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常用计算机词汇Word下载.docx

1、FLOP(Floating Point Operations Per Second,浮点操作/秒)FMUL(Floationg Point Multiplication,浮点乘)FPU(Float Point Unit,浮点运算单元)FSUB(Floationg Point Subtraction,浮点减)GVPP(Generic Visual Perception Processor,常规视觉处理器)HL-PBGA: 表面黏著,高耐热、轻薄型塑胶球状矩阵封装 IA(Intel Architecture,英特尔架构)ICU(Instruction Control Unit,指令控制单元)ID:

2、(identify,鉴别号码 )IDF(Intel Developer Forum,英特尔开发者论坛)IEU(Integer Execution Units,整数执行单元)IMM:( Intel Mobile Module, 英特尔移动模块 )Instructions Cache,指令缓存Instruction Coloring(指令分类)IPC(Instructions Per Clock Cycle,指令/时钟周期)ISA(instruction set architecture,指令集架构)KNI(Katmai New Instructions,Katmai新指令集,即SSE)Laten

3、cy(潜伏期)LDT(Lightning Data Transport,闪电数据传输总线)Local Interconnect(局域互连)MESI(Modified, Exclusive, Shared, Invalid:修改、排除、共享、废弃)MMX(MultiMedia Extensions,多媒体扩展指令集)MMU(Multimedia Unit,多媒体单元)MFLOPS(Million Floationg Point/Second,每秒百万个浮点操作)MHz(Million Hertz,兆赫兹)MP(Multi-Processing,多重处理器架构)MPS(MultiProcessor

4、 Specification,多重处理器规范)MSRs(Model-Specific Registers,特别模块寄存器)NAOC(no-account OverClock,无效超频)NI:(NonIntel,非英特尔 )OLGA(Organic Land Grid Array,基板栅格阵列)OoO(Out of Order,乱序执行)PGA: Pin-Grid Array(引脚网格阵列),耗电大Post-RISCPR(Performance Rate,性能比率)PSN(Processor Serial numbers,处理器序列号)PIB(Processor In a Box,盒装处理器)P

5、PGA(Plastic Pin Grid Array,塑胶针状矩阵封装)PQFP(Plastic Quad Flat Package,塑料方块平面封装)RAW(Read after Write,写后读)Register Contention(抢占寄存器)Register Pressure(寄存器不足)Register Renaming(寄存器重命名) Remark(芯片频率重标识)Resource contention(资源冲突)Retirement(指令引退)RISC(Reduced Instruction Set Computing,精简指令集计算机)SEC:( Single Edge C

6、onnector,单边连接器 )Shallow-trench isolation(浅槽隔离)S IMD(Single Instruction Multiple Data,单指令多数据流)SiO2F(Fluorided Silicon Oxide,二氧氟化硅)SMI(System Management Interrupt,系统管理中断)SMM(System Management Mode,系统管理模式)SMP(Symmetric Multi-Processing,对称式多重处理架构)SOI: (Silicon-on-insulator,绝缘体硅片 )SONC(System on a chip,系

7、统集成芯片)SPEC(System Performance Evaluation Corporation,系统性能评估测试)SQRT(Square Root Calculations,平方根计算)SSE(Streaming SIMD Extensions,单一指令多数据流扩展)Superscalar(超标量体系结构)TCP: Tape Carrier Package(薄膜封装),发热小Throughput(吞吐量)TLB(Translate Look side Buffers,翻译旁视缓冲器)USWC(Uncacheabled Speculative Write Combination,无缓冲

8、随机联合写操作)VALU(Vector Arithmetic Logic Unit,向量算术逻辑单元)VLIW(Very Long Instruction Word,超长指令字)VPU(Vector Permutate Unit,向量排列单元)VPU(vector processing units,向量处理单元,即处理MMX、SSE等SIMD指令的地方) 2、主板ADIMM(advanced Dual In-line Memory Modules,高级双重内嵌式内存模块)AMR(AudioModem Riser;音效调制解调器主机板附加直立插卡)AHA(Accelerated Hub Arch

9、itecture,加速中心架构)ASK IR(Amplitude Shift Keyed Infra-Red,长波形可移动输入红外线)ATX: AT Extend(扩展型AT)BIOS(Basic Input/Output System,基本输入/输出系统)CSE(Configuration Space Enable,可分配空间)DB:(Device Bay,设备插架 )DMI(Desktop Management Interface,桌面管理接口)EB(Expansion Bus,扩展总线)EISA(Enhanced Industry Standard Architecture,增强形工业标

10、准架构)EMI(Electromagnetic Interference,电磁干扰)ESCD(Extended System Configuration Data,可扩展系统配置数据)FBC(Frame Buffer Cache,帧缓冲缓存)FireWire(火线,即IEEE1394标准)FSB: (Front Side Bus,前置总线,即外部总线 )FWH( Firmware Hub,固件中心)GMCH(Graphics & Memory Controller Hub,图形和内存控制中心) GPIs(General Purpose Inputs,普通操作输入)ICH(Input/Outpu

11、t Controller Hub,输入/输出控制中心)IR(infrared ray,红外线)IrDA(infrared ray,红外线通信接口可进行局域网存取和文件共享)ISA:(Industry Standard Architecture,工业标准架构 )ISA(instruction set architecture,工业设置架构)MDC(Mobile Daughter Card,移动式子卡)MRH-R(Memory Repeater Hub,内存数据处理中心)MRH-S(SDRAM Repeater Hub,SDRAM数据处理中心)MTH(Memory Transfer Hub,内存转

12、换中心)NGIO(Next Generation Input/Output,新一代输入/输出标准)P64H(64-bit PCI Controller Hub,64位PCI控制中心)PCB(printed circuit board,印刷电路板)PCBA(Printed Circuit Board Assembly,印刷电路板装配)PCI:(Peripheral Component Interconnect,互连外围设备 )PCI SIG(Peripheral Component Interconnect Special Interest Group,互连外围设备专业组)POST(Power

13、On Self Test,加电自测试)RNG(Random number Generator,随机数字发生器)RTC: (Real Time Clock 实时时钟)KBC(KeyBroad Control,键盘控制器)SAP(Sideband Address Port,边带寻址端口)SBA(Side Band Addressing,边带寻址)SMA: (Share Memory Architecture,共享内存结构 )STD(Suspend To Disk,磁盘唤醒)STR(Suspend To RAM,内存唤醒)SVR: (Switching Voltage Regulator 交换式电压

14、调节)USB(Universal Serial Bus,通用串行总线)USDM(Unified System Diagnostic Manager,统一系统监测管理器)VID(Voltage Identification Definition,电压识别认证)VRM (Voltage Regulator Module,电压调整模块)ZIF: (Zero Insertion Force, 零插力 )主板技术GigabyteACOPS:(Automatic CPU OverHeat Prevention SystemCPU 过热预防系统)SIV: (System Information Viewer

15、系统信息观察)磐英ESDJ(Easy Setting Dual Jumper,简化CPU双重跳线法)浩鑫UPT(USB、PANEL、LINK、TV-OUT四重接口)芯片组ACPI(Advanced Configuration and Power Interface,先进设置和电源管理)AGP(Accelerated Graphics Port,图形加速接口)I/O(Input/Output,输入/输出)MIOC: (Memory and I/O Bridge Controller,内存和I/O桥控制器)NBC: (North Bridge Chip北桥芯片)PIIX: (PCI ISA/IDE

16、 Accelerator加速器)PSE36: (Page Size Extension 36bit,36位页面尺寸扩展模式 )PXB:(PCI Expander Bridge,PCI增强桥 )RCG: (RAS/CAS Generator,RAS/CAS发生器 )SBC: (South Bridge Chip南桥芯片)SMB: (System Management Bus全系统管理总线)SPD(Serial Presence Detect,内存内部序号检测装置)SSB: (Super South Bridge,超级南桥芯片 )TDP:(Triton Data Path数据路径)TSC: (Tr

17、iton System Controller系统控制器)QPA: (Quad Port Acceleration四接口加速) 3、显示设备ASIC: (Application Specific Integrated Circuit特殊应用积体电路)ASC(Auto-Sizing and Centering,自动调效屏幕尺寸和中心位置)ASC(Anti Static Coatings,防静电涂层)AGAS(Anti Glare Anti Static Coatings,防强光、防静电涂层)BLA: (Bearn Landing Area电子束落区)BMC(Black Matrix Screen,

18、超黑矩阵屏幕)CRC: (Cyclical Redundancy Check循环冗余检查)CRT(Cathode Ray Tube,阴极射线管)DDC:(Display Data Channel,显示数据通道 )DEC(Direct Etching Coatings,表面蚀刻涂层)DFL(Dynamic Focus Lens,动态聚焦)DFS(Digital Flex Scan,数字伸缩扫描)DIC: (Digital Image Control数字图像控制) Digital Multiscan II(数字式智能多频追踪)DLP(digital Light Processing,数字光处理)D

19、OSD:(Digital On Screen Display同屏数字化显示)DPMS(Display Power Management Signalling,显示能源管理信号)Dot Pitch(点距)DQL(Dynamic Quadrapole Lens,动态四极镜)DSP(Digital Signal Processing,数字信号处理)EFEAL(Extended Field Elliptical Aperture Lens,可扩展扫描椭圆孔镜头)FRC:(Frame Rate Control帧比率控制)HVD(High Voltage Differential,高分差动)LCD(liq

20、uid crystal display,液晶显示屏)LCOS: (Liquid Crystal On Silicon硅上液晶)LED(light emitting diode,光学二级管)L-SAGIC(Low Power-Small Aperture G1 wiht Impregnated Cathode,低电压光圈阴极管)LVD(Low Voltage Differential,低分差动)LVDS:(Low Voltage Differential Signal低电压差动信号)MALS(Multi Astigmatism Lens System,多重散光聚焦系统)MDA(Monochrom

21、e Adapter,单色设备)MS: (Magnetic Sensors磁场感应器)Porous Tungsten(活性钨)RSDS: (Reduced Swing Differential Signal小幅度摆动差动信号)SC(Screen Coatings,屏幕涂层)Single Ended(单终结)Shadow Mask(阴罩式)TDT(Timeing Detection Table,数据测定表)TICRG: (Tungsten Impregnated Cathode Ray Gun钨传输阴级射线枪)TFT(thin film transistor,薄膜晶体管)UCC(Ultra Cle

22、ar Coatings,超清晰涂层)VAGP:( Variable Aperature Grille Pitch可变间距光栅)VBI:( Vertical Blanking Interval垂直空白间隙)VDT(Video Display Terminals,视频显示终端)VRR: (Vertical Refresh Rate垂直扫描频率 ) 4、视频3D:(Three Dimensional,三维)3DS(3D SubSystem,三维子系统)AE(Atmospheric Effects,雾化效果)AFR(Alternate Frame Rendering,交替渲染技术)Anisotropi

23、c F iltering(各向异性过滤)APPE(Advanced Packet Parsing Engine,增强形帧解析引擎)AV(Analog Video,模拟视频)Back Buffer,后置缓冲Backface culling(隐面消除)Battle for Eyeballs(眼球大战,各3D图形芯片公司为了争夺用户而作的竞争)Bilinear Filtering(双线性过滤)CEM(cube environment mapping,立方环境映射)CG(Computer Graphics,计算机生成图像)Clipping(剪贴纹理)Clock Synthesizer,时钟合成器com

24、pressed textures(压缩纹理)Concurrent Command Engine,协作命令引擎Center Processing Unit Utilization,中央处理器占用率DAC(Digital to Analog Converter,数模传换器)Decal(印花法,用于生成一些半透明效果,如:鲜血飞溅的场面)DFP(Digital Flat Panel,数字式平面显示器)DFS:( Dynamic Flat Shading动态平面描影,可用作加速Dithering抖动)Directional Light,方向性光源DME:( Direct Memory Execute直

25、接内存执行)DOF(Depth of Field,多重境深)dot texture blending(点型纹理混和)Double Buffering(双缓冲区)DIR(Direct Rendering Infrastructure,基层直接渲染)DVI(Digital Video Interface,数字视频接口)DxR:( DynamicXTended Resolution动态可扩展分辨率)DXTC(Direct X Texture Compress,DirectX纹理压缩,以S3TC为基础)Dynamic Z-buffering(动态Z轴缓冲区),显示物体远近,可用作远景E-DDC(Enh

26、anced Display Data Channel,增强形视频数据通道协议,定义了显示输出与主系统之间的通讯通道,能提高显示输出的画面质量)Edge Antialiasing,边缘抗锯齿失真E-EDID(Enhanced Extended Identification Data,增强形扩充身份辨识数据,定义了电脑通讯视频主系统的数据格式)Execute Buffers,执行缓冲区environment mapped bump mapping(环境凹凸映射)Extended Burst Transactions,增强式突发处理Front Buffer,前置缓冲Flat(平面描影)Frames

27、rate is King(帧数为王)FSAA(Full Scene Antialiasing,全景抗锯齿)Fog(雾化效果)flip double buffered(反转双缓存)fog table quality(雾化表画质)GART(Graphic Address Remappng Table,图形地址重绘表)Gouraud Shading,高洛德描影,也称为内插法均匀涂色GPU(Graphics Processing Unit,图形处理器)GTF(Generalized Timing Formula,一般程序时间,定义了产生画面所需要的时间,包括了诸如画面刷新率等)HAL(Hardware

28、 Abstraction Layer,硬件抽像化层)hardware motion compensation(硬件运动补偿)HDTV(high definition television,高清晰度电视)HEL: Hardware Emulation Layer(硬件模拟层)high triangle count(复杂三角形计数)ICD(Installable Client Driver,可安装客户端驱动程序)IDCT(Inverse Discrete Cosine Transform,非连续反余弦变换,GeForce的DVD硬件强化技术)Immediate Mode,直接模式IPPR: (Image Processing and Pattern Recognition图像处理和模式识别)large textures(大型纹理)LF(Linear Filtering,线性过滤,即双线性过滤)lighting(光

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