家具设计中英文对照外文翻译文献Word文件下载.docx

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家具设计中英文对照外文翻译文献Word文件下载.docx

seducationaltoys.

Intheresearchprocess,itattemptedtobuildanewimmersededucational-gamescenarioforchildrenbyusingthenewinteractivetechnologysoastoinspirethechildren'

sinterestinlearningandexploration.Theresearchobjectinthispaperwasaninteractiveeducationaltoy-"

funnytap"

Englishlearningmachineforchildren.Afterintegratingthedesignconceptofthisproductfromanindustrialdesignperspective,weselectedspecificinteractivetechnologyandcompletedtheengineering.Moreover,wehaveconductedtestsofworkprinciplesandeffectofusagebasedonthesamplemachine.Thefinalresultindicatedthatthereisapromisingandhugemarketpotentialtoapplythenewinteractivetechnologytodevelopmentofeducationaltoys.

Keywords:

InteractiveEducationalToys,InteractiveDesign,interactivemode

1.INTRODUCTION

Since1980s,humanbeingsincludingthechildrenhaveenteredadigitalage.Undertheinfluenceoftheadvancedinformation,earlystageeducationmachines,electronicbuildingblocks,electronicwallcharts,andothernewtoyshavebecomechildren'

snewfavorites.Withtheinfluenceofthewestteachingphilosophy-"

parentsarestronglyagreedwithsuchtoysforchildren.Thesemoderneducationaltoyswillbecomethemainstreamoftoydevelopmentduetotheirpromotionofchildren'

slearning,practicalability,creativityandimagination.

Interactionexistsinallthingscontactedbyhumans,andinteractivedesignemergedtodesignakindofcommunicationanddialoguebetweenhumanandobjectstominimizethe"

cognitiveconflict"

.Asanewdesigntheory,interactivedesignhasawiderangeofapplicationsindesigningeducationaltoys.

2.THEPLANANDBENEFITSOFTHEINTERACTIVEMODEOFCHILDREN'

STOYS

Theriseofvariousdigitaltechnologies,suchasvoicerecognition,3Dvideo,andvirtualrealitytechnologyetc.,givesnewexperiencetopeople'

sperception.Theauthoraimedtoapplythesenewdigitaltechnologiestotheresearchesofinteractiveeducationaltoysdesign.

Theplanoftheinteractivemodeofchildren'

seducationaltoys:

2.1.VoiceInteraction

Voiceinteractionvoiceincludestouchvoiceinteraction,voicecommandinteractionandintelligentvoiceinteraction.Touchvoiceinteractionandvoicecommandinteractionhavebeenverycommon,suchaselectronicwallcharts,televox;

intelligentvoiceinteractionistheauthor'

saimtocreateagenuinedialoguebetween

childrenandsimulationtoysthroughdigitaltechnology,tofosterchildren'

slanguageability,particularlyinafamilywithonlyonechild,thechildrenneeda"

partner"

toaccompanythemtolearnandplaywith.

2.2.VideoInteraction

Videointeractioncanbedividedinto2Dimageinteractionand3Dvideointeraction.Theformerhasbeenbroadlyusedintoys,suchasinmultimediacourseware,imageorvideoofhorsewillappearwhenreferringto"

horse"

;

3Dvideointeractionistheauthor'

saimtoapply3Dprojectiontechnologyinthe"

play"

process,forinstance,whenreferringtoagreengrassland,agrasslandprojectionwillappearsothatchildrenfeellikebeingonthegrassland,whichenhanceschildren'

slearningexperience;

meanwhile,thisenhancedemotionalexperiencewillprolongthememoryretentiontimeorevenextendtoaultra-long-termmemory.

2.3.NarrativeInteraction

Narrativeinteractionistoconceiveastoryforthetoyandofferataskroleforchildrentomakethemparticipateinthestory.ThestepsareshowninFigure1:

Fig.1.Thestepsofnarrativeinteraction

Basedonchildren'

scuriosityandimitationpsychologyaswellastheinvestigationofthegames,theauthorfoundthecorrectapplicationofstoryinteractionineducationaltoyscangreatlymobilizechildren'

slearningenthusiasm,forexample,weconceiveanEnglishlearningprocessastreasurehuntactivity.Inthisactivity,thewordsarehiddeninthetreasurebox,andchildrenthemselvesareexplorers,iftheyputoneorafewwordstogether,theywillgetatreasurebox,andtheycanalsomakeacompetitionwithpeerstogetthetreasureboxes.Throughestablishmentofgametheme,selectionofroles,andplotdevelopmentintheactivities,childrennotonlyincreasetheirknowledgeofEnglish,alsolearnhowtogetalongwithpeersanddevelopgoodself-awareness.

2.4.WebVirtualRealityInteraction

Webvirtualrealityinteractionisvirtualimagingthroughnetworkconnections,makingyoufeellikeyourpartnerssitting,playingandlearningwithyou,todeliberatethelonelinessinthecontemporaryfamilies,andpromotechildren'

slearninginitiativeinthecompetitivecontext.

Psychologicalresearchshowsthatwithrespecttothelearners,thelearningbehaviorresultinginemotionalpleasureexperiencewillproduceapositiveemotionalresonance,therebyenhancingthelearners'

learninginitiativeandenthusiasm.Therealisticeducational-gamescenariocreatedbyinteractiveeducationaltoysforchildrennotonlybringsemotionalpleasureexperiencetochildrensothatlearningisnolongerboringforthemwithapurposeofmobilizingtheenthusiasmofstudyanddevelopingcreativethinking,butalsoenhanceschildren'

ssocialcommunicationabilitytohelpchildrenestablishgoodsocialcharacterfavorablefortheirlife.

3.DEVELOPMENTOFINTERACTIVEEDUCATIONALTOY—"

FUNNYTAP"

Parentsarehead-achedonchildren'

slearningEnglish,sowefocusondevelopinganinteractiveEnglishlearningtoytohelpthechildrenrememberingwordsingamescenarioandstimulatetheirinterestsinlearningEnglish,andtrainingchildren'

shandoperationandbraincoordination.

Thedevelopmentpracticeprocedureofinteractivetoyforchildren-"

isshowninFigure2asfollowing:

Fig.2.Thedevelopmentpracticeprocedureof"

3.1.Thedevelopmentprocessofinteractiveconceptofinteractiveeducationaltoy-"

Itisthedevelopmentprocessof"

interactiveconcept.AfterinvestigatingtheobjectgroupofchildrenandparentsabouttheirneedsofEnglishlearningmachine,wesummarizedsixkeyindicatorssuchassecurity,funandincentive.HerewemainlydescribethreemodelsofinteractionsshadedinFigure3.

Tomeettherequirementoffun,theauthordesignedanarrativeinteractiveprocess,asisshowninFigure3:

Fig.3.Thenarrativeinteractiveprocessof"

Thewordlearningprocessisconceivedasagameofwhack-a-mole,imaginingthereareNmoleholes,andthereareMlettersinaword(i.e.Mmoleswithaletter).

IfyoutapdownMjumpingmolesinaccordancewiththeorder,youwillgetthecheers,ifthetapisnotcorrect,itwillcontinuetocall"

comeon"

meanwhile,theactionof"

tap"

isnotonlyfunny,butalsoeffectivetotrainchildren'

shandsandbraincoordination.

Voiceinteractionwaspreparedbythemicrocontrollerprogramtocontrolthevoicemodules.Therearetwofeaturesregardingthe"

funnypat"

:

oneiswordpronunciation;

theotheristhedesignoftheapplauseandcheeringvoicesforrewardandpunishment,whichhelptoreachthegoalofincentive.

Inthefirststage,videointeractionwaspreparedbydisplayingthelettersonbuttonsthroughLEDdotmatrixcharacterdisplaymodulesmainlycontrolledbymicrocontroller;

inthesecondstage,weprovidedtoywith3Dprojectorforprojectingthewholeprocessintheairtoconstructa3Demotionalscenario,andtheactionof"

istotaptheprojectionsintheair.

3.2.Principlediagramofinteractiveeducationaltoyforchildren-"

Theoperationprincipleof"

isshowninFigure4:

Fig.4.Theoperationprincipleof"

Thesystemconsistsofsixcomponents,suchasvoicemodule,LEDindicator,actionbackmodule,MCU,powermoduleandLEDdotmatrixcharacterdisplaymodule.Amongthese,thethreeformersareconnectedwithMCUthrough8-bitdatabus;

LEDdotmatrixcharacterdisplaymoduleisconnectedwiththemicrocontrollerthroughthe12Cbus.VoicemodulestoresEnglishwordpronunciationdocumentsneededinthegame,andMCUpronouncesthewordbycontrollingthevoicemoduleviathebus.LEDdotmatrixcharacterdisplaymoduleconsistsofdriverchipsandthe8*8LEDmatrix.MCUbuscontrolLEDdotmatrixcharacterdisplaymoduleviaI2CtoshowthecorrespondingEnglishletters.Actionbackmoduletestsandcapturestheplayer'

sactionsduringthegamefortheMCUtojudgewhethertheplayerconductsnormalactionstocontrolthegameprocess.

3.3.Appearancedesignprocessofinteractiveeducationaltoy-"

ThefollowingFigure5isadesignprocessfromsketch,modelling,model-makingtothefinalproductandthedrawingoftheproductstructureexplosion.

Fig.5.Appearancedesignprocessof"

3.4.Interactiontest

SampleofN(Nisanoddnumber)preschoolchildrenwasrandomlyselectedtotesttheproduct'

savailability,usabilityanduser'

swillingnessofusingit.Mainlyonsitetestingobservationandquestionnairesurvey,andthenweimprovetheproductaccordingtothetestresults.

TestingtimesareequaltoormorethanIsoastofindtheproductswithhighestinteraction.Intheproductfinaltrial,mostofparentsfedbackthatthistoycombinedfunandknowledgewellandthewholelearningprocesswasverysmoothandthechildrenwereveryhappywhen"

learning"

.

4.SUMMARYANDPROSPECT

Chinaisalargecountryoftoymanufacturing,butitstillremainsinthestageofimitatingforeigndesign,es

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