罗宾汉Robin Hood图文攻略.docx
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罗宾汉RobinHood图文攻略
罗宾汉
RobinHood
GeneralDescriptionandNavigation
Thisisahiddenobjectgamethatrequiresvisitingseverallocations,usinginventoryitemstoadvanceplayandsolvingminigamesrelatedtoascene.
∙Thereisnotimerandnoscoreiskept.
∙Rewardsintheformofgoldandjewelsareavailableforsolvingminigames.Notallyofhowmuchisaccumulatediskept,however.Itisgivenawaytothepoorduringthegame.
BeginningPlay:
∙Profiles-Createnew,editexisting,ordeleteplayerprofiles.Changeprofilesbyclickingthelistedprofileandthe"OK"button.Thehighlightedprofilewithaleafnexttoitisthecurrentprofile.
∙Options-Changemusicvolumeandsoundeffectsormutethementirely.Youmayalsoselectordeselectfullscreenplay.
Navigation:
∙Menu-Resumepausedplay,changeplayoptionsorexittomainmenu.
∙Diary-Allscenescontainconversationsbetweencharacters.Clicktoviewthebackandforthchatbetweenthecharactersorclickthedoublearrowstoskip.Thediaryisatranscriptofeachconversation.Previousconversationscanalsobereviewed.
∙Inventory-Itemscollectedfromasceneneedingtobeutilizedarestoredininventory.Clicktheitemanddragittothecirclingarrowonthescreenlocation.
∙Itemlist-Objectshiddeninascenearelisted.Eachobjectiscrossedoffasitiscollected.
∙Info-Clicktoseethegoalforthescene.
∙Help-Thesmallbird,Chirpy,canbeclickedtohelplocateitemsinascene.Hefallsasleepwhenusedbutisrestedquicklytohelpagain.
Walkthrough
Hiddenobjectitemsmaydifferfromthisguide'sscreenshotsandyourlist.Onlyinventoryitemsarehighlightedinascene.
AbriefconversationbetweenRobinandMarionsetsthebackgroundforgameplay.Ifyouwouldprefertoreadtheentireconversationatonce,clickthedoublearrowstoskipthescenethenopentheDiaryforatranscript..
Chapter1:
BackinEngland
Chirpywillprovideatutorialpriortoplaybeginning.
Findtheitemslistedinthescene.
Game:
RestoretheCrest.
Thisisajig-sawtypepuzzle.
∙Workfromtheoutsideinandmatchthepatterns.
∙Pieceswillsnaptogetherwhentheyarecorrectlyaligned.
∙Thesolutionisshownintheinsetintheabovescreenshot.
Thispuzzlemaybeskippedbyclickingthedoublearrows.Lootforcorrectlysolvingthepuzzlewillbeforfeitedifskipped.
Game:
SpottheDifferences.
∙Compareeachdrawingtotheoriginalcrest.
∙Clickthedifferences.
∙Thispuzzlecannotbeskipped.
Game:
FindtheHeraldicSymbol.
Usethecluestoeliminatetheincorrectheraldicsymbols.
∙Clickthesymbolsthatmatchtheclue.
∙Clickthegreentick-marktoseeifyouarecorrect.
∙Themessage"Something'swrong.."willappearifanyofyourselectionsareincorrect.Youwillnotbetoldwhicharecorrect.
∙Ifyoumakeamistakeorwanttochangeyouranswer,clicktheredresetarrowstostartover.
∙Correctlyidentifyingthesymbolsforaclueprovidesanotherclue.Theprocessrepeatsitselfuntilallpossiblesymbolshavebeeneliminated.
SOLUTION:
Clue1:
Ithasfourlegs.
∙Clickthefish,eagle,spiderandsnake.
∙Clickthegreencheckmarktoeliminatethem.
Clue2:
It'snotareptile.
∙Clickthenewtandcrocodile.
∙Clickthegreentick-marktoeliminatethem.
Clue3:
It'snotahunter.
∙Clickthehorse,ratandelk.
∙Clickthegreentick-marktoeliminatethem.
Clue4:
Ithasalongtailandisnotapredatorycat.
∙Clickthelionandbear.
∙Clickthegreentick-marktoeliminatethem.
Result:
theheraldicsymbolisthewolf.
Atthemillscene,aclueappearsindicatingawayisneededtolockthetwosoldiersinsidethemill.
∙Mouseoverthestick.Thecursorturnsintoaneyeandaswirlglowsaroundthestick.
∙Clicktoplacethestickininventory.
∙Thedoortothemillnowhastheglowingswirl.Mouseoverthedoor.Thecursorturnintoaneye.
∙Clicktoclosethedoor.
∙Clickthestickininventory,thenclickthedoortobarit.
Game:
GettoNottingham.
Beginningatthemill,clickthepolygonsequencethatwillleadtoNottingham.
∙Placethecursoronapolygon.Thecursorturnsintoaneye.
∙Clickcorrectlyandthepolygonlightsup.
∙Clickincorrectlyandyourprogressdisappearsandyoumusttryagain.
Thesolutionisshownintheinsetabove.
Game:
NumberofSheep.
Dragtwonumbersfromthecolumnandplaceoneineachemptysquare.Clickthetick-marktoseeifyouransweriscorrect.
Thefirstshepherdprovidestheclue:
"Givemeoneofyoursheep,thenI'llhavejustasmanyasyou."
∙Theonlywaythiscouldbetrueisifthesecondshepherdhastwomoresheepthanthefirstshepherd.
Thesecondshepherdprovidestheclue:
"...ifyougivemeoneofyoursheepthenI'llhavetwiceasmanysheepasyou".
∙Onlyifbothshepherdshaveanevennumberofsheepaftergivingasheeptoshepherdtwo,willthisbetrue.
SOLUTION:
∙Theinitialnumberofsheepeachshepherdhasmustbeanoddnumber.
∙Shepherdtwomusthavetwomoresheepinitiallythanshepherdone.
Possiblecombinations:
∙1and3.Aftergiving1sheepfromshepherdtwotoshepherdone,bothnowhave2sheep.Clue1iscorrect.Cluetwofails,however,becausebygivinghisonlysheeptoshepherdtwo,shepherdonehas0andshepherdtwohas4.
∙3and5.Thefirstclueworks,butthesecondfailsasshepherdoneendsupwith2sheepandshepherdtwohas6.Twoisnothalfofsix.
∙5and7istheonlypossiblecombinationforbothcluestobetrue.Bothwouldhave6sheepifshepherdtwogaveoneofhissheeptoshepherdone.Ifshepherdonegaveoneofthissheeptoshepherdtwo,shepherdonewouldhave4andshepherdtwowouldhave8.Fourishalfofeight.
Dragthenumber5totheboxforthefirstshepherdand7totheboxforthesecondshepherd.
Clickthegreentick-marktocompletethegame.
ToallowRobintogainentranceintoNottingham,theguardmustbedistracted.
∙Placethecursoroverthebushwiththeglowingcircle.Thecursorturnsintoaneye.
∙Click.Acutewoodlandcreaturecomesoutofthebushandposesinfrontoftheguard.
∙Whiletheguardislookingaway,clickontheswirlingcircleonthewalltotherightofthegate.
∙Click.Robinappearsandclimbsthewall.
Game:
SliderPuzzle.
Usetheemptysquaretohelprearrangetilepieces.
Slideatiletorevealtheimageofthetilethatshouldbeinthatspace.
Workrow-by-rowandexchangetilessothefinishedpuzzleresemblesthesolutionshownabove.
Collecttheitemslistedforinventory.
∙Placetheinventoryitemsasshownabove.
Proceedtothegateareaandcollectthemarblesandmarblebag.
Collectthewoodfromthestreamarea.
Locatethetinder,pyriteandflintintheabovescenebasedonthesilhouettes.
Game:
FindtheFlint.
Usethecluestoeliminatetheincorrectrocks.
∙Clicktherocksthatmatchtheclue.
∙Clickthegreentick-marktoseeifyouarecorrect.
∙Themessage"Something'swrong.."willappearifanyofyourselectionsareincorrect.Youwillnotbetoldwhicharecorrect.
∙Ifyoumakeamistakeorwanttochangeyouranswer,clicktheredresetcircletostartover.
∙Correctlyeliminatingtherocksbasedonaclueprovidesanotherclue.Theprocessrepeatsitselfuntilallpossiblerockshavebeeneliminated.
SOLUTION:
Clue1:
Itisoftenaslabfragment.
∙Eliminatethethreerockswithanumber1besidethem.
Clue2:
Flintisblack.
∙Eliminatethetworockswithanumber2besidethem.
Game:
FindthePyrite.
Usethesameprocessofeliminationasabovetofindthepyrite.
SOLUTION:
Clue1:
Itismadeupoflotsoftinycubiccrystals.
∙Eliminatethethreerockswithanumber1besidethem.
Clue2:
Itisalsocalled"fool'sgold".
∙Eliminatethetworockswithanumber2besidethem.
Game:
SolvetheImage.
Clickeachtiletorotateitintothecorrectposition.
∙Rotatetheoutsideborderpiecesfirst.
∙Workinwardfromthere,matchingpatterntopattern.
Thesolutionisshownintheinsetabove.
Game:
FinishtheImage.
Usethesamemethoddescribedabovetocompletethepicture.
Thesolutionisshownabove.
Game:
PlacetheCamp.
UsethespecificationstodeterminethebestplaceforRobinandhismentosetupcamp.
∙Clickasquaretoselectitasapossiblesite.
∙Clickthegreentick-marktoseeifthisisagoodlocation.Ifitisn'tagoodlocationyouwon'tbetoldwhy,justrefertothespecificationsagainanditmaybeapparent.
∙Someofthereasonsfornotselectinganareaareshowabove.Thehighlightedpinksquareisthebestplace.
Onceselected,thescenewillswitchtothecampsite.Locatetheobjectsindicated.
Chapter2:
ARebelandhisMen
Game:
FindFollowers.
Recruitfollowerswithoutencounteringthesheriff'smen.
∙Beginattheestablishedcamplocation.Youknowtherearefollowersandnosheriff'smenthere.
∙Clickthesquare.Anumberoneappearsindicatingthesheriff'smenborderthislocationononeside.
∙Clickthesquaretotheleft.Amessageappearssayingyou'verunintothesheriff'smen.Clickaredflagfromthemenubarandclickthissquare.
∙Clickthesquaresclosesttothefirstsquarewiththenumberoneinit.Sinceyouhavenowfoundtheonlysquarethatcancontainaflag,therecanbenootherflagsaroundit(highlightedingreenintheabovescreenshot).
∙Continueclickingsquaresaroundtheinitialflag.
∙Thenumbertwomeanstherearetwoflagsatanyonecorner.
∙Cautiouslyclicktouncoverwherethesecondflagislocated(highlightedingreen).
∙Thereisonlyoneplacewhereasecondflagcangobetweenthethreegreenhighlightedsquares.Placeaflagthere.
∙Continuelocatingtherecruitsandflaggingwherethesheriff'smenarelocated.
∙Clicki