英语六级阅读理解试题库及答案1314Word文件下载.docx

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英语六级阅读理解试题库及答案1314Word文件下载.docx

2021年英语六级阅读理解试题库及答案(13)  Abigfocusofthecriticismofcomputergameshasconcernedthecontentofthegamesbeingplayed.Whenthenarrativesofthegamesareanalyzedtheycanbeseentofallintosomegenres.ThetwogenresmostpopularwiththechildrenIinterviewedwere‘Platformers’and‘Beat-them-ups.’PlatformgamessuchasSonicandSuperMarioinvolveleapingfromplatformtoplatform,avoidingobstacles,movingonthroughthelevels,andprogressingthroughthedifferentstagesofthegame.Beat-them-upsarethegameswhichhavecausedconcernovertheirviolentcontent.Thesegamesinvolvefightsbetweenanimatedcharacters.Inmanywaysthisviolencecanbecomparedtoviolencewithinchildren’scartoonswhereacharacterishitovertheheadorfallsofacliffbutwalksawayunscathed.

  Controversyhasoccurredinpartbecauseoftheintensityofthegameplay,whichissaidtospilloverintochildren’severydaylives.Thereareworriesthatchildrenarebecomingmoreviolentandaggressiveafterprolongedexposuretothesegames.Playingcomputergamesinvolvesfeelingsofintensefrustrationandangerwhichoftenexpressesitselfinaggressive‘yells’atthescreen.Itisnotonlythe‘Beat-them-up’gameswhichproducethisaggression;

platformgamesarejustasfrustratingwhenthecharacterslosealltheir‘lives’and‘die’justbeforetheendofthelevelisreached.Computergamingreliesuponintenseconcentrationonthemovingimagesonthescreenanddemandsgreathand-to-eyecoordination.Whentheplayerlosesandthewords‘Gameover’appearonthescreen,thereisannoyanceandfrustrationatbeingbeatenbythecomputerandathavingmadeanerror.Thisangerandaggressioncouldperhapsbecomparedtotheaggressionfeltwhenplayingfootballandyoutakeyoureyeofftheballandenabletheoppositiontoscore.Theannoyanceexperiencedwhendefeatedatacomputergameiswhatmakesgaming‘addictive’:

theplayerisdeterminednottomakethesamemistakeagainandtohave‘onelastgo’inthehopeofdoingbetternexttime.

  Someoftheconcernovertheviolenceofcomputergameshasbeenaboutchildrenwhoareunabletotellthedifferencebetweenfictionandrealityandwhoactouttheviolentmovesofthegamesinfightontheplayground.Theproblemwithvideogamesisthattheyinvolve(转载自中国教育文摘http:

//.edU,请保留此标记。

)childrenmorethantelevisionorfilmsandthismeanstherearemoreimplicationsfortheirsocialbehavior.Playingthesegamescanleadtoanti-socialbehavior,makechildrenaggressiveandaffecttheiremotionalstability.

  1.Whatisthetopicofthisarticle?

  [A]Howdoesplayingcomputergamesaffectthelevelofviolenceinchildren

  [B]ThereisnodifferencebetweenPlatformgamesand‘Beat-Them-Ups’.

  [C]Howtocontrolangerwhileplayingcomputergames

  [D]Howtomakechildrenspendlesstimeoncomputergames

  2.Whichofthefollowinggamesissupposedtocontainviolentcontent?

  [A]Sonic

  [B]SuperMario

  [C]Platformer

  [D]Beat-Them-Up

  3.Whatdoesunscathed(Paragraph1,Lastline)probablymean?

  [A]unsettled

  [B]unbeaten

  [C]unharmed

  [D]unhappy

  4.Accordingtothesecondparagraph,howdoesviolencerelatetoplayingcomputergames?

  [A]Whenlosingcomputergameschildrentendtoexperiencefrustrationandanger.

  [B]Beat-Them-Upsaremorepopularwithchildrenthereforemorelikelytoproduceviolentbehavior.

  [C]Peoplewhohavegoodhand-eye-coordinationtendtobemoreviolentthanothers.

  [D]Theviolentcontentinthegamesgetschildrenaddictedtothegames.

  5.Accordingtotheauthor,whydovideogamesleadtoviolencemorethanTVormovies?

  [A]Becausechildrencannottellfictionfromreality.

  [B]Becausechildrenliketoactoutthescenesinthegamesontheplayground.

  [C]BecausecomputergamesinvolvechildrenmorethanTVorfilms.

  [D]Becausecomputergamescanproducemoreanti-socialbehavior.

  答案及解析

  1.答案是[A]Howdoesplayingcomputergamesaffectthelevelofviolenceinchildren

  解析:

文章的主题,可以从第一段中看出。

开头就说,Abigfocusofthecriticismofcomputergameshasconcernedthecontentofthegamesbeingplayed(计算机游戏的内容遭到很多非议)。

第二段开头,又用这样的话引出下文:

Controversyhasoccurredinpartbecauseoftheintensityofthegameplay,whichissaidtospilloverintochildren’severydaylives.Thereareworriesthatchildrenarebecomingmoreviolentandaggressiveafterprolongedexposuretothesegames.(计算机游戏引起争议,有部分原因是因为,小孩打游戏总是过了头,游戏已经渗透到他们生活中去。

人们担心,孩子们因为打游戏时间过长,渐渐变的有暴力倾向。

)第三段开头,说,Someoftheconcernovertheviolenceofcomputergameshasbeenaboutchildrenwhoareunabletotellthedifferencebetweenfictionandreality对计算机游戏的一些担心,来自于孩子无法辨别虚构世界和现实世界。

可见,本文主要讨论的问题,是计算机游戏中的暴力给孩子们带来的影响。

  2.答案是[D]Beat-Them-Up

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