麻将C语言源代码求完善版.docx
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麻将C语言源代码求完善版
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*****************
麻将源代码*/
#include"dos.h"
#include"stdio.h"
#include"graphics.h"
#include"bios.h"
#include"conio.h"
#include"stdlib.h"
unsignedcharfar*video_buffer=(charfar*)0xA0000000L;
#defineVGA2560x13/*图形模式13h*/
#defineTEXT_MODE0x03/*普通文本模式*/
#defineSETVGASet_Video_Mode(VGA256)
#defineOUTVGASet_Video_Mode(TEXT_MODE)
#defineBYTEunsignedchar
#defineWORDunsignedint
#defineDWORDunsignedint
#defineESC283
#defineLEFT19200
#defineRIGHT19712
#defineH9064
#defineENTER7181
unsignedlongintz=54400,zz=0,zy=0,zyy=0,z1=0,zl=10140;
intkey=0,keyy=0,sing=0,sing1=0,second=0,threes=0;
structchi
{
intlg;
intlgg;
}ch[13];
structmj
{char*name;/*名字*/
intdata1;/*是否已出,无用了*/
intdata2;/*是否在手中,1为自己,2为对方*/
intnumber;/*同一个花色的第几张,共4张*/
}m[136]={"1.bmp",0,0,1,"1.bmp",0,0,2,"1.bmp",0,0,3,"1.bmp",0,0,4,"2.bmp",0,0,1,
"2.bmp",0,0,2,"2.bmp",0,0,3,"2.bmp",0,0,4,"3.bmp",0,0,1,"3.bmp",0,0,2,
"3.bmp",0,0,3,"3.bmp",0,0,4,"4.bmp",0,0,1,"4.bmp",0,0,2,"4.bmp",0,0,3,
"4.bmp",0,0,4,"5.bmp",0,0,1,"5.bmp",0,0,2,"5.bmp",0,0,3,"5.bmp",0,0,4,
"6.bmp",0,0,1,"6.bmp",0,0,2,"6.bmp",0,0,3,"6.bmp",0,0,4,"7.bmp",0,0,1,
"7.bmp",0,0,2,"7.bmp",0,0,3,"7.bmp",0,0,4,"8.bmp",0,0,1,"8.bmp",0,0,2,
"8.bmp",0,0,3,"8.bmp",0,0,4,"9.bmp",0,0,1,"9.bmp",0,0,2,"9.bmp",0,0,3,
"9.bmp",0,0,4,"10.bmp",0,0,1,"10.bmp",0,0,2,"10.bmp",0,0,3,"10.bmp",0,0,4,
"11.bmp",0,0,1,"11.bmp",0,0,2,"11.bmp",0,0,3,"11.bmp",0,0,4,"12.bmp",0,0,1,
"12.bmp",0,0,2,"12.bmp",0,0,3,"12.bmp",0,0,4,"13.bmp",0,0,1,"13.bmp",0,0,2,
"13.bmp",0,0,3,"13.bmp",0,0,4,"14.bmp",0,0,1,"14.bmp",0,0,2,"14.bmp",0,0,3,
"14.bmp",0,0,4,"15.bmp",0,0,1,"15.bmp",0,0,2,"15.bmp",0,0,3,"15.bmp",0,0,4,
"16.bmp",0,0,1,"16.bmp",0,0,2,"16.bmp",0,0,3,"16.bmp",0,0,4,"17.bmp",0,0,1,
"17.bmp",0,0,2,"17.bmp",0,0,3,"17.bmp",0,0,4,"18.bmp",0,0,1,"18.bmp",0,0,2,
"18.bmp",0,0,3,"18.bmp",0,0,4,"19.bmp",0,0,1,"19.bmp",0,0,2,"19.bmp",0,0,3,
"19.bmp",0,0,4,"20.bmp",0,0,1,"20.bmp",0,0,2,"20.bmp",0,0,3,"20.bmp",0,0,4,
"21.bmp",0,0,1,"21.bmp",0,0,2,"21.bmp",0,0,3,"21.bmp",0,0,4,"22.bmp",0,0,1,
"22.bmp",0,0,2,"22.bmp",0,0,3,"22.bmp",0,0,4,"23.bmp",0,0,1,"23.bmp",0,0,2,
"23.bmp",0,0,3,"23.bmp",0,0,4,"24.bmp",0,0,1,"24.bmp",0,0,2,"24.bmp",0,0,3,
"24.bmp",0,0,4,"25.bmp",0,0,1,"25.bmp",0,0,2,"25.bmp",0,0,3,"25.bmp",0,0,4,
"26.bmp",0,0,1,"26.bmp",0,0,2,"26.bmp",0,0,3,"26.bmp",0,0,4,"27.bmp",0,0,1,
"27.bmp",0,0,2,"27.bmp",0,0,3,"27.bmp",0,0,4,"28.bmp",0,0,1,"28.bmp",0,0,2,
"28.bmp",0,0,3,"28.bmp",0,0,4,"29.bmp",0,0,1,"29.bmp",0,0,2,"29.bmp",0,0,3,
"29.bmp",0,0,4,"30.bmp",0,0,1,"30.bmp",0,0,2,"30.bmp",0,0,3,"30.bmp",0,0,4,
"31.bmp",0,0,1,"31.bmp",0,0,2,"31.bmp",0,0,3,"31.bmp",0,0,4,"32.bmp",0,0,1,
"32.bmp",0,0,2,"32.bmp",0,0,3,"32.bmp",0,0,4,"33.bmp",0,0,1,"33.bmp",0,0,2,
"33.bmp",0,0,3,"33.bmp",0,0,4,"34.bmp",0,0,1,"34.bmp",0,0,2,"34.bmp",0,0,3,
"34.bmp"};
structevery
{int*k;/*名字*/
intoneorfour;/*同一张牌的第几张*/
intnumber;/*第几张牌136*/
intp;
intg;
intc;
intd[2];
};
structme
{intm;/*定义有几张牌,开始有13张随着游戏的进行,会越来越小*/
intp;/*乓对方*/
intc;/*吃对方*/
intg;/*杠*/
structeverypp[14];/*存放手上的牌*/
}me;
structcomputer
{intm;
intp;
intc;
intg;
structeverypp[14];
}computer,comp;
/*设置调色板*/
voidSet_Palette(intColor,BYTEr,BYTEg,BYTEb)
{
outportb(0x3c8,Color);/*0x3c8写端口写色号*/
outportb(0x3c9,r);/*0x3c9数据端口R、G、B的比例*/
outportb(0x3c9,g);
outportb(0x3c9,b);
}
/*0x3c7读端口0x3c6计算机调色板寄存器调用端口*/
/*设置显示模式的函数*/
voidSet_Video_Mode(intmode)
{
unionREGSinregs,outregs;/*定义输入和返回寄存器*/
inregs.h.ah=0;/*ah存放功能号0h表示进入视频模式*/
inregs.h.al=(unsignedchar)mode;/*al存放要设定的视频模式*/
int86(0x10,&inregs,&outregs);/*通过10h中断设定显示模式int86()包含在dos.h*/
}
voidh_line(intx0,intx1,inty,unsignedintcolor)
{unsignedintaddress,n,temp;
if(x0>x1)
{
temp=x1;
x1=x0;
x0=temp;
}
address=320*y+x0;
for(n=0;n<=x1-x0;n++)
{
video_buffer[address]=color;
address+=1;
}
}
voidp_pixel(intx,inty,unsignedintcolor)
{video_buffer[y*320+x]=color;
}
voids_square(intx,inty,intside,intcolor)
{
h_line(x,x+side,y,color);
h_line(x,x+side,y+side,color);
v_line(y,y+side,x,color);
v_line(y,y+side,x+side,color);
}
voidr_rectangle(intx1,inty1,intx2,inty2,intcolor)
{
h_line(x1,x2,y1,color);
h_line(x1,x2,y2,color);
v_line(y1,y2,x1,color);
v_line(y1,y2,x2,color);
}
voidfillRectangle(intx1,inty1,intx2,inty2,intcolor)
{
inti;
for(i=y1;i<=y2;i++)
{
h_line(x1,x2,i,color);
}
}
voidshowbmp(intl)
{FILE*bmp;
inti,x,y;
BYTEpalette[256][3];
bmp=fopen(me.pp[l].k,"rb");
fseek(bmp,54,SEEK_SET);
for(i=0;i<256;i++)
{
palette[i][2]=fgetc(bmp)>>2;
palette[i][1]=fgetc(bmp)>>2;
palette[i][0]=fgetc(bmp)>>2;
fgetc(bmp);
Set_Palette(i,palette[i][0],palette[i][1],palette[i][2]);
}
for(y=0;y<30;y++)
for(x=0;x<20;x++)
pokeb(0xa000,y*320+x+z+zz+z1,fgetc(bmp));
fclose(bmp);
}
voidshowbmpd(intl)
{FILE*bmp;
inti,x,y;
BYTEpalette[256][3];
bmp=fopen(me.pp[l].k,"rb");
fseek(bmp,54,SEEK_SET);
for(i=0;i<256;i++)
{
palette[i][2]=fgetc(bmp)>>2;
palette[i][1]=fgetc(bmp)>>2;
palette[i][0]=fgetc(bmp)>>2;
fgetc(bmp);
Set_Palette(i,palette[i][0],palette[i][1],palette[i][2]);
}
for(y=0;y<30;y++)
for(x=0;x<20;x++)
pokeb(0xa000,y*320+x+zyy,fgetc(bmp));
fclose(bmp);
}
voidshowybmp(intll)
{FILE*bmp;
inti,x,y;
BYTEpalette[256][3];
bmp=fopen(computer.pp[ll].k,"rb");
fseek(bmp,54,SEEK_SET);
for(i=0;i<256;i++)
{
palette[i][2]=fgetc(bmp)>>2;
palette[i][1]=fgetc(bmp)>>2;
palette[i][0]=fgetc(bmp)>>2;
fgetc(bmp);
Set_Palette(i,palette[i][0],palette[i][1],palette[i][2]);
}
for(y=0;y<30;y++)
for(x=0;x<20;x++)
pokeb(0xa000,y*320+x+zy,fgetc(bmp));
fclose(bmp);
}
voidshowcbmp(intll)
{FILE*bmp;
inti,x,y;
BYTEpalette[256][3];
bmp=fopen(computer.pp[ll].k,"rb");
fseek(bmp,54,SEEK_SET);
for(i=0;i<256;i++)
{
palette[i][2]=fgetc(bmp)>>2;
palette[i][1]=fgetc(bmp)>>2;
palette[i][0]=fgetc(bmp)>>2;
fgetc(bmp);
Set_Palette(i,palette[i][0],palette[i][1],palette[i][2]);
}
for(y=0;y<30;y++)
for(x=0;x<20;x++)
pokeb(0xa000,y*320+x+zyy,fgetc(bmp));
fclose(bmp);
}
voidbmpp(intnumber)
{FILE*bmp;
inti,x,y;
BYTEpalette[256][3];
bmp=fopen(m[number].name,"rb");
fseek(bmp,54,SEEK_SET);
for(i=0;i<256;i++)
{
palette[i][2]=fgetc(bmp)>>2;
palette[i][1]=fgetc(bmp)>>2;
palette[i][0]=fgetc(bmp)>>2;
fgetc(bmp);
Set_Palette(i,palette[i][0],palette[i][1],palette[i][2]);
}
for(y=0;y<30;y++)
for(x=0;x<20;x++)
pokeb(0xa000,y*320+x+zl,fgetc(bmp));
fclose(bmp);
}
voidcomlipai()/*整理电脑的牌*/
{intn,j,u;
int*lingshi;
for(n=0;nfor(j=n;j{
if(computer.pp[n].number>computer.pp[j+1].number)
{
lingshi=computer.pp[n].k;
computer.pp[n].k=computer.pp[j+1].k;
computer.pp[j+1].k=lingshi;
u=computer.pp[n].oneorfour;
computer.pp[n].oneorfour=computer.pp[j+1].oneorfour;
computer.pp[j+1].oneorfour=u;
u=computer.pp[n].number;
computer.pp[n].number=computer.pp[j+1].number;
computer.pp[j+1].number=u;
}
else
if(computer.pp[n].number==computer.pp[j+1].number)
if(computer.pp[n].oneorfour>computer.pp[j+1].oneorfour)
{
lingshi=computer.pp[n].k;
computer.pp[n].k=computer.pp[j+1].k;
computer.pp[j+1].k=lingshi;
u=computer.pp[n].oneorfour;
computer.pp[n].oneorfour=computer.pp[j+1].oneorfour;
computer.pp[j+1].oneorfour=u;
u=computer.pp[n].number;
computer.pp[n].number=computer.pp[j+1].number;
computer.pp[j+1].number=u;
}
}
}
voidmelipai()
{intn,j,u;
int*lingshi;
for(n=0;nfor(j=n;j{
if(me.pp[n].number>me.pp[j+1].number)
{
lingshi=me.pp[n].k;
me.pp[n].k=me.pp[j+1].k;
me.pp[j+1].k=lingshi;
u=me.pp[n].oneorfour;
me.pp[n].oneorfour=me.pp[j+1].oneorfour;
me.pp[j+1].oneorfour=u;
u=me.pp[n].number;
me.pp[n].number=me.pp[j+1].number;
me.pp[j+1].number=u;
}
else
if(me.pp[n].number==me.pp[j+1].number)
if(me.pp[n].oneorfour>me.pp[j+1].oneorfour)
{
lingshi=me.pp[n].k;
me.pp[n].k=me.pp[j+1].k;
me.pp[j+1].k=lingshi;
u=me.pp[n].oneorfour;
me.pp[n].oneorfour=me.pp[j+1].oneorfour;
me.pp[j+1].oneorfour=u;
u=me.pp[n].number;
me.pp[n].number=me.pp[j+1].number;
me.pp[j+1].number=u;
}
}
}
voidrgzn(intc)/*本程序涵数的核心针对电脑的牌*/
{intb=0,lg,lgg,logo,logoo,pg=0,gp=0,cs=0,f=0;
if(me.pp[c].number<=35&&me.pp[c].number>=0)
{
logo=1;
if(me.pp[c].number<=3&&me.pp[c].number>=0)
logoo=1;
elseif(me.pp[c].number<=7&&me.pp[c].number>=4)
logoo=2;
elseif(me.pp[c].number<=11&&me.pp[c].number>=8)
logoo=3;
elseif(me.pp[c].number<=15&&me.pp[c].number>=12)
logoo=4;
elseif(me.pp[c].number<=19&&me.pp[c].number>=16)
logoo=5;
elseif(me.pp[c].number<=23&&me.pp[c].number>=20)
logoo=6;
[1] [2]
elseif(me.pp[c].number<=27&&me.pp[c].number>=24)
logoo=7;
elseif(me.pp[c].number<=31&&me.pp[c].number>=28)
logoo=8;
elseif(me.pp[c].number<=35&&me.pp[c].number>=32)
logoo=9;
}
elseif(me.pp[c].number<=71&&me.pp[c].number>=36)
{
logo=2;
if(me.pp[c].number<=39&&me.pp[c].number>=36)
logoo=1;
elseif(me.pp[c].number<=43&&me.pp[c].number>=40)
logoo=2;
elseif(me.pp[c].number<=47&&me.pp[c].number>=44)
logoo=3;
elseif(me.pp[c].number<=51&&me.pp[c].number>=48)
logoo=4;
elseif(me.pp[c].number<=55&&me.pp[c].number>=52)
logoo=5;
elseif(me.pp[c].number<=59&&me.pp[c].number>=56)
logoo=6;
elseif(me.pp[c].number<=63&&me.pp[c].number>=60)
logoo=7;
elseif(me.pp[c].number<=67&&me.pp[c].number>=64)
logoo=8;
elseif(me.pp[c].number<=71&&me.pp[c].number>=68)
logoo=9;
}
elseif(me.pp[c].number<=107&&me.pp[c].number>=72)
{
logo=3;
if(me.pp[c].number<=75&&me.pp[c].number>=72)
logoo=1;
elseif(me.pp[c].number<=79&&me.pp[c].number>=76)
logoo=2;
elseif(me.pp[c].number<=83&&me.pp[c].number>=80)
logoo=3;
elseif(me.pp[c].number<=87&&me.pp[c].number>=84)
logoo=4;
elseif(me.pp[c].number<=91&&me.pp[c].number>=88)
logoo=5;
elseif(me.pp[c].number<=95&&me.pp[c].number>=92)
logoo=6;
elseif(me.pp[c].n