罗宾汉Robin Hood图文攻略.docx

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罗宾汉Robin Hood图文攻略.docx

罗宾汉RobinHood图文攻略

罗宾汉

RobinHood

GeneralDescriptionandNavigation

Thisisahiddenobjectgamethatrequiresvisitingseverallocations,usinginventoryitemstoadvanceplayandsolvingminigamesrelatedtoascene.

∙Thereisnotimerandnoscoreiskept.

∙Rewardsintheformofgoldandjewelsareavailableforsolvingminigames.Notallyofhowmuchisaccumulatediskept,however.Itisgivenawaytothepoorduringthegame.

BeginningPlay:

∙Profiles-Createnew,editexisting,ordeleteplayerprofiles.Changeprofilesbyclickingthelistedprofileandthe"OK"button.Thehighlightedprofilewithaleafnexttoitisthecurrentprofile.

∙Options-Changemusicvolumeandsoundeffectsormutethementirely.Youmayalsoselectordeselectfullscreenplay.

Navigation:

∙Menu-Resumepausedplay,changeplayoptionsorexittomainmenu.

∙Diary-Allscenescontainconversationsbetweencharacters.Clicktoviewthebackandforthchatbetweenthecharactersorclickthedoublearrowstoskip.Thediaryisatranscriptofeachconversation.Previousconversationscanalsobereviewed.

∙Inventory-Itemscollectedfromasceneneedingtobeutilizedarestoredininventory.Clicktheitemanddragittothecirclingarrowonthescreenlocation.

∙Itemlist-Objectshiddeninascenearelisted.Eachobjectiscrossedoffasitiscollected.

∙Info-Clicktoseethegoalforthescene.

∙Help-Thesmallbird,Chirpy,canbeclickedtohelplocateitemsinascene.Hefallsasleepwhenusedbutisrestedquicklytohelpagain.

Walkthrough

Hiddenobjectitemsmaydifferfromthisguide'sscreenshotsandyourlist.Onlyinventoryitemsarehighlightedinascene.

AbriefconversationbetweenRobinandMarionsetsthebackgroundforgameplay.Ifyouwouldprefertoreadtheentireconversationatonce,clickthedoublearrowstoskipthescenethenopentheDiaryforatranscript..

Chapter1:

BackinEngland

Chirpywillprovideatutorialpriortoplaybeginning.

Findtheitemslistedinthescene.

Game:

RestoretheCrest.

Thisisajig-sawtypepuzzle.

∙Workfromtheoutsideinandmatchthepatterns.

∙Pieceswillsnaptogetherwhentheyarecorrectlyaligned.

∙Thesolutionisshownintheinsetintheabovescreenshot.

Thispuzzlemaybeskippedbyclickingthedoublearrows.Lootforcorrectlysolvingthepuzzlewillbeforfeitedifskipped.

Game:

SpottheDifferences.

∙Compareeachdrawingtotheoriginalcrest.

∙Clickthedifferences.

∙Thispuzzlecannotbeskipped.

Game:

FindtheHeraldicSymbol.

Usethecluestoeliminatetheincorrectheraldicsymbols.

∙Clickthesymbolsthatmatchtheclue.

∙Clickthegreentick-marktoseeifyouarecorrect.

∙Themessage"Something'swrong.."willappearifanyofyourselectionsareincorrect.Youwillnotbetoldwhicharecorrect.

∙Ifyoumakeamistakeorwanttochangeyouranswer,clicktheredresetarrowstostartover.

∙Correctlyidentifyingthesymbolsforaclueprovidesanotherclue.Theprocessrepeatsitselfuntilallpossiblesymbolshavebeeneliminated.

SOLUTION:

Clue1:

Ithasfourlegs.

∙Clickthefish,eagle,spiderandsnake.

∙Clickthegreencheckmarktoeliminatethem.

Clue2:

It'snotareptile.

∙Clickthenewtandcrocodile.

∙Clickthegreentick-marktoeliminatethem.

Clue3:

It'snotahunter.

∙Clickthehorse,ratandelk.

∙Clickthegreentick-marktoeliminatethem.

Clue4:

Ithasalongtailandisnotapredatorycat.

∙Clickthelionandbear.

∙Clickthegreentick-marktoeliminatethem.

Result:

theheraldicsymbolisthewolf.

Atthemillscene,aclueappearsindicatingawayisneededtolockthetwosoldiersinsidethemill.

∙Mouseoverthestick.Thecursorturnsintoaneyeandaswirlglowsaroundthestick.

∙Clicktoplacethestickininventory.

∙Thedoortothemillnowhastheglowingswirl.Mouseoverthedoor.Thecursorturnintoaneye.

∙Clicktoclosethedoor.

∙Clickthestickininventory,thenclickthedoortobarit.

Game:

GettoNottingham.

Beginningatthemill,clickthepolygonsequencethatwillleadtoNottingham.

∙Placethecursoronapolygon.Thecursorturnsintoaneye.

∙Clickcorrectlyandthepolygonlightsup.

∙Clickincorrectlyandyourprogressdisappearsandyoumusttryagain.

Thesolutionisshownintheinsetabove.

Game:

NumberofSheep.

Dragtwonumbersfromthecolumnandplaceoneineachemptysquare.Clickthetick-marktoseeifyouransweriscorrect.

Thefirstshepherdprovidestheclue:

"Givemeoneofyoursheep,thenI'llhavejustasmanyasyou."

∙Theonlywaythiscouldbetrueisifthesecondshepherdhastwomoresheepthanthefirstshepherd.

Thesecondshepherdprovidestheclue:

"...ifyougivemeoneofyoursheepthenI'llhavetwiceasmanysheepasyou".

∙Onlyifbothshepherdshaveanevennumberofsheepaftergivingasheeptoshepherdtwo,willthisbetrue.

SOLUTION:

∙Theinitialnumberofsheepeachshepherdhasmustbeanoddnumber.

∙Shepherdtwomusthavetwomoresheepinitiallythanshepherdone.

Possiblecombinations:

∙1and3.Aftergiving1sheepfromshepherdtwotoshepherdone,bothnowhave2sheep.Clue1iscorrect.Cluetwofails,however,becausebygivinghisonlysheeptoshepherdtwo,shepherdonehas0andshepherdtwohas4.

∙3and5.Thefirstclueworks,butthesecondfailsasshepherdoneendsupwith2sheepandshepherdtwohas6.Twoisnothalfofsix.

∙5and7istheonlypossiblecombinationforbothcluestobetrue.Bothwouldhave6sheepifshepherdtwogaveoneofhissheeptoshepherdone.Ifshepherdonegaveoneofthissheeptoshepherdtwo,shepherdonewouldhave4andshepherdtwowouldhave8.Fourishalfofeight.

Dragthenumber5totheboxforthefirstshepherdand7totheboxforthesecondshepherd.

Clickthegreentick-marktocompletethegame.

ToallowRobintogainentranceintoNottingham,theguardmustbedistracted.

∙Placethecursoroverthebushwiththeglowingcircle.Thecursorturnsintoaneye.

∙Click.Acutewoodlandcreaturecomesoutofthebushandposesinfrontoftheguard.

∙Whiletheguardislookingaway,clickontheswirlingcircleonthewalltotherightofthegate.

∙Click.Robinappearsandclimbsthewall.

Game:

SliderPuzzle.

Usetheemptysquaretohelprearrangetilepieces.

Slideatiletorevealtheimageofthetilethatshouldbeinthatspace.

Workrow-by-rowandexchangetilessothefinishedpuzzleresemblesthesolutionshownabove.

Collecttheitemslistedforinventory.

∙Placetheinventoryitemsasshownabove.

Proceedtothegateareaandcollectthemarblesandmarblebag.

Collectthewoodfromthestreamarea.

Locatethetinder,pyriteandflintintheabovescenebasedonthesilhouettes.

Game:

FindtheFlint.

Usethecluestoeliminatetheincorrectrocks.

∙Clicktherocksthatmatchtheclue.

∙Clickthegreentick-marktoseeifyouarecorrect.

∙Themessage"Something'swrong.."willappearifanyofyourselectionsareincorrect.Youwillnotbetoldwhicharecorrect.

∙Ifyoumakeamistakeorwanttochangeyouranswer,clicktheredresetcircletostartover.

∙Correctlyeliminatingtherocksbasedonaclueprovidesanotherclue.Theprocessrepeatsitselfuntilallpossiblerockshavebeeneliminated.

SOLUTION:

Clue1:

Itisoftenaslabfragment.

∙Eliminatethethreerockswithanumber1besidethem.

Clue2:

Flintisblack.

∙Eliminatethetworockswithanumber2besidethem.

Game:

FindthePyrite.

Usethesameprocessofeliminationasabovetofindthepyrite.

SOLUTION:

Clue1:

Itismadeupoflotsoftinycubiccrystals.

∙Eliminatethethreerockswithanumber1besidethem.

Clue2:

Itisalsocalled"fool'sgold".

∙Eliminatethetworockswithanumber2besidethem.

Game:

SolvetheImage.

Clickeachtiletorotateitintothecorrectposition.

∙Rotatetheoutsideborderpiecesfirst.

∙Workinwardfromthere,matchingpatterntopattern.

Thesolutionisshownintheinsetabove.

Game:

FinishtheImage.

Usethesamemethoddescribedabovetocompletethepicture.

Thesolutionisshownabove.

Game:

PlacetheCamp.

UsethespecificationstodeterminethebestplaceforRobinandhismentosetupcamp.

∙Clickasquaretoselectitasapossiblesite.

∙Clickthegreentick-marktoseeifthisisagoodlocation.Ifitisn'tagoodlocationyouwon'tbetoldwhy,justrefertothespecificationsagainanditmaybeapparent.

∙Someofthereasonsfornotselectinganareaareshowabove.Thehighlightedpinksquareisthebestplace.

Onceselected,thescenewillswitchtothecampsite.Locatetheobjectsindicated.

 

Chapter2:

ARebelandhisMen

Game:

FindFollowers.

Recruitfollowerswithoutencounteringthesheriff'smen.

∙Beginattheestablishedcamplocation.Youknowtherearefollowersandnosheriff'smenthere.

∙Clickthesquare.Anumberoneappearsindicatingthesheriff'smenborderthislocationononeside.

∙Clickthesquaretotheleft.Amessageappearssayingyou'verunintothesheriff'smen.Clickaredflagfromthemenubarandclickthissquare.

∙Clickthesquaresclosesttothefirstsquarewiththenumberoneinit.Sinceyouhavenowfoundtheonlysquarethatcancontainaflag,therecanbenootherflagsaroundit(highlightedingreenintheabovescreenshot).

∙Continueclickingsquaresaroundtheinitialflag.

∙Thenumbertwomeanstherearetwoflagsatanyonecorner.

∙Cautiouslyclicktouncoverwherethesecondflagislocated(highlightedingreen).

∙Thereisonlyoneplacewhereasecondflagcangobetweenthethreegreenhighlightedsquares.Placeaflagthere.

∙Continuelocatingtherecruitsandflaggingwherethesheriff'smenarelocated.

∙Clicki

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