1、 playing.ShowDialog(); this.Show(); /局域网对弈 private void button2_Click(object sender,EventArgs e) FormRoom formroom = new FormRoom(); formroom.ShowDialog(); private void button3_Click(object sender, EventArgs e) Application.Exit(); private void button3_MouseEnter(object sender, EventArgs e) Button bt
2、n = (Button)sender; btn.ForeColor = Color.Black; btn.BackColor = Color.White; private void button3_MouseLeave(object sender, EventArgs e) btn.ForeColor = Color.White; btn.BackColor = Color.Black;/-Playing.cs-/ public partial class Playing : delegate void SetTextCallback(string text); private enum St
3、atus NotStarted = 0, InGame = 1, RemoveDead = 2, FillEmpty = 3, Ended = 4 private System.Threading.Thread pc_play; private Board m_board = new Board(); private Chess.ChessType m_turn = Chess.ChessType.Black; private int m_secondsBlack = 0; private int m_secondsWhite = 0; private Timer m_timer = new
4、Timer(); private Status m_status = Status.NotStarted; public Chess.ChessType turn get return m_turn; set m_turn = value; this.SetTurn(m_turn.ToString() = Black) ? 黑方 :白方); public Playing() float h = this.Size.Height - 10; float w = this.Size.Width - 140; m_board.ReSize(0, 0, w, h); m_timer.Interval
5、= 1000; m_timer.Tick += new EventHandler(timer_Tick); TimeSpan tm = new TimeSpan(0, 0, 0); labelTimeBlack.Text = tm.ToString(); labelTimeWhite.Text = tm.ToString(); labelTurn.Text = ; private void SetTurn(string text) if (this.labelTurn.InvokeRequired) SetTextCallback d = new SetTextCallback(SetTurn
6、); this.Invoke(d, new object text ); else this.labelTurn.Text = text; /计时功能 private void timer_Tick(object sender, EventArgs e) if (turn = Chess.ChessType.Black) m_secondsBlack+; TimeSpan tm = new TimeSpan(0, 0, m_secondsBlack); else if (turn = Chess.ChessType.White) m_secondsWhite+; TimeSpan tm = n
7、ew TimeSpan(0, 0, m_secondsWhite); if (pc_play != null & !pc_play.IsAlive) pc_play.Abort(); pc_play.Join(); pc_play = null; private void OnFormClicked(object sender, EventArgs e) /棋局结束 if (m_board.isGameOver) this.buttonCalculate_Click(null, null); m_board.isGameOver = false; return; /不是轮到黑子的时候禁止下棋
8、if (!m_board.single | turn = Chess.ChessType.White) /备份棋局 this.m_board.BackupChess(); MouseEventArgs args = e as MouseEventArgs; if (args != null) if (args.Clicks = 1 & args.Button = MouseButtons.Left) / 计算鼠标点击的坐标位置 Chess.POS pos = m_board.mapPointsToBoard(args.X, args.Y); if (pos.isValid) / 游戏中 if
9、(m_status = Status.NotStarted | m_status = Status.InGame) if (m_board.addChess(pos, turn) turn = (turn = Chess.ChessType.Black) ? Chess.ChessType.White : Chess.ChessType.Black; if (m_status = Status.NotStarted) m_timer.Start(); m_status = Status.InGame; Invalidate(); if (m_status = Status.RemoveDead
10、) m_board.toggleDead(pos); if (m_board.single)/人机对弈模式 pc_play = new System.Threading.Thread(new System.Threading.ThreadStart(ComputerPlay); pc_play.Start(); delegate void ButtonDelegate(Button btn, bool flag); private void SetButton(Button btn, bool flag) if (btn.InvokeRequired) ButtonDelegate butto
11、nDelegate = new ButtonDelegate(SetButton); this.Invoke(buttonDelegate, new object btn, flag ); btn.Enabled = flag; private void ComputerPlay() /计算下一步棋 Chess.POS pos = m_board.Play(2, turn); /计算棋局结果 m_status = Status.FillEmpty; m_board.fillBoardWithChess(); string strResult = m_board.caclulateResult(
12、); m_board.removeFilledChess(); MessageBox.Show(strResult, 结果 m_board.single = false; this.SetButton (this.btnCalc, false); this.SetButton (this.btnLetOtherGo, false); this.SetButton (this.btnAgain, false); this.m_timer.Stop(); /显示棋子序号 private void checkBoxShowNumber_CheckedChanged(object sender, Ev
13、entArgs e) m_board.showIndex = checkBoxShowNumber.Checked; /让子功能 private void buttonLetOtherGo_Click(object sender, EventArgs e) if (this.turn = Chess.ChessType.Black) turn = Chess.oppsiteType(turn); if (m_board.single) /求和功能 private void buttonCalculate_Click(object sender, EventArgs e) this.btnCal
14、c.Enabled = false; this.btnLetOtherGo.Enabled = false; this.btnAgain.Enabled = false; /开始游戏 private void btnStart_Click(object sender, EventArgs e) DialogResult result = MessageBox.Show(确定要开始新游戏吗?, 新游戏, MessageBoxButtons.YesNo); if (result = DialogResult.Yes) m_board.newGame(); m_board.single = true
15、;/人机对弈 m_secondsBlack = 0; m_secondsWhite = 0; turn = Chess.ChessType.Black; m_timer.Stop(); m_board.markAllChessAsLive(); m_status = Status.NotStarted; this.btnCalc.Enabled = true; this.btnLetOtherGo.Enabled = true; this.btnAgain.Enabled = true; /退出功能 private void MainForm_FormClosing(object sender
16、, FormClosingEventArgs e)你确认要退出游戏吗?提示 if (result = DialogResult.No) e.Cancel = true; /主窗口大小 private void MainForm_SizeChanged(object sender, EventArgs e) /画棋盘 protected override void OnPaint(PaintEventArgs e) Graphics g = e.Graphics; m_board.draw(g); private void btnClose_Click(object sender, EventA
17、rgs e) this.Close(); /悔棋功能 private void btnAgain_Click(object sender, EventArgs e) if (this.m_board.MoveAgain()/-Board.cs-/using System.IO;using ChessBlock = System.Collections.ArrayList;using System.Collections; / / 棋盘/summary public class Board / 单人模式 public bool single = false; / 距离上方边缘的单位长度 priv
18、ate static float margin_top = 10; / 距离左方边缘的单位长度 private static float margin_left = 10; / 棋盘每条线之间的单位长度 private static float gap = 20; / 棋子大小 private static float chessSize = 8; / 数字字体大小 private static float numberSize = 6; / 星位的大小 private static float starSize = 3; / 棋盘的所有棋子 private Chess, m_Board =
19、new Chess19, 19; / 棋盘备份 private Chess, m_Board_backup = new Chess19, 19; / 棋局记录对象 private BoardRecorder m_recorder; / 最后一颗棋子 private Chess m_LastChess; / 最后一个棋子备份 private Chess m_LastChess_backup; / 最后一颗被吃的棋子 private Chess m_LastEatten; / 最后被吃棋子备份 private Chess m_LastEatten_backup; / 当前步数 private in
20、t m_currentStep; / 是否显示棋子的编号 private bool m_bShowIndex = false; / 模拟棋盘 private Chess, m_Sim_Board = new Chess19, 19; / 模拟最后一颗棋子 private Chess m_Sim_LastChess; / 模拟最后一颗被吃的棋子 private Chess m_Sim_LastEatten; / 模拟当前步数 private int m_Sim_currentStep; / 参数随机数,用于参数随机棋步 private Random r = new Random(); / 棋局结束 public bool isGameOver = false; / 创建棋盘 public Board() Clear(); / 获取最后一颗
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