C语言小游戏源代码《打砖块》.docx
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C语言小游戏源代码《打砖块》
C语言小游戏源代码《打砖块》
#include"graphics.h"
#include"stdio.h"
#include"conio.h"/*所需的头文件*/
/*
inton;/*声明具有开关作用的全局变量*/staticintscore;
声明静态的记分器变量*/
/*定义开始界面函数*/
intopen()
{
setviewport(100,100,500,380,1);/*设置图形窗口区域*/
setcolor(4);/*设置作图色*/
rectangle(0,0,399,279);/*以矩形填充所设的图形窗口区域*/
setfillstyle(SOLID_FILL,7);/*设置填充方式*/
floodfill(50,50,4);/*设置填充范围*/
setcolor(8);
settextstyle(0,0,9);/*文本字体设置*/
outtextxy(90,80,"BALL");/*输出文本内容*/
settextstyle(0,0,1);
outtextxy(110,180,"version1.0");
outtextxy(110,190,"madebyddt");
setcolor(128);
settextstyle(0,0,1);
outtextxy(120,240,"Pressanykeytocontinue");}
/*定义退出界面函数*/
intquitwindow()
{
chars[100];/*声明用于存放字符串的数组*/
setviewport(100,150,540,420,1);
setcolor(YELLOW);
rectangle(0,0,439,279);
setfillstyle(SOLID_FILL,7);
floodfill(50,50,14);
setcolor(12);
settextstyle(0,0,8);
outtextxy(120,80,"End");
settextstyle(0,0,2);
outtextxy(120,200,"quit?
Y/N");
sprintf(s,"Yourscoreis:
%d",score);/*格式化输出记分器的值*/
outtextxy(120,180,s);
on=1;/*初始化开关变量*/
}
/*主函数*/
main()
{
intgdriver,gmode;
gdriver=DETECT;/*设置图形适配器*/
gmode=VGA;/*设置图形模式*/
registerbgidriver(EGAVGA_driver);/*建立独立图形运行程序*/
initgraph(&gdriver,&gmode,"");/*图形系统初试化*/setbkcolor(14);
open();/*调用开始界面函数*/
getch();/*暂停*/
while
(1)/*此大循环体控制游戏的反复重新进行*/
{
intdriver,mode,l=320,t=400,r,a,b,dl=5,n,x=200,y=400,r1=10,dx=-
2,dy=-2;/*初始化小
球相关参数*/
int
left[100],top[100],right[100],bottom[100],i,j,k,off=1,m,num[100][100];/*
方砖阵列
相关参数*/
staticintpp;
staticintphrase;/*一系列起开关作用的变量*/intoop=15;
pp=1;
score=0;
driver=DETECT;
mode=VGA;
registerbgidriver(EGAVGA_driver);
initgraph(&driver,&mode,"");
setbkcolor(10);
*/
cleardevice();/*
clearviewport();/*清除现行图形窗口内容*/
b=t+6;
r=l+60;
setcolor
(1);
rectangle(0,0,639,479);
setcolor(4);
rectangle(l,t,r,b);
setfillstyle(SOLID_FILL,1);
floodfill(l+2,t+2,4);
for(i=0,k=0;i<=6;i++)/*此循环绘制方砖阵列*/
{
top[i]=k;
bottom[i]=top[i]+20;
k=k+21;
oop--;
for(j=0,m=0;j<=7;j++)
{
left[j]=m;
right[j]=left[j]+80;
m=m+81;
setcolor(4);
rectangle(left[j],top[i],right[j],bottom[i]);
setfillstyle(SOLID_FILL,j+oop);floodfill(left[j]+1,top[i]+1,4);
num[i][j]=pp++;
}
}
while
(1)/*此循环控制整个动画*/
{
while(!
kbhit())
{
x=x+dx;/*小球运动的圆心变量控制*/
y=y+dy;
if(x+r1>r||x+r1phrase=0;}{
if((x-r1<=r||x+r1<=r)&&x+r1>=l)
{
if(yphrase=1;
if(y+r1>=t&&phrase==1)
{dy=-dy;y=t-1-r1;}
}
if(off==0)
continue;
for(i=0;i<=6;i++)/*
for(j=0;j<=7;j++)
此循环用于判断、控制方砖阵列的撞击、擦除*/
if((x+r1<=right[j]&&x+r1>=left[j])||(x-r1<=right[j]&&x-r1>=left[j]))
{
if((y-r1>top[i]&&y-
r1<=bottom[i])||(y+r1>=top[i]&&y+r1<=bottom[i]))
{
if(num[i][j]==0)
{continue;}
setcolor(10);
rectangle(left[j],top[i],right[j],bottom[i]);
setfillstyle(SOLID_FILL,10);
floodfill(left[j]+1,top[i]+1,10);dy=-dy;
num[i][j]=0;
score=score+10;
printf("%d\b\b\b",score);
}
}
if((y+r1>=top[i]&&y+r1<=bottom[i])||(y-r1>=top[i]&&y-
r1<=bottom[i]))
{
if((x+r1>=left[j]&&x+r1left[j]))
{
if(num[i][j]==0)
{continue;}
setcolor(10);
rectangle(left[j],top[i],right[j],bottom[i]);
setfillstyle(SOLID_FILL,10);floodfill(left[j]+1,top[i]+1,10);
dx=-dx;
num[i][j]=0;
score=score+10;
printf("%d\b\b\b",score);
}
}
}
if(x+r1>639)/*控制小球的弹射范围*/
{dx=-dx;x=638-r1;}
if(x<=r1)
{dx=-dx;x=r1+1;}
if(y+r1>=479)
{off=0;quitwindow();break;}
if(y<=r1)
{dy=-dy;y=r1+1;}
if(score==560)
{off=0;quitwindow();break;}setcolor(6);
circle(x,y,r1);
setfillstyle(SOLID_FILL,14);
floodfill(x,y,6);
delay(1000);
setcolor(10);
circle(x,y,r1);
setfillstyle(SOLID_FILL,10);
floodfill(x,y,10);}
a=getch();
setcolor(10);
rectangle(l,t,r,b);
setfillstyle(SOLID_FILL,10);
floodfill(l+2,t+2,10);
if(a==77&&l<=565)/*键盘控制设定*/
{dl=20;l=l+dl;}
if(a==75&&l>=15)
{dl=-20;l=l+dl;}
if(a=='y'&&on==1)
break;
if(a=='n'&&on==1)
break;
if(a==27)
{quitwindow();off=0;}
r=l+60;
setcolor(4);
rectangle(l,t,r,b);
setfillstyle(SOLID_FILL,1);
floodfill(l+5,t+5,4);
delay(100);
}
if(a=='y'&&on==1)/*是否退出游戏*/
{break;}
if(a=='n'&&on==1)
{continue;}
}
closegraph();
}