游戏创造美好生活JaneMcGonigal.docx

上传人:b****5 文档编号:28389509 上传时间:2023-07-10 格式:DOCX 页数:16 大小:32.84KB
下载 相关 举报
游戏创造美好生活JaneMcGonigal.docx_第1页
第1页 / 共16页
游戏创造美好生活JaneMcGonigal.docx_第2页
第2页 / 共16页
游戏创造美好生活JaneMcGonigal.docx_第3页
第3页 / 共16页
游戏创造美好生活JaneMcGonigal.docx_第4页
第4页 / 共16页
游戏创造美好生活JaneMcGonigal.docx_第5页
第5页 / 共16页
点击查看更多>>
下载资源
资源描述

游戏创造美好生活JaneMcGonigal.docx

《游戏创造美好生活JaneMcGonigal.docx》由会员分享,可在线阅读,更多相关《游戏创造美好生活JaneMcGonigal.docx(16页珍藏版)》请在冰豆网上搜索。

游戏创造美好生活JaneMcGonigal.docx

游戏创造美好生活JaneMcGonigal

Gamingcanmakeabetterworld

JaneMcGonigal

I'mJaneMcGonigal.I'magamedesigner.I'vebeenmakinggamesonlinenowfor10years,andmygoalforthenextdecadeistotrytomakeitaseasytosavetheworldinreallifeasitistosavetheworldinonlinegames.Now,Ihaveaplanforthis,anditentailsconvincingmorepeople,includingallofyou,tospendmoretimeplayingbiggerandbettergames.

Rightnowwespendthreebillionhoursaweekplayingonlinegames.Someofyoumightbethinking,"That'salotoftimetospendplayinggames.Maybetoomuchtime,consideringhowmanyurgentproblemswehavetosolveintherealworld."Butactually,accordingtomyresearchatTheInstituteForTheFuture,it'sactuallytheoppositeistrue.Threebillionhoursaweekisnotnearlyenoughgameplaytosolvetheworld'smosturgentproblems.

Infact,Ibelievethatifwewanttosurvivethenextcenturyonthisplanet,weneedtoincreasethattotaldramatically.I'vecalculatedthetotalweneedat21billionhoursofgameplayeveryweek.So,that'sprobablyabitofacounterintuitiveidea,soI'llsayitagain,letitsinkin:

Ifwewanttosolveproblemslikehunger,poverty,climatechange,globalconflict,obesity,Ibelievethatweneedtoaspiretoplaygamesonlineforatleast21billionhoursaweek,bytheendofthenextdecade.(Laughter)No.I'mserious.Iam.

Here'swhy.ThispictureprettymuchsumsupwhyIthinkgamesaresoessentialtothefuturesurvivalofthehumanspecies.(Laughter)Truly.ThisisaportraitbyaphotographernamedPhilToledano.Hewantedtocapturetheemotionofgaming,sohesetupacamerainfrontofgamerswhiletheywereplaying.Andthisisaclassicgamingemotion.Now,ifyou'renotagamer,youmightmisssomeofthenuanceinthisphoto.Youprobablyseethesenseofurgency,alittlebitoffear,butintenseconcentration,deep,deepfocusontacklingareallydifficultproblem.

Ifyouareagamer,youwillnoticeafewnuanceshere:

thecrinkleoftheeyesup,andaroundthemouthisasignofoptimism,andtheeyebrowsupissurprise.Thisisagamerwhoisonthevergeofsomethingcalledanepicwin.(Laughter)Oh,you'veheardofthat.OK,good,sowehavesomegamersamongus.Anepicwinisanoutcomethatissoextraordinarilypositiveyouhadnoideaitwasevenpossibleuntilyouachievedit.Itwasalmostbeyondthethresholdofimagination.Andwhenyougetthereyouareshockedtodiscoverwhatyouaretrulycapableof.Thatisanepicwin.Thisisagameronthevergeofanepicwin.Andthisisthefacethatweneedtoseeonmillionsofproblem-solversallovertheworldaswetrytotackletheobstaclesofthenextcentury--thefaceofsomeonewho,againstalloddsisonthevergeofanepicwin.

Now,unfortunatelythisismoreofthefacethatweseeineverydaylifenowaswetrytotackleurgentproblems.ThisiswhatIcallthe"I'mNotGoodAtLife"face,andthisisactuallymemakingit.Canyousee?

Yes.Good.Thisisactuallymemakingthe"I'mNotGoodAtLife"face.ThisisapieceofgraffitiinmyoldneighborhoodinBerkeley,California,whereIdidmyPhDonwhywe'rebetteringamesthanweareinreallife.Andthisisaproblemthatalotofgamershave.Wefeelthatwearenotasgoodinrealityasweareingames.

AndIdon'tmeanjustgoodasinsuccessful,althoughthat'spartofit.Wedoachievemoreingameworlds.ButIalsomeangoodasinmotivatedtodosomethingthatmatters,inspiredtocollaborateandtocooperate.Andwhenwe'reingameworldsIbelievethatmanyofusbecomethebestversionofourselves,themostlikelytohelpatamoment'snotice,themostlikelytostickwithaproblemaslongatittakes,togetupafterfailureandtryagain.Andinreallife,whenwefacefailure,whenweconfrontobstacles,weoftendon'tfeelthatway.Wefeelovercome,wefeeloverwhelmed,wefeelanxious,maybedepressed,frustratedorcynical.Weneverhavethosefeelingswhenwe'replayinggames,theyjustdon'texistingames.So,that'swhatIwantedtostudywhenIwasagraduatestudent.

Whataboutgamesmakesitimpossibletofeelthatwecan'tachieveeverything?

Howcanwetakethosefeelingsfromgamesandapplythemtoreal-worldwork?

So,IlookedatgameslikeWorldofWarcraft,whichisreallytheidealcollaborativeproblem-solvingenvironment.AndIstartedtonoticeafewthingsthatmakeepicwinssopossibleinonlineworlds.

So,thefirstthingiswheneveryoushowupinoneoftheseonlinegames,especiallyinWorldofWarcraft,therearelotsandlotsofdifferentcharacterswhoarewillingtotrustyouwithaworld-savingmission,rightaway.Butnotjustanymission,it'samissionthatisperfectlymatchedwithyourcurrentlevelinthegame.Right?

So,youcandoit.Theynevergiveyouachallengethatyoucan'tachieve.Butitisonthevergeofwhatyou'recapableof.So,youhavetotryhard,butthere'snounemploymentinWorldofWarcraft.Thereisnosittingaroundwringingyourhands,there'salwayssomethingspecificandimportanttobedone.Andtherearealsotonsofcollaborators.Everywhereyougo,hundredsofthousandsofpeoplereadytoworkwithyoutoachieveyourepicmission.

That'snotsomethingthatwehaveinreallifethateasily,thissensethatatourfingertipsaretonsofcollaborators.Andalsothereisthisepicstory,thisinspiringstoryofwhywe'rethere,andwhatwe'redoing.Andthenwegetallthispositivefeedback.Youguyshaveheardoflevelingupandplus-onestrength,andplus-oneintelligence.Wedon'tgetthatkindofconstantfeedbackinreallife.WhenIgetoffthisstageI'mnotgoingtohaveplus-onespeaking,andplus-onecrazyidea,plus-20crazyidea.Idon'tgetthatfeedbackinreallife.

Now,theproblemwithcollaborativeonlineenvironmentslikeWorldofWarcraftisthatit'ssosatisfyingtobeonthevergeofanepicwinallthetimethatwedecidetospendallourtimeinthesegameworlds.It'sjustbetterthanreality.So,sofar,collectivelyalltheWorldofWarcraftgamershavespent5.93millionyearssolvingthevirtualproblemsofAzeroth.Now,that'snotnecessarilyabadthing.Itmightsoundlikeit'sabadthing.Buttoputthatincontext:

5.93millionyearsagowaswhenourearliestprimatehumanancestorsstoodup.Thatwasthefirstuprightprimate.

Okay,sowhenwetalkabouthowmuchtimewe'recurrentlyinvestinginplayinggames,theonlywayitmakessensetoeventhinkaboutitistotalkabouttimeatthemagnitudeofhumanevolution,whichisanextraordinarything.Butit'salsoapt.Becauseitturnsoutthatbyspendingallthistimeplayinggames,we'reactuallychangingwhatwearecapableofashumanbeings.Weareevolvingtobeamorecollaborativeandheartyspecies.Thisistrue.Ibelievethis.

So,considerthisreallyinterestingstatistic;itwasrecentlypublishedbyaresearcheratCarnegieMellonUniversity:

Theaverageyoungpersontodayinacountrywithastronggamerculturewillhavespent10,000hoursplayingonlinegamesbytheageof21.Now10,000hoursisareallyinterestingnumberfortworeasons.Firstofall,forchildrenintheUnitedStates10,080hoursistheexactamountoftimeyouwillspendinschoolfromfifthgradetohighschoolgraduationifyouhaveperfectattendance.

So,wehaveanentireparalleltrackofeducationgoingonwhereyoungpeoplearelearningasmuchaboutwhatittakestobeagoodgamerastheyarelearningabouteverythingelseinschool.AndsomeofyouhaveprobablyreadMalcolmGladwell'snewbook"Outliers."So,youwouldhaveheardofhistheoryofsuccess,the10,000hourtheoryofsuccess.It'sbasedonthisgreatcognitivescienceresearchthatifwecanmaster10,000hoursofeffortfulstudyatanythingbytheageof21,wewillbevirtuososatit.Wewillbeasgoodatwhateverwedoasthegreatestpeopleintheworld.Andso,nowwhatwe'relookingatisanentiregenerationofyoungpeoplewhoarevirtuosogamers.

So,thebigquestionis,"Whatexactlyaregamersgettingsogoodat?

"Becauseifwecouldfigurethatout,wewouldhaveavirtuallyunprecedentedhumanresourceonourhands.Thisishowmanypeoplewenowhaveintheworldwhospendatleastanhouradayplayingonlinegames.Theseareourvirtuosogamers,500millionpeoplewhoareextraordinarilygoodatsomething.Andinthenextdecadewe'regoingtohaveanotherbilliongamerswhoareextraordinarilygoodatwhateverthatis.Ifyoudon'tknowitalready,thisiscoming.ThegameindustryisdevelopingconsolesthatarelowenergyandthatworkwiththewirelessphonenetworksinsteadofbroadbandInternetsothatgamersallovertheworld,particularlyinIndia,China,Brazil,cangetonline.Theyexpectonebillionmoregamersinthenextdecade.Itwillbringusupto1.5billiongamers.

So,I'vestartedtothinkaboutwhatthesegamesaremakingusvirtuososat.HerearethefourthingsIcameupwith.Thefirstisurgentoptimism.OK,thinkofthisasextremeself-motivation.Urgentoptimismisthedesiretoactimmediatelytotackleanobstacle,combinedwiththebeliefthatwehaveareasonablehopeofsuccess.Gamersalwaysbelievethatanepicwinispossible,andthatitisalwaysworthtrying,andtryingnow.Gamersdon'tsitaround.Gamersarevirtuososatweavingatightsocialfabric.There'salotofinterestingresearchthatshowsthatwelikepeoplebetterafterweplayagamewiththem,evenifthey'vebeatenusbadly.Andthereasonis,ittakesalotoftrusttoplayagamewithsomeone.Wetrustthattheywillspendtheirtimewithus,thattheywillplaybythesamerules,valuethesamegoal,they'llstaywiththegameuntilit'sover.

Andso,playingagametogetheractuallybuildsupbondsandtr

展开阅读全文
相关资源
猜你喜欢
相关搜索

当前位置:首页 > 考试认证 > 财会金融考试

copyright@ 2008-2022 冰豆网网站版权所有

经营许可证编号:鄂ICP备2022015515号-1