1、数据模型与决策运筹学课后习题和案例答案017sCD Supplement to Chapter 17More About the Simplex MethodReview Questions17s.1-1 No.17s.1-2 The adjacent corner points that are better than the current corner point are candidates to be the next one.17s.1-3 The best adjacent corner point criteria and best rate of improvement cr
2、iteria.17s.1-4 The simplex method starts by selecting some corner point as the initial corner point.17s.1-5 If none of the adjacent corner points are better (as measured by the value of the objective function) than the current corner point, then the current corner point is an optimal solution.17s.1-
3、6 Choose the best adjacent corner point.17s.1-7 Choose the next corner point by picking the adjacent corner point has the lowest objective function value rather than highest when getting started. There may only be one adjacent corner point if the feasible region is unbounded.17s.2-1 It is analagous
4、to standing in the middle of a room and looking toward one corner where two walls and the floor meet.17s.2-2 There are three (at most) adjacent corner points.17s.2-3 Yes.17s.2-4 With three decision variables, the constraint boundaries are planes.17s.2-5 A system of n variables and n equations must b
5、e solved.17s.3-1 The name derives from the fact that the slack variable for a constraint represents the slack (gap) between the two sides of the inequality.17s.3-2 A nonnegative slack variable implies that the left-hand side is not larger than the right-hand side.17s.3-3 For the Wyndor problem, the
6、slack variables represent unused production times in the various plants.17s.3-4 It is much simpler for an algebraic procedure to deal with equations than with inequalities. 17s.3-5 A nonbasic variable has a value of zero.17s.3-6 A basic feasible solution is simply a corner point that has been augmen
7、ted by including the values of the slack variables.17s.3-7 A surplus variable gives the amount by which the left-hand side of a constraint exceeds the right-hand side.17s.4-1 (1) Determine the entering basic variable; (2)determine the leaving basic variable; (3)Solve for the new basic feasible solut
8、ion17s.4-2 The entering basic variable is the current nonbasic variable that should become a basic variable for the next basic feasible solution. Among the nonbasic variables with a negative coefficient in equation 0, choose the one whose coefficient has the largest absolute value to be the entering
9、 basic variable.17s.4-3 The leaving basic variable is the current basic variable that should become a nonbasic variable for the next basic feasible solution. For each equation that has a strictly positive coefficient (neither zero nor negative) for the entering basic variable, take the ratio of the
10、right-hand side to this coefficient. Identify the equation that has the minimum ratio, and select the basic variable in this equation to be the leaving basic variable.17s.4-4 The initialization step sets up to start the iterations and finds the initial basic feasible solution.17s.4-5 Examine the cur
11、rent equation 0. If none of the nonbasic variables have a negative coefficient, then the current basic feasible solution is optimal.17s.4-6 (1) Equation 0 does not contain any basic variables; (2) each of the other equations contains exactly one basic variable; (3) an equations one basic variable ha
12、s a coefficient of 1; (4) an equations one basic variable does not appear inn any other equation.17s.4-7 The tabular form performs exactly the same steps as the algebraic form, but records the information more compactly.Problems17s.1Getting Started: Select (0, 0) as the initial corner point.Checking
13、 for Optimality: Both (0, 3) and (3, 0) have better objective function values (Z = 6 and 9, respectively), so (0, 0) is not optimal.Moving On: (3, 0) is the best adjacent corner point, so move to (3, 0).Checking for Optimality: (2, 2) has a better objective function value (Z = 10), so (3, 0) is not
14、optimal.Moving On: Move from (3, 0) to (2, 2).Checking for Optimality: (0, 3) has lower objective function values (Z = 6), so (2, 2) is optimal.17s.2 Getting Started: Select (0, 0) as the initial corner point.Checking for Optimality: Both (0, 2.667) and (4, 0) have better objective function values (
15、Z = 5.333 and 4, respectively), so (0, 0) is not optimal.Moving On: (0, 2.667) is the best adjacent corner point, so move to (0, 2.667).Checking for Optimality: (2, 2) has a better objective function value (Z = 6), so (0, 2.667) is not optimal.Moving On: Move from (0, 2.667) to (2, 2).Checking for O
16、ptimality: (4, 0) has a lower objective function values (Z = 4), so (2, 2) is optimal.17s.3 Getting Started: Select (0, 0) as the initial corner point.Checking for Optimality: Both (0, 5) and (4, 0) have better objective function values (Z = 10 and 12, respectively), so (0, 0) is not optimal.Moving
17、On: (4, 0) is the best adjacent corner point, so move to (4, 0).Checking for Optimality: (4, 2) has a better objective function value (Z = 16), so (4, 0) is not optimal.Moving On: Move from (4, 0) to (4, 2).Checking for Optimality: (3, 4) has a better objective function value (Z = 17), so (4, 2) is
18、not optimal.Moving On: Move from (4, 2) to (3, 4).Checking for Optimality: (0, 5) has a lower objective function values (Z = 10), so (3, 4) is optimal.17s.4 a) Getting Started: Select (0, 0) as the initial corner point.Checking for Optimality: Both (2, 0) and (0, 5) have better objective function va
19、lues (Z = 4 and 5, respectively), so (0, 0) is not optimal.Moving On: (0, 5) is the best adjacent corner point, so move to (0, 5).Checking for Optimality: (2, 5) has a better objective function value (Z = 9), so (0, 5) is not optimal.Moving On: Move from (0, 5) to (2, 5). Checking for Optimality: (2
20、, 0) has a lower objective function values (Z = 4), so (2, 5) is optimal. b) Getting Started: Select (0, 0) as the initial corner point.Checking for Optimality: Moving toward either (2, 0) or (0, 5) improves the objective function value, so (0, 0) is not optimal.Moving On: Moving toward (2, 0) impro
21、ves the objective function faster than moving toward (0, 5) (a rate of 2 vs. a rate of 1), so move to (2, 0).Checking for Optimality: Moving toward (2, 5) improves the objective function value, so (2, 0) is not optimal.Moving On: Move from (2, 0) to (2, 5). Checking for Optimality: Moving toward (0,
22、 5) lowers the objective function values, so (2, 5) is optimal.17s.5 a) b) The eight corner points are (x1, x2, x3) = (0, 0, 0), (0, 0, 1), (0, 1, 0), (0, 1, 1), (1, 0, 0), (1, 0, 1), (1, 1, 0), and (1, 1, 1). c) Objective Function: Profit = x1 + 2x2 + 3x3 Optimal Solution: (x1, x2, x3) = (1, 1, 1)
23、and Profit = 6.Corner Point (x1, x2, x3)Profit = x1 + 2x2 + 3x3(0, 0, 0)0(0, 0, 1)3(0, 1, 0)2(0, 1, 1)5(1, 0, 0)1(1, 0, 1)4(1, 1, 0)3(1, 1, 1)6 d) The simplex method would start at (0, 0, 0), move to the best adjacent corner point at (0, 0, 1), then to (0, 1, 1), and finally to the optimal solution
24、at (1, 1, 1).17s.6 a) b) The ten corner points are (x1, x2, x3) = (0, 0, 0), (2, 0, 0), (2, 2, 0), (1, 3, 0), (0, 3, 0), (0, 0, 2), (2, 0, 2), (2, 2, 2), (1, 3, 2), (0, 3, 2) c) Objective Function: Profit = 2x1 + x2 x3 Optimal Solution: (x1, x2, x3) = (2, 2, 0) and Profit = 6.Corner Point (x1, x2, x
25、3)Profit = 2x1 + x2 x3(0, 0, 0)0(2, 0, 0)4(2, 2, 0)6(1, 3, 0)5(0, 3, 0)3(0, 0, 2)2(2, 0, 2)2(2, 2, 2)4(1, 3, 2)3(0, 3, 2)1 d) The simplex method would start at (0, 0, 0), move to the best adjacent corner point at (2, 0, 0), and then to the optimal solution at (2, 2, 0).17s.7 a) s1 = 10 x2s2 = 20 2x1
26、 x2 b) s1 0 and s2 0. c) x2 + s1 = 102x1 + x2 + s2 = 20 d) Values of the slack variables at (x1, x2) = (10, 0) are s1 = 10 and s2 = 0.The equations for the constraint boundary lines on which (10, 0) lies are x2 = 0 2x1 + x2 = 20The corresponding basic feasible solution is (x1, x2, s1, s2) = (10, 0,
27、10, 0).The basic variables are x1 and s1; the nonbasic variables are x2 and s2.17s.8 a) 25x1 + 40x2 + 50x3 500. b) s 0. c) s = 0.17s.9 a) Objective Function: Profit = 2x1 + x2 Optimal Solution: (x1, x2) = (4, 3) and Profit = 11Corner Point (x1, x2)Profit = 2x1 + x2(0, 0)0(5, 0)10(4, 3)11(0, 5)5 b) T
28、he graphical simplex method would start at (0, 0), move to the best adjacent corner point at (5, 0), and finally move to the optimal solution at (4, 3). c) 3x1 + 2x2 + s1 = 15x1 + 2x2 + s2 = 10 d) Basic Feasible Solution (x1, x2, s1, s2)Basic VariablesNonbasic Variables(0, 0, 15, 10)s1, s2x1, x2(5,
29、0, 0, 5)x1, s2x2, s1(4, 3, 0, 0)x1, x2s1, s2(0, 5, 5, 0)x2, s1x1, s2 e) The graphical simplex method would start at (0, 0, 15, 10), move to the best adjacent corner point at (5, 0, 0, 5), and finally move to the optimal solution at (4, 3, 0, 0).17s.10 a) s1 = 2x1 + 3x2 21.s2 = 5x1 + 3x2 30. b) s1 0
30、and s2 0. c) 2x1 + 3x2 s1 = 21.5x1 + 3x2 s2 = 30. d) Values of the surplus variables at (x1, x2) = (3, 5) are s1 = 0 and s2 = 0.The equations for the constraint boundary lines on which (3, 5) lies are 2x1 + 3x2 = 21 5x1 + 3x2 = 30The corresponding basic feasible solution is (x1, x2, s1, s2) = (3, 5,
31、 0, 0).The basic variables are x1 and x2; the nonbasic variables are s1 and s2.17s.11 a) 20x1 + 10x2 100. b) s 0. c) s = 0.17s.12 a)Getting Started: Select (16, 0) as the initial corner point. (Cost = 32.)Checking for Optimality: Both (15, 0) and (0, 24) have better objective function values (Cost = 30 and 24, respectively), so (16, 0) is not optimal.Moving On: (0, 24) is the best adjacent corner point, so move to (0, 24). (Cost = 24.)Checking for Optimality: (0, 20) has a better objective function value (Cost = 20), so (0,24) is not optimal.
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