ImageVerifierCode 换一换
格式:DOCX , 页数:22 ,大小:163.04KB ,
资源ID:11934829      下载积分:3 金币
快捷下载
登录下载
邮箱/手机:
温馨提示:
快捷下载时,用户名和密码都是您填写的邮箱或者手机号,方便查询和重复下载(系统自动生成)。 如填写123,账号就是123,密码也是123。
特别说明:
请自助下载,系统不会自动发送文件的哦; 如果您已付费,想二次下载,请登录后访问:我的下载记录
支付方式: 支付宝    微信支付   
验证码:   换一换

加入VIP,免费下载
 

温馨提示:由于个人手机设置不同,如果发现不能下载,请复制以下地址【https://www.bdocx.com/down/11934829.html】到电脑端继续下载(重复下载不扣费)。

已注册用户请登录:
账号:
密码:
验证码:   换一换
  忘记密码?
三方登录: 微信登录   QQ登录  

下载须知

1: 本站所有资源如无特殊说明,都需要本地电脑安装OFFICE2007和PDF阅读器。
2: 试题试卷类文档,如果标题没有明确说明有答案则都视为没有答案,请知晓。
3: 文件的所有权益归上传用户所有。
4. 未经权益所有人同意不得将文件中的内容挪作商业或盈利用途。
5. 本站仅提供交流平台,并不能对任何下载内容负责。
6. 下载文件中如有侵权或不适当内容,请与我们联系,我们立即纠正。
7. 本站不保证下载资源的准确性、安全性和完整性, 同时也不承担用户因使用这些下载资源对自己和他人造成任何形式的伤害或损失。

版权提示 | 免责声明

本文(数据模型与决策运筹学课后习题和案例答案017s.docx)为本站会员(b****4)主动上传,冰豆网仅提供信息存储空间,仅对用户上传内容的表现方式做保护处理,对上载内容本身不做任何修改或编辑。 若此文所含内容侵犯了您的版权或隐私,请立即通知冰豆网(发送邮件至service@bdocx.com或直接QQ联系客服),我们立即给予删除!

数据模型与决策运筹学课后习题和案例答案017s.docx

1、数据模型与决策运筹学课后习题和案例答案017sCD Supplement to Chapter 17More About the Simplex MethodReview Questions17s.1-1 No.17s.1-2 The adjacent corner points that are better than the current corner point are candidates to be the next one.17s.1-3 The best adjacent corner point criteria and best rate of improvement cr

2、iteria.17s.1-4 The simplex method starts by selecting some corner point as the initial corner point.17s.1-5 If none of the adjacent corner points are better (as measured by the value of the objective function) than the current corner point, then the current corner point is an optimal solution.17s.1-

3、6 Choose the best adjacent corner point.17s.1-7 Choose the next corner point by picking the adjacent corner point has the lowest objective function value rather than highest when getting started. There may only be one adjacent corner point if the feasible region is unbounded.17s.2-1 It is analagous

4、to standing in the middle of a room and looking toward one corner where two walls and the floor meet.17s.2-2 There are three (at most) adjacent corner points.17s.2-3 Yes.17s.2-4 With three decision variables, the constraint boundaries are planes.17s.2-5 A system of n variables and n equations must b

5、e solved.17s.3-1 The name derives from the fact that the slack variable for a constraint represents the slack (gap) between the two sides of the inequality.17s.3-2 A nonnegative slack variable implies that the left-hand side is not larger than the right-hand side.17s.3-3 For the Wyndor problem, the

6、slack variables represent unused production times in the various plants.17s.3-4 It is much simpler for an algebraic procedure to deal with equations than with inequalities. 17s.3-5 A nonbasic variable has a value of zero.17s.3-6 A basic feasible solution is simply a corner point that has been augmen

7、ted by including the values of the slack variables.17s.3-7 A surplus variable gives the amount by which the left-hand side of a constraint exceeds the right-hand side.17s.4-1 (1) Determine the entering basic variable; (2)determine the leaving basic variable; (3)Solve for the new basic feasible solut

8、ion17s.4-2 The entering basic variable is the current nonbasic variable that should become a basic variable for the next basic feasible solution. Among the nonbasic variables with a negative coefficient in equation 0, choose the one whose coefficient has the largest absolute value to be the entering

9、 basic variable.17s.4-3 The leaving basic variable is the current basic variable that should become a nonbasic variable for the next basic feasible solution. For each equation that has a strictly positive coefficient (neither zero nor negative) for the entering basic variable, take the ratio of the

10、right-hand side to this coefficient. Identify the equation that has the minimum ratio, and select the basic variable in this equation to be the leaving basic variable.17s.4-4 The initialization step sets up to start the iterations and finds the initial basic feasible solution.17s.4-5 Examine the cur

11、rent equation 0. If none of the nonbasic variables have a negative coefficient, then the current basic feasible solution is optimal.17s.4-6 (1) Equation 0 does not contain any basic variables; (2) each of the other equations contains exactly one basic variable; (3) an equations one basic variable ha

12、s a coefficient of 1; (4) an equations one basic variable does not appear inn any other equation.17s.4-7 The tabular form performs exactly the same steps as the algebraic form, but records the information more compactly.Problems17s.1Getting Started: Select (0, 0) as the initial corner point.Checking

13、 for Optimality: Both (0, 3) and (3, 0) have better objective function values (Z = 6 and 9, respectively), so (0, 0) is not optimal.Moving On: (3, 0) is the best adjacent corner point, so move to (3, 0).Checking for Optimality: (2, 2) has a better objective function value (Z = 10), so (3, 0) is not

14、optimal.Moving On: Move from (3, 0) to (2, 2).Checking for Optimality: (0, 3) has lower objective function values (Z = 6), so (2, 2) is optimal.17s.2 Getting Started: Select (0, 0) as the initial corner point.Checking for Optimality: Both (0, 2.667) and (4, 0) have better objective function values (

15、Z = 5.333 and 4, respectively), so (0, 0) is not optimal.Moving On: (0, 2.667) is the best adjacent corner point, so move to (0, 2.667).Checking for Optimality: (2, 2) has a better objective function value (Z = 6), so (0, 2.667) is not optimal.Moving On: Move from (0, 2.667) to (2, 2).Checking for O

16、ptimality: (4, 0) has a lower objective function values (Z = 4), so (2, 2) is optimal.17s.3 Getting Started: Select (0, 0) as the initial corner point.Checking for Optimality: Both (0, 5) and (4, 0) have better objective function values (Z = 10 and 12, respectively), so (0, 0) is not optimal.Moving

17、On: (4, 0) is the best adjacent corner point, so move to (4, 0).Checking for Optimality: (4, 2) has a better objective function value (Z = 16), so (4, 0) is not optimal.Moving On: Move from (4, 0) to (4, 2).Checking for Optimality: (3, 4) has a better objective function value (Z = 17), so (4, 2) is

18、not optimal.Moving On: Move from (4, 2) to (3, 4).Checking for Optimality: (0, 5) has a lower objective function values (Z = 10), so (3, 4) is optimal.17s.4 a) Getting Started: Select (0, 0) as the initial corner point.Checking for Optimality: Both (2, 0) and (0, 5) have better objective function va

19、lues (Z = 4 and 5, respectively), so (0, 0) is not optimal.Moving On: (0, 5) is the best adjacent corner point, so move to (0, 5).Checking for Optimality: (2, 5) has a better objective function value (Z = 9), so (0, 5) is not optimal.Moving On: Move from (0, 5) to (2, 5). Checking for Optimality: (2

20、, 0) has a lower objective function values (Z = 4), so (2, 5) is optimal. b) Getting Started: Select (0, 0) as the initial corner point.Checking for Optimality: Moving toward either (2, 0) or (0, 5) improves the objective function value, so (0, 0) is not optimal.Moving On: Moving toward (2, 0) impro

21、ves the objective function faster than moving toward (0, 5) (a rate of 2 vs. a rate of 1), so move to (2, 0).Checking for Optimality: Moving toward (2, 5) improves the objective function value, so (2, 0) is not optimal.Moving On: Move from (2, 0) to (2, 5). Checking for Optimality: Moving toward (0,

22、 5) lowers the objective function values, so (2, 5) is optimal.17s.5 a) b) The eight corner points are (x1, x2, x3) = (0, 0, 0), (0, 0, 1), (0, 1, 0), (0, 1, 1), (1, 0, 0), (1, 0, 1), (1, 1, 0), and (1, 1, 1). c) Objective Function: Profit = x1 + 2x2 + 3x3 Optimal Solution: (x1, x2, x3) = (1, 1, 1)

23、and Profit = 6.Corner Point (x1, x2, x3)Profit = x1 + 2x2 + 3x3(0, 0, 0)0(0, 0, 1)3(0, 1, 0)2(0, 1, 1)5(1, 0, 0)1(1, 0, 1)4(1, 1, 0)3(1, 1, 1)6 d) The simplex method would start at (0, 0, 0), move to the best adjacent corner point at (0, 0, 1), then to (0, 1, 1), and finally to the optimal solution

24、at (1, 1, 1).17s.6 a) b) The ten corner points are (x1, x2, x3) = (0, 0, 0), (2, 0, 0), (2, 2, 0), (1, 3, 0), (0, 3, 0), (0, 0, 2), (2, 0, 2), (2, 2, 2), (1, 3, 2), (0, 3, 2) c) Objective Function: Profit = 2x1 + x2 x3 Optimal Solution: (x1, x2, x3) = (2, 2, 0) and Profit = 6.Corner Point (x1, x2, x

25、3)Profit = 2x1 + x2 x3(0, 0, 0)0(2, 0, 0)4(2, 2, 0)6(1, 3, 0)5(0, 3, 0)3(0, 0, 2)2(2, 0, 2)2(2, 2, 2)4(1, 3, 2)3(0, 3, 2)1 d) The simplex method would start at (0, 0, 0), move to the best adjacent corner point at (2, 0, 0), and then to the optimal solution at (2, 2, 0).17s.7 a) s1 = 10 x2s2 = 20 2x1

26、 x2 b) s1 0 and s2 0. c) x2 + s1 = 102x1 + x2 + s2 = 20 d) Values of the slack variables at (x1, x2) = (10, 0) are s1 = 10 and s2 = 0.The equations for the constraint boundary lines on which (10, 0) lies are x2 = 0 2x1 + x2 = 20The corresponding basic feasible solution is (x1, x2, s1, s2) = (10, 0,

27、10, 0).The basic variables are x1 and s1; the nonbasic variables are x2 and s2.17s.8 a) 25x1 + 40x2 + 50x3 500. b) s 0. c) s = 0.17s.9 a) Objective Function: Profit = 2x1 + x2 Optimal Solution: (x1, x2) = (4, 3) and Profit = 11Corner Point (x1, x2)Profit = 2x1 + x2(0, 0)0(5, 0)10(4, 3)11(0, 5)5 b) T

28、he graphical simplex method would start at (0, 0), move to the best adjacent corner point at (5, 0), and finally move to the optimal solution at (4, 3). c) 3x1 + 2x2 + s1 = 15x1 + 2x2 + s2 = 10 d) Basic Feasible Solution (x1, x2, s1, s2)Basic VariablesNonbasic Variables(0, 0, 15, 10)s1, s2x1, x2(5,

29、0, 0, 5)x1, s2x2, s1(4, 3, 0, 0)x1, x2s1, s2(0, 5, 5, 0)x2, s1x1, s2 e) The graphical simplex method would start at (0, 0, 15, 10), move to the best adjacent corner point at (5, 0, 0, 5), and finally move to the optimal solution at (4, 3, 0, 0).17s.10 a) s1 = 2x1 + 3x2 21.s2 = 5x1 + 3x2 30. b) s1 0

30、and s2 0. c) 2x1 + 3x2 s1 = 21.5x1 + 3x2 s2 = 30. d) Values of the surplus variables at (x1, x2) = (3, 5) are s1 = 0 and s2 = 0.The equations for the constraint boundary lines on which (3, 5) lies are 2x1 + 3x2 = 21 5x1 + 3x2 = 30The corresponding basic feasible solution is (x1, x2, s1, s2) = (3, 5,

31、 0, 0).The basic variables are x1 and x2; the nonbasic variables are s1 and s2.17s.11 a) 20x1 + 10x2 100. b) s 0. c) s = 0.17s.12 a)Getting Started: Select (16, 0) as the initial corner point. (Cost = 32.)Checking for Optimality: Both (15, 0) and (0, 24) have better objective function values (Cost = 30 and 24, respectively), so (16, 0) is not optimal.Moving On: (0, 24) is the best adjacent corner point, so move to (0, 24). (Cost = 24.)Checking for Optimality: (0, 20) has a better objective function value (Cost = 20), so (0,24) is not optimal.

copyright@ 2008-2022 冰豆网网站版权所有

经营许可证编号:鄂ICP备2022015515号-1