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本文(奥斯卡最佳导演詹姆斯卡梅隆TED英文演讲稿.docx)为本站会员(b****8)主动上传,冰豆网仅提供信息存储空间,仅对用户上传内容的表现方式做保护处理,对上载内容本身不做任何修改或编辑。 若此文所含内容侵犯了您的版权或隐私,请立即通知冰豆网(发送邮件至service@bdocx.com或直接QQ联系客服),我们立即给予删除!

奥斯卡最佳导演詹姆斯卡梅隆TED英文演讲稿.docx

1、奥斯卡最佳导演詹姆斯卡梅隆TED英文演讲稿奥斯卡最佳导演詹姆斯卡梅隆TED英文演讲稿以下这篇由站整理提供的是阿凡达、泰坦尼克号的导演詹姆斯卡梅隆(James Cameron)的一篇TED演讲。在这个演讲里,卡梅隆回顾了自己从电影学院毕业后走上导演道路的故事。卡梅隆告诉你,不要畏惧失败,永远不要给自己设限。更多演讲稿范文,欢迎访问站!I grew up on a steady diet of science fiction. In high school, I took a bus to school an hour each way every day. And I was always ab

2、sorbed in a book, science fiction book, which took my mind to other worlds, and satisfied, in a narrative form, this insatiable sense of curiosity that I had.And you know, that curiosity also manifested itself in the fact that whenever I wasnt in school I was out in the woods, hiking and taking samp

3、les - frogs and snakes and bugs and pond water - and bringing it back, looking at it under the microscope. You know, I was a real science geek. But it was all about trying to understand the world, understand the limits of possibility.And my love of science fiction actually seemed mirrored in the wor

4、ld around me, because what was happening, this was in the late 60s, we were going to the moon, we were exploring the deep oceans.Jacques Cousteau was coming into our living rooms with his amazing specials that showed us animals and places and a wondrous world that we could never really have previous

5、ly imagined. So, that seemed to resonate with the whole science fiction part of it.And I was an artist. I could draw. I could paint. And I found that because there werent video gamesand this saturation of CG movies and all of this imagery in the media landscape, I had to create these images in my he

6、ad. You know, we all did, as kids having to read a book, and through the authors description, put something on the movie screen in our heads. And so, my response to this was to paint, to draw alien creatures, alien worlds, robots, spaceships, all that stuff. I was endlessly getting busted in math cl

7、ass doodling behind the textbook. That was - the creativity had to find its outlet somehow.And an interesting thing happened: The Jacques Cousteau shows actually got me very excited about the fact that there was an alien world right here on Earth. I might not really go to an alien world on a spacesh

8、ip someday - that seemed pretty darn unlikely. But that was a world I could really go to, right here on Earth, that was as rich and exotic as anything that I had imagined from reading these books.So, I decided I was going to become a scuba diver at the age of 15. And the only problem with that was t

9、hat I lived in a little village in Canada, 600 miles from the nearest ocean. But I didnt let that daunt me. I pestered my father until he finally found a scuba class in Buffalo, New York, right across the border from where we live. And I actually got certified in a pool at a YMCA in the dead of wint

10、er in Buffalo, New York. And I didnt see the ocean, a real ocean, for another two years, until we moved to California.Since then, in the intervening 40 years, Ive spent about 3,000 hours underwater, and 500 hours of that was in submersibles. And Ive learned that that deep-ocean environment, and even

11、 the shallow oceans,are so rich with amazing life that really is beyond our imagination. Natures imagination is so boundlesscompared to our own meager human imagination. I still, to this day, stand in absolute awe of what I see when I make these dives. And my love affair with the ocean is ongoing, a

12、nd just as strong as it ever was.But when I chose a career as an adult, it was filmmaking. And that seemed to be the best way to reconcile this urge I had to tell stories with my urges to create images. And I was, as a kid, constantly drawing comic books, and so on. So, filmmaking was the way to put

13、 pictures and stories together, and that made sense. And of course the stories that I chose to tell were science fiction stories: Terminator, Aliens and The Abyss. And with The Abyss, I was putting together my love of underwater and diving with filmmaking. So, you know, merging the two passions.Some

14、thing interesting came out of The Abyss, which was that to solve a specific narrative problem on that film, which was to create this kind of liquid water creature, we actually embraced computer generated animation, CG. And this resulted in the first soft-surface character, CG animation that was ever

15、 in a movie. And even though the film didnt make any money - barely broke even, I should say - I witnessed something amazing, which is that the audience, the global audience, was mesmerized by this apparent magic.You know, its Arthur Clarkes law that any sufficiently advanced technology is indisting

16、uishable from magic. They were seeing something magical. And so that got me very excited. And I thought, Wow, this is something that needs to be embraced into the cinematic art. So, with Terminator 2, which was my next film, we took that much farther. Working with ILM, we created the liquid metal du

17、de in that film. The success hung in the balance on whether that effect would work. And it did, and we created magic again, and we had the same result with an audience - although we did make a little more money on that one.So, drawing a line through those two dots of experience came to, This is goin

18、g to be a whole new world, this was a whole new world of creativity for film artists. So, I started a company with Stan Winston, my good friend Stan Winston, who is the premier make-up and creature designer at that time, and it was called Digital Domain. And the concept of the company was that we wo

19、uld leapfrog past the analog processes of optical printers and so on, and we would go right to digital production. And we actually did that and it gave us a competitive advantage for a while.But we found ourselves lagging in the mid 90s in the creature and character design stuff that we had actually

20、 founded the company to do. So, I wrote this piece called Avatar, which was meant to absolutely push the envelope of visual effects, of CG effects, beyond, with realistic human emotive characters generated in CG, and the main characters would all be in CG, and the world would be in CG. And the envel

21、ope pushed back, and I was told by the folks at my company that we werent going to be able to do this for a while.So, I shelved it, and I made this other movie about a big ship that sinks. (Laughter) You know, I went and pitched it to the studio as Romeo and Juliet on a ship: Its going to be this ep

22、ic romance,passionate film. Secretly, what I wanted to do was I wanted to dive to the real wreck of Titanic. And thats why I made the movie. (Applause) And thats the truth. Now, the studio didnt know that. But I convinced them. I said, Were going to dive to the wreck. Were going to film it for real.

23、 Well be using it in the opening of the film. It will be really important. It will be a great marketing hook. And I talked them into funding an expedition. (Laughter)Sounds crazy. But this goes back to that theme about your imagination creating a reality. Because we actually created a reality where

24、six months later, I find myself in a Russian submersible two and a half miles down in the north Atlantic, looking at the real Titanic through a view port. Not a movie, not HD - for real. (Applause)Now, that blew my mind. And it took a lot of preparation, we had to build cameras and lights and all ki

25、nds of things. But, it struck me how much this dive, these deep dives, was like a space mission. You know, where it was highly technical, and it required enormous planning. You get in this capsule, you go down to this dark hostile environment where there is no hope of rescue if you cant get back by

26、yourself. And I thought like, Wow. Im like, living in a science fiction movie. This is really cool.And so, I really got bitten by the bug of deep-ocean exploration. Of course, the curiosity, the science component of it - it was everything. It was adventure, it was curiosity, it was imagination. And

27、it was an experience that Hollywood couldnt give me. Because, you know, I could imagine a creature and we could create a visual effect for it. But I couldnt imagine what I was seeing out that window. As we did some of our subsequent expeditions, I was seeing creatures at hydrothermal vents and somet

28、imes things that I had never seen before, sometimes things that no one had seen before, that actually were not described by science at the time that we saw them and imaged them.So, I was completely smitten by this, and had to do more. And so, I actually made a kind of curious decision. After the suc

29、cess of Titanic, I said, OK, Im going to park my day job as a Hollywood movie maker, and Im going to go be a full-time explorer for a while. And so, we started planning theseexpeditions. And we wound up going to the Bismark, and exploring it with robotic vehicles. We went back to the Titanic wreck.

30、We took little bots that we had created that spooled a fiber optic. And the idea was to go in and do an interior survey of that ship, which had never been done. Nobody had ever looked inside the wreck. They didnt have the means to do it, so we created technology to do it.So, you know, here I am now,

31、 on the deck of Titanic, sitting in a submersible, and looking out at planks that look much like this, where I knew that the band had played. And Im flying a little robotic vehiclethrough the corridor of the ship. When I say, Im operating it, but my mind is in the vehicle. I felt like I was physical

32、ly present inside the shipwreck of Titanic. And it was the most surreal kind of deja vu experience Ive ever had, because I would know before I turned a corner what was going to be there before the lights of the vehicle actually revealed it, because I had walked the set for months when we were making the movie. And the set was based as an exact replica on the blueprints of the ship.So, it was this absolutely remarkable experience. And it really made me realize that the telepresence experience - that you actually can have these ro

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