Linux街机游戏源码文档格式.docx
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F5:
继续游戏
。
Author:
jadewater(gaowenfeng)
email:
*****************
QQ:
182824199
如果这里不能下载你可以发邮件给我,其中包括4个文件:
Trone.c(源代码),Trone.exe(已编译连接游戏文件),EGAVGA.BGI,游戏说明.txt
*******************************************************************************
这个游戏已编译成可执行文件,可以在附件里找到,如果你不能编译的话可以与我联系,
我可以把已编译的程序与源文件全发给你。
下面的全是原代码。
转载请注明作者,谢谢!
!
共享是这个时代的主题!
:
)
#include<
time.h>
stdlib.h>
conio.h>
ctype.h>
stdio.h>
graphics.h>
bios.h>
/*功能键设置*/
#defineESC0x001b/*退出游戏*/
#defineF10x3b00/*查看帮助信息,调用HelpMassage()函数*/
#defineF20x3c00/*设定游戏速度等级,调用Set_Level()函数*/
#defineF30x3d00/*设定游戏者1的颜色,调用Set_Color()函数*/
#defineF40x3e00/*设定游戏者2的颜色,调用Set_Color()函数*/
#defineF50x3f00/*以下功能键暂时保留,如果增加功能可使用*/
#defineF60x4000
#defineF70x4100
#defineF80x4200
#defineF90x4300
#defineF100x4400
/*Player1hotkey游戏者1热键上下左右分别用RFDG控制*/
#defineRIGHT171
#defineLEFT168
#defineUP182
#defineDOWN170
/*Player2hotkey游戏者2热键,四个光标键控制方向*/
#defineRIGHT0x4d00
#defineLEFT0x4b00
#defineUP0x4800
#defineDOWN0x5000
/*定义画方框的坐标X,Y,以及颜色Color,Draw为是
(1)否(0)已走过*/
structinformation
{
intcolor,draw;
intx,y;
};
typedefstructinformationINFOR;
/*记录游戏者在把在位置,X与Y其实就是全局数组coordinate[][]的两个下标*/
structplayerxy
typedefstructplayerxyCurrentCoor;
/*此全局数组是记录画每个框的坐标及颜色以及是否已走过*/
INFORcoordinate[80][60];
time_tTimeout=1;
/*限制游戏的快慢,可用Set_Level()设定*/
intsize=8,maxX=79,maxY=56;
/*size定义画框的大小,单位为像素,maxX,maxY为数组coordinate下标的最大值*/
/*BackColor为游戏背景色,Player1Color与Player2Color为游戏者默认颜色,可调用Set_Color()函数设定*/
intBackColor=BLACK,Player1Color=WHITE,Player2Color=LIGHTRED;
/*初始化图形模式*/
voidInitialGraphics(void)
{
intgraphdriver=VGA,graphmode=VGAHI;
interrorcode;
initgraph(&
graphdriver,&
graphmode,"
"
);
errorcode=graphresult();
if(errorcode!
=grOk)
printf("
Graphicserror:
%s\n"
grapherrormsg(errorcode));
GoodBye();
}
}
/*退出游戏显示提示信息,只有不能初始化图形界面才会调用此函数*/
intGoodBye(void)
Thankyouverymuch!
\n"
Ifyouhaveanyquestion,\n"
Pleasesendemailtome:
*****************orAddQQ:
182824199\n"
GetKey();
exit(0);
/*初始化游戏界面*/
voidInitFace(void)
setbkcolor(BackColor);
cleardevice();
setcolor(WHITE);
rectangle(0,0,639,479);
setcolor(LIGHTGREEN);
rectangle(3,3,636,452);
setcolor(LIGHTRED);
rectangle(3,455,250,476);
rectangle(253,455,636,476);
/*初始化全局数组coordinate[][]*/
voidInitCoordinate(void)
for(x=0;
x<
maxX;
x++)
for(y=0;
y<
maxY;
y++)
coordinate[x][y].color=BackColor;
coordinate[x][y].draw=0;
coordinate[x][y].x=size*x+4;
coordinate[x][y].y=size*y+4;
/*初始化游戏者开始位置*/
voidInitPlayerPlace(CurrentCoor*player1,CurrentCoor*player2)
player1->
x=maxX/3;
player2->
x=maxX/3*2;
y=maxY/2;
/*画框函数,player为画框位置,who为哪一个游戏者*/
voidDrawbar(CurrentCoorplayer,intwho)
/*根据游戏者所在coordinate的下标位置取出在屏幕上的位置*/
x=coordinate[player.x][player.y].x;
y=coordinate[player.x][player.y].y;
if(who==1)
{setfillstyle(1,Player1Color);
coordinate[player.x][player.y].color=Player1Color;
else
{setfillstyle(1,Player2Color);
coordinate[player.x][player.y].color=Player2Color;
bar(x,y,x+7,y+7);
coordinate[player.x][player.y].draw=1;
/*帮助信息,按F1调用此函数*/
voidHelpMassage(void)
setfillstyle(1,WHITE);
bar(150,160,500,340);
rectangle(152,162,498,338);
setcolor(BLACK);
rectangle(154,164,496,180);
rectangle(154,182,496,336);
setcolor(GREEN);
outtextxy(280,170,"
TroneV0.1"
outtextxy(160,190,"
Player1controlkey:
outtextxy(160,200,"
Player2controlkey:
outtextxy(160,220,"
Help:
Level:
Exit:
outtextxy(160,230,"
Playercolor:
outtextxy(160,250,"
outtextxy(160,260,"
E_mail:
outtextxy(160,270,"
OICQ:
setcolor(RED);
outtextxy(330,190,"
r,f,d,g"
outtextxy(330,200,"
up,down,left,right"
F1F2Esc"
F3/F4"
outtextxy(220,250,"
GaoWenfeng"
outtextxy(220,260,"
*****************"
outtextxy(220,270,"
182824199"
setcolor(BLUE);
outtextxy(175,290,"
Ifyouhaveanyquestionormodifythese"
outtextxy(160,300,"
code,Pleasesendemailtome.Thankyou"
outtextxy(160,310,"
playthisgame!
outtextxy(410,320,"
02/04/2004"
/*获取按键,如果低八位非0则为ASCII码,如为0则为控制键*/
intGetKey(void)
intkey;
key=bioskey(0);
if(key<
<
8)
key=key&
0x00ff;
if(isalpha(key))/*如果为字母则转换为大写*/
key=toupper(key);
returnkey;
/*初始化开始方向,只有两个游戏者都按下了方向键才开始游戏*/
voidInitfx(int*player1fx,int*player2fx)
while(!
(*player1fx)||!
(*player2fx))
key=GetKey();
if(key==RIGHT1||key==LEFT1||key==UP1||key==DOWN1)
(*player1fx)=key;
elseif(key==RIGHT||key==LEFT||key==UP||key==DOWN)
(*player2fx)=key;
/*最主要函数,控制画框方向以及判断是否已死*/
intManageMove(CurrentCoorplayer1,CurrentCoorplayer2)
intplayer1fx=0,player2fx=0;
/*记录游戏者的方向*/
intdie=0,die1=0,die2=0;
/*记录游戏者是否已死*/
intcurrentfx1,currentfx2;
/*记录游戏者所按的方向键,它需与player1fx与player2fx比较,确定是否转向*/
clock_tcurrent_time,front_time;
/*用于控制游戏速度的变量*/
Initfx(&
player1fx,&
player2fx);
currentfx1=player1fx;
currentfx2=player2fx;
front_time=clock();
while(die==0)
if(bioskey
(1))
key=Ge
tKey();
if(key==DOWN1||key==UP1||key==LEFT1||key==RIGHT1)
currentfx1=key;
elseif(key==DOWN||key==UP||key==LEFT||key==RIGHT)
currentfx2=key;
current_time=clock();
if((current_time-front_time)>
Timeout)/*如果超过游戏间隔则开始画*/
front_time=current_time;
if(player1fx==RIGHT1||player1fx==LEFT1)/*如果现在方向为左或右则只有按下上下键才改变方向,反之相同*/
if(currentfx1==UP1||currentfx1==DOWN1)
if(currentfx1==UP1)
player1.y-=1;
player1.y+=1;
player1fx=currentfx1;
if(player1fx==RIGHT1)
player1.x+=1;
player1.x-=1;
elseif(player1fx==UP1||player1fx==DOWN1)
if(currentfx1==RIGHT1||currentfx1==LEFT1)
if(currentfx1==RIGHT1)
if(player1fx==UP1)
if(player2fx==RIGHT||player2fx==LEFT)
if(currentfx2==UP||currentfx2==DOWN)
if(currentfx2==UP)
player2.y-=1;
player2.y+=1;
player2fx=currentfx2;
if(player2fx==RIGHT)
player2.x+=1;
player2.x-=1;
elseif(player2fx==UP||player2fx==DOWN)
if(currentfx2==RIGHT||currentfx2==LEFT)
if(currentfx2==RIGHT)
if(player2fx==UP)
if(player1.x<
0||player1.x>
=maxX||player1.y<
0||player1.y>
=maxY||coordinate[player1.x][player1.y].draw==1)/*判断是否到边界或是已走路,如果是则退出,否则画框*/
{die1=1;
die=1;
Drawbar(player1,1);
if(player2.x<
0||player2.x>
=maxX||player2.y<
0||player2.y>
=maxY||coordinate[player2.x][player2.y].draw==1)
{die2=1,die=2;
Drawbar(player2,2);
if(die1&
&
die2)
die=3;
returndie;
/*设定游戏等级函数*/
voidSet_Level(void)
intkey,pass=0,i=0;
clock_tfront_time,current_time;
bar(180,150,460,300);
rectangle(182,152,458,298);
rectangle(184,154,456,174);
rectangle(184,176,456,296);
outtextxy(260,160,"
LevelSetting"
outtextxy(190,200,"
Herehavethreelevel:
outtextxy(190,260,"
Pleaseinputanumber[0,1,2]:
outtextxy(200,220,"
0:
fast"
outtextxy(200,230,"
1:
normal"
outtextxy(200,240,"
2:
slow"
while(pass==0)
if(key=='
0'
||key=='
1'
2'
)/*通过设置全局变量Timeout来确定游戏速度*/
pass=1;
)Timeout=0;
elseif(key=='
)Timeout=1;
elseTimeout=2;
outtextxy(190,280,"
Pleaseinput0,1,2!
if(current_time-front_time>
6)/*光标闪动效果,不知谁有更有效的方法?
*/
i=(i+1)%2;
if(i==0)setcolor(BLACK);
elsesetcolor(WHITE);
outtextxy(420,260,"
_"
/*设置游戏者颜色,其实就是设置全局变量Player2Color与Player1Color,根据who来判断哪一个游戏者*/
voidSet_Color(intwho)
intpass=0,color,key,i=0;
intx,y,count;
outtextxy(245,170,"
Player1"
elseif(who==2)
Player2"
ColorSetting"
Youcanselectundersidecolor:
Pleaseinputcolornumber[1-f]:
for(count=1;
count<
16;
count++)
x=189+count*16;
y=220;
setfillstyle(1,count);
bar(x,y,x+14,y+40);
rectangle(x,y,x+14,y+40);
outtextxy(