管理public class LevelManager * 根据关卡编号得到本关卡的详细信息 * param index * return public static Level getNowLevel(int index) Level level = new Level(); if (index = 1) level.setBoxImgPath(box2.png level.setBoxLocation(new int3, 3); level.setGoalImgPath(goal2.png level.setGoalLocation(

18、new int10, 10); String workerImgPaths = workerLeft2.png,workerUp2.pngworkerRight2.pngworkerDown2.png ; level.setWorkerImgPaths(workerImgPaths); level.setWorkerLocation(new int19, 12); level.setWallImgPath(wall2.png int wallsLocations = 7, 2, 8, 2, 9, 2, 10, 2, 11, 2, 12, 2, 13, 2, 10, 3, 10, 4 level

19、.setWallsLocations(wallsLocations); else if(index = 2) box.pnggoal.pngworkerLeft.pngworkerUp.pngworkerRight.pngworkerDown.pngwall.png else return null; return level;运行游戏public class Start public static void main(String args) /1 创建游戏窗体 GameFrame gameFrame = new GameFrame(推箱子3.0 /2 得到关卡数据 Level level = LevelManager.getNowLevel(1); /3 让游戏窗体加载关卡数据 gameFrame.loadLevel(level); /4 窗体可见 gameFrame.setVisible(true);

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