maya小球弹跳动画Word下载.docx

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maya小球弹跳动画Word下载.docx

FullyuseGraphEditor'

smaineditingfunctiontoadjusttheanimationcurve

Completeabouncinganimationwiththerhythmicaudioprovided

Andcanbebroadcastwiththedefaultplayeroftheoperatingsystem

Creatingsimplemodelsandscenarios

1)createasimpleNurbsball,andScaleis1Units

2)createaPlaneasthereferenceground,andtheScaleis100units

3)createaSquashshaper:

Deform>

CreateNonlinear>

Squash.

4)usetheSquashshaperasthechildoftheball

5)importbackgroundsound

Analyzeanimationcontentandestablishsolutions

Oursmallballanimationrequiresajumpinthebackground,asenseofgravityinthejump,andanelasticcompressioneffectsimilartothatofarubberball

1)analyzethetempoofthebackgroundsoundandfindouttheexactlocationofthestressframe.Wedefinethestressframeasasmallballlandingframe,thententativelyselectthemiddleframeofthetwolandingframeforbouncingtheballtothehighestpointofthekeyframe

2)inadvance,considerthesmallballfromeachcontacttotheground,bouncingtothetop,andthenagaintothehorizontaldisplacementofthefallingground(whichisreadytomoveintheXdirection)andtheverticalheightofthejump(hereistheYdirection)

3)wemakeasimplebouncinganimationaccordingtothegeneralplanmentionedabove,withoutconsideringthebouncingeffectoftheball

4)observetheanimation,usethelawofphysics,adjustthecurve,makethebouncingofthesmallballmorephysical,reflectthefeelingofgravity

5)byusingtheSquashshaper,asmalldeformationeffectisaddedtothesmallball

6)adjusttheanimationcurvetoachievethedesiredeffect

7)forthesakeofpossibleanimation,lettheballcontinuetobounce

Analyzethesoundandcreatefivekeyframesfortheinitialjump

Thewholebackgroundsoundsforashorttime,andwe'

llmakesurethatthestarttimeframefortheslideris0andtheendframeis60,asshownbelow

Weanalyzebackgroundsounds,andknowthekeyframesofstress(thatis,keyframesofsmallballslanding)appearinthe4,24,44frame

Landingkeyframesetting

Tomovethetimetofourthframes,weselecttheballtosetfirstkeyframesinplace(Animate>

Set,key,orpresstheshortcutkey"

S"

);

Movethetimetotwenty-fourthframes,settheXaxisoftheballto10,andsetupsecondkeyframes;

Movethetimetoforty-fourthframes,settheXaxisoftheballto20,andsetthirdkeyframes;

Afterthelandingkeyframeisconfirmed,wewillalsosettheballtohitthekeyframeatthetop:

Movethetimetotheframebetween4and24,orfourteenthframes,withoutchangingothervalues.SettheYaxisto8inthechannelbar,andsetupfourthkeyframes;

Movethetimetotheframebetween24and44,orthirty-fourthframes,withoutchangingothervalues.SettheYaxisto8inthechannelbar,andsetupfifthkeyframes

Animation,theballalongtheXaxisinthepositivedirectionofasimplejumpanimation

Theballintherealphysicalworld

Ifwewatchcarefully,wewillfindthattheballlacksasenseofweightwhenitbounces,andwhenithitstheground,thereisafeelingofslidingandfloating.Forthisreason,weneedtoopenthecharteditortoadjustthemovementcurveofthesmallball

Beforeadjustment,

Let'

sanalyzethebouncingmotionoftheballfirst

Weliveinaworldfullofgravity,bouncetotheheightoftheballduetogravity,willgraduallyweakentotheelasticforce,eventuallybecomeslavestogravity,accelerationdownward,downwardwhenithittheground,theballmethardobstacles,gravityinstantaneousbouncingupintomotion,sotheballagainandagain,keepdoingexerciseandgravitybouncingup,untilthecauseoftheconsumptionofenergyduetofrictionandstopsmoving.(inthisexercise,wedonotconsiderthefrictionfromthebouncingballmovementisalwaysinfinitecontinued)

Inordertoachievethis,wemustputtheballintoregulatingspeedfelltotheground,hitthegroundaftertherapiddecelerationbecomesanupwardmovement.Whenjumpingtothehighestpoint,theupwardmovementtendstozero,andthenconvertedtoacceleratethedownwardmovement.

Edittheanimationcurveusingthecharteditor

Openthecharteditor,selecttheTranslateYoftheball,anddisplaythemovementoftheYaxis

Selectthekeyframe,choosetheCurves>

WeightedTangentscommand,thecurvesbecometheweightcurve.Inthisway,wecanedittangentweightsmorereasonabletoachievethechangeofthespeed.

ClickonthetoolbartomakethefivekeyframesFlatcutlines

Editanimationcurves

Select3keyframesoftheball,clickthegroundtangentofthelandingframe,soastoachievetheinstantchangeo

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