1、维多利亚之谜白衣女子Victorian MysteriesWoman in White图文攻略维多利亚之谜:白衣女子Victorian Mysteries: Woman in WhiteWalkthrough Menu General Tips Chapter 1: Arrival at Limmeridge Chapter 2: The Gazebo Chapter 3: Return to Limmeridge Chapter 4: The Chapel Chapter 5: Blackwater Park Chapter 6: The LabyrinthGeneral Tips Choo
2、se Casual Mode or Expert Mode at the beginning of the game. Click on Options (A) to adjust sound, music and screen size. The Secrets Lock (B) will be available in the main menu once you complete your adventure. If you click randomly in a Hidden Object Scene, your cursor will move wildly around the s
3、cene. Your cursor changes into a magnifying glass, when you can zoom into an area, and a hand, when you can pick up an inventory item. The hints in the game are unlimited, but you have to wait for them to recharge in order to use them again. When you use a hint in a Hidden Object Scene a circle appe
4、ars over a random item from your list. Hints used in regular scenes will show you what you need to do next, or tell you if there is nothing else left to do in that scene. Mini-games can be skipped once the skip bar is filled in yellow. To view instructions for a mini-game, click on the “?” in the up
5、per left. The Journal (C) is located in the lower left corner of each scene; click on it to view the list of characters, read the story, or view the Family Tree. Click on any of the picture icons in the Family Tree section to view that characters bio. As you meet new people and uncover new secrets i
6、n the game they will be added to the Journal. If you dont pick up all the Journal pieces in the scene, you can go back to an area to grab them if those locations are still available. Otherwise, you will have to replay the game to obtain them. Picking up Journal pieces does not affect the outcome of
7、the game, just the availability of parts of the story. Click on any of the mementos surrounding the edges of the Family Tree to view that part of the story. Click on the Task/ Map Tab (D) below the Journal to view your current tasks. The map highlights your exact location in yellow.Chapter 1: Arriva
8、l at Limmeridge Click on the sparkly area in the lower left to trigger a Hidden Object Scene. The MANGANESE (A) and the TROWEL (B) will be added to inventory. Zoom into the window above the lions head; grab the MATCHES (C). Take a closer look at the sign in the upper right; take EGG 1/5 (D). Zoom in
9、to the potted plant on the left; use the TROWEL to dig up the CRANK (E). Zoom into the right lion; place the CRANK on the side of the lions face. Click on the crank; take the ENTRY KEY (F). Take a closer look at the lock on the door. Click on the pins in order to trace the pattern across the lock. E
10、ach time you click on a pin, all possible moves are highlighted. You can only click on each pin once. Please look at the screenshot for the solution. Place the ENTRY KEY (G) in the lock after the puzzle has been solved. Go through the door to access the Entrance Hall. Talk to Marian. Go up the steps
11、. Take the EMPTY PAINT JAR 1/5 (H) on the left. Click down. Zoom into the books by the staircase; take the CONSERVATORY KEY (I). Zoom into the bureau on the right and open the top drawer; grab the EGG 2/5 (J) and the EMPTY PAINT JAR 2/5 (K). Zoom into the lock (L) on the right door; place the CONSER
12、VATORY KEY in the lock, turn the key and go through the door. Click on the sparkly area by the table to trigger a Hidden Object Scene. Open the bottom drawer; take the CUTTERS. The EGG 3/5 (M), COBALT (N), CUTTERS (O), RAW OCHRE (P), and the PARLOR KEY (Q) will be added to inventory. Return to the L
13、immeridge Entrance. Zoom into the area in the lower right corner. Use the CUTTERS to remove the topmost vines until they are all removed. Please look at the screenshot for the solution (R). Take the SEEDS (S) in the center of the flower. Return to the Conservatory. Zoom into the birdcage; place the
14、SEEDS in the feeder (T). Click on two matching documents to eliminate them (U) until no pairs are left. Pick up the NEWSPAPER ARTICLE at the bottom of the cage (V). Zoom into the table; grab the HAMMER (W) and the EMPTY PAINT JAR 3/5 (X). Zoom into the door; place the PARLOR KEY into the lock, turn
15、the key and go through the door (Y). Grab the PROFESSOR PESCA NOTE (Z) on the table. Zoom into the coffee table; take the EMPTY PAINT JAR 4/5 (A), PAINTBRUSH (B), and the PAGE (C). Zoom into the clock in the upper left; grab the SILVER COINS (D). Break the glass with the HAMMER; move the pendulum an
16、d take the PAINT KEY (E). Take a closer look at the piano on the right (F). Place the PAGE (G) above the piano to trigger a puzzle. Duplicate the 3 musical sequences shown on the keys. The First Sequence is 3, 3, 4, 5. The Second Sequence is 5, 4, 3, 2. The Third Sequence is 1, 1, 2, 3, 3, 2, 2. Gra
17、b the FAIRLIE WILL (H) on the left after the puzzle has been solved. Go left towards the Art Studio. Play the Hidden Object Scene by the bookcase. The EMPTY PAINT JAR 5/5 (I), CADMIUM (J), EGG 4/5 (K), and the RAT (L) will be added to inventory. Return to the Conservatory. Zoom into the snake (M) in
18、 the upper right; feed it the RAT. Grab the EGG 5/5 (N) after the snake leaves. Return to the Entrance Hall. Zoom into the books by the staircase; break the horse with the hammer and grab the MALACHITE (O). Return to the Art Studio. Zoom into the table by the window. Using the diagram in the upper l
19、eft, mix some paint colors and place them in their appropriate jars. Place the 5 EMPTY PAINT JARS on top of their matching colored circles on the table. Pick up one of the stones from inventory, MALACHITE (1), COBALT (2), RAW OCHRE (3), MANGANESE (4) or CADMIUM (5), and place it in the MORTAR (6) fo
20、llowed by an EGG. Use the PESTLE (7) to mix the ingredients. Grab the EMPTY PAINT JAR that matches the color you mixed and place it in the mortar to collect it. Repeat all the steps above until all 5 colors have been mixed and placed in their jars. Pick up the following colors to place them in your
21、inventory: ORANGE PAINT JAR (8), BLUE PAINT JAR (9), GREEN PAINT JAR (10), PURPLE PAINT JAR (11), and RED PAINT JAR (12). Zoom into the painting on the right. Place the PAINT KEY on the torn half, above the open case. Place the BLUE, ORANGE, GREEN, PURPLE, and RED PAINT JARS in the empty slots in th
22、e case (the yellow paint jar is already in the case). Dip the PAINTBRUSH into the paint jars, according to the color scheme on the paint key, and place the filled paintbrush anywhere on the painting. After each set of colors has been entered correctly, the appropriate line will be marked off on the
23、paint key. The First Sequence is Green, Orange, Red. The Second Sequence is Purple, Blue, Yellow. The Third Sequence is Blue, Green, Red. The Fourth Sequence is Orange, Red, Yellow. Take the RAPHAEL PAINTING after all sequences have been entered to add it to your Journal. The door to the Study on th
24、e left is now unlocked; go through it. Talk to Lord Fairlie; he asks you to find the coins. Zoom into the second bookcase against the back wall; take the COINS IN WAX (P) and the GOLD COINS (Q). Zoom into the globe on the right to open it; take the other GOLD COINS (R) and the BRONZE COINS (S). Retu
25、rn to the Parlor. Zoom into the fireplace; place the MATCHES on the firewood. Place the COINS IN WAX in the cauldron; take the BRONZE COINS (T). Return to the Study; zoom into the scale on the table (U). Place the 2 GOLD COINS, 2 BRONZE COINS, and the SILVER COINS at the base of the scale. Balance t
26、he scales by placing 1 GOLD COIN and 2 BRONZE COINS in the left scale (V); and placing 1 GOLD COIN and the SILVER COINS in the right scale (W). Grab the BEDROOM KEY (X) on the base after the puzzle has been solved. Return to the Entrance Hall; go up the staircase to reach the Upstairs Hallway. Talk
27、to Marian. Zoom into the left door; place the BEDROOM KEY in the lock (1), turn the key and go into the Bedroom. Grab the FIRST LESSONS NOTE (A) on the bed to add it to your Journal. Zoom into the window; click on BUTTONS 2 and 3, on the left, to solve the lock. Open the latch (B) to view the Gazebo
28、.Chapter 2: Gazebo Play the Hidden Object Scene on the right. Open the chest on the left and take the 2 PINS (A) inside; they will be added to inventory at the end of your search. Zoom into the box in the gazebo; take the TOP (B) and the TOP SCREW (C). Take the SHOVEL (D) on the right. Grab the WHIT
29、E SHAWL (E) inside the gazebo. Go right, towards the Lake. Talk to Pesca; he needs help finding the parts of the reel. Click on the MISSING APRON on the right (F) to add it to your Journal. Zoom into the tree; take STONE 1/3 (G), the ROD CONNECTOR (H), and the FISH (I). Click down and head towards t
30、he upper left to access the Garden. Examine the lower left side of the field: grab the SPOOL HANDLE (J), STONE 2/3 (K), and GLYDES TELEGRAM will be added to your Journal (L). Go left towards the Water Pump. Take STONE 3/3 (M) in the back. Click down to return to the Garden. Zoom into the waterfall o
31、n the right. Place the 3 STONES on top of the waterfall (marked in green); take the HANDLE (N). Go left towards the Water Pump. Place the SHOVEL in the hole in the ground on the right; click on the hole to trigger a puzzle (O). Turn the levers as shown in the screenshot to restore the water flow (P). Place the HANDLE on the pump (Q); click on the handle to turn the water on. Zoom into the grate in front of the pump; the water level has risen. Take the 2 KNOBS (R). Return to the Lake. Zoom into the pier (S). Trigger a
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